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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <EGL/egl.h>
20 #include <GLES2/gl2.h>
21 #include <GLES2/gl2ext.h>
22 
23 #include <functional>
24 #include <future>
25 #include <string>
26 #include <type_traits>
27 
28 #include "aemu/base/synchronization/ConditionVariable.h"
29 #include "aemu/base/HealthMonitor.h"
30 #include "aemu/base/synchronization/Lock.h"
31 #include "aemu/base/synchronization/MessageChannel.h"
32 #include "aemu/base/Optional.h"
33 #include "aemu/base/threads/Thread.h"
34 #include "aemu/base/threads/ThreadPool.h"
35 #include "gl/EmulatedEglFenceSync.h"
36 #include "render-utils/virtio_gpu_ops.h"
37 #include "vulkan/VkDecoderGlobalState.h"
38 
39 namespace gfxstream {
40 
41 using emugl::HealthMonitor;
42 using emugl::HealthWatchdog;
43 
44 // SyncThread///////////////////////////////////////////////////////////////////
45 // The purpose of SyncThread is to track sync device timelines and give out +
46 // signal FD's that correspond to the completion of host-side GL fence commands.
47 
48 struct RenderThreadInfo;
49 class SyncThread : public android::base::Thread {
50    public:
51     // - constructor: start up the sync worker threads for a given context.
52     // The initialization of the sync threads is nonblocking.
53     // - Triggers a |SyncThreadCmd| with op code |SYNC_THREAD_EGL_INIT|
54     SyncThread(bool hasGl, HealthMonitor<>* healthMonitor);
55     ~SyncThread();
56 
57     // |triggerWait|: async wait with a given EmulatedEglFenceSync object.
58     // We use the wait() method to do a eglClientWaitSyncKHR.
59     // After wait is over, the timeline will be incremented,
60     // which should signal the guest-side fence FD.
61     // This method is how the goldfish sync virtual device
62     // knows when to increment timelines / signal native fence FD's.
63     void triggerWait(gl::EmulatedEglFenceSync* fenceSync, uint64_t timeline);
64 
65     // |triggerWaitVk|: async wait with a given VkFence object.
66     // The |vkFence| argument is a *boxed* host Vulkan handle of the fence.
67     //
68     // We call vkWaitForFences() on host Vulkan device to wait for the fence.
69     // After wait is over, the timeline will be incremented,
70     // which should signal the guest-side fence FD / Zircon eventpair.
71     // This method is how the goldfish sync virtual device
72     // knows when to increment timelines / signal native fence FD's.
73     void triggerWaitVk(VkFence vkFence, uint64_t timeline);
74 
75     // for use with the virtio-gpu path; is meant to have a current context
76     // while waiting.
77     void triggerBlockedWaitNoTimeline(gl::EmulatedEglFenceSync* fenceSync);
78 
79     // For use with virtio-gpu and async fence completion callback. This is async like triggerWait,
80     // but takes a fence completion callback instead of incrementing some timeline directly.
81     void triggerWaitWithCompletionCallback(gl::EmulatedEglFenceSync* fenceSync,
82                                            FenceCompletionCallback);
83     void triggerWaitVkWithCompletionCallback(VkFence fenceHandle, FenceCompletionCallback);
84     void triggerWaitVkQsriWithCompletionCallback(VkImage image, FenceCompletionCallback);
85     void triggerGeneral(FenceCompletionCallback, std::string description);
86 
87     // |cleanup|: for use with destructors and other cleanup functions.
88     // it destroys the sync context and exits the sync thread.
89     // This is blocking; after this function returns, we're sure
90     // the sync thread is gone.
91     // - Triggers a |SyncThreadCmd| with op code |SYNC_THREAD_EXIT|
92     void cleanup();
93 
94     // Initialize the global sync thread.
95     static void initialize(bool hasGl, HealthMonitor<>* healthMonitor);
96 
97     // Obtains the global sync thread.
98     static SyncThread* get();
99 
100     // Destroys and cleanup the global sync thread.
101     static void destroy();
102 
103    private:
104     using WorkerId = android::base::ThreadPoolWorkerId;
105     struct Command {
106         std::packaged_task<int(WorkerId)> mTask;
107         std::string mDescription;
108     };
109     using ThreadPool = android::base::ThreadPool<Command>;
110 
111     // |initSyncContext| creates an EGL context expressly for calling
112     // eglClientWaitSyncKHR in the processing caused by |triggerWait|.
113     // This is used by the constructor only. It is non-blocking.
114     // - Triggers a |SyncThreadCmd| with op code |SYNC_THREAD_EGL_INIT|
115     void initSyncEGLContext();
116 
117     // Thread function.
118     // It keeps the workers runner until |mExiting| is set.
119     virtual intptr_t main() override final;
120 
121     // These two functions are used to communicate with the sync thread from another thread:
122     // - |sendAndWaitForResult| issues |job| to the sync thread, and blocks until it receives the
123     // result of the job.
124     // - |sendAsync| issues |job| to the sync thread and does not wait for the result, returning
125     // immediately after.
126     int sendAndWaitForResult(std::function<int(WorkerId)> job, std::string description);
127     void sendAsync(std::function<void(WorkerId)> job, std::string description);
128 
129     // |doSyncThreadCmd| execute the actual task. These run on the sync thread.
130     void doSyncThreadCmd(Command&& command, ThreadPool::WorkerId);
131 
132     void doSyncWait(gl::EmulatedEglFenceSync* fenceSync, std::function<void()> onComplete);
133     static int doSyncWaitVk(VkFence, std::function<void()> onComplete);
134 
135     // EGL objects / object handles specific to
136     // a sync thread.
137     static const uint32_t kNumWorkerThreads = 4u;
138 
139     EGLDisplay mDisplay = EGL_NO_DISPLAY;
140     EGLSurface mSurface[kNumWorkerThreads];
141     EGLContext mContext[kNumWorkerThreads];
142 
143     bool mExiting = false;
144     android::base::Lock mLock;
145     android::base::ConditionVariable mCv;
146     ThreadPool mWorkerThreadPool;
147     bool mHasGl;
148 
149     HealthMonitor<>* mHealthMonitor;
150 };
151 
152 }  // namespace gfxstream
153