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1# ES1 Status
2
3ES1 is implemented entirely in the front-end using features from GLES3.0.  Therefore, every backend
4with GLES3 support (i.e. everything other than D3D9) supports GLES1 as well.
5
6ANGLE passes GLES1's `MustPass`, however there are known missing features.
7
8| Features                             | Status                                       | Backends    |
9|:-------------------------------------|:---------------------------------------------|:------------|
10| Logic Op                             | Implemented through extensions [1](#notes-1) | Vulkan, GL  |
11| Palette compressed textures          | Emulated with uncompressed format            | Vulkan      |
12| [Smooth lines][lines]                | Unimplemented                                | None        |
13| [Two-sided lighting][lighting]       | Unimplemented                                | None        |
14| [Matrix palette][matrix]             | Unimplemented (optional)                     | None        |
15
16[lines]: http://anglebug.com/7950
17[lighting]: http://anglebug.com/7702
18[matrix]: http://anglebug.com/7951
19
20### Notes [1]
21* Logic op is implemented through the `ANGLE_logic_op` or `EXT_framebuffer_fetch` extensions.
22* Currently, these are supported on the Vulkan and GL backends only.
23