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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // Color.h : Defines the Color type used throughout the ANGLE libraries
8 
9 #ifndef COMMON_COLOR_H_
10 #define COMMON_COLOR_H_
11 
12 #include <cstdint>
13 
14 namespace angle
15 {
16 
17 template <typename T>
18 struct Color
19 {
20     Color();
21     constexpr Color(T r, T g, T b, T a);
22 
dataColor23     const T *data() const { return &red; }
ptrColor24     T *ptr() { return &red; }
25 
fromDataColor26     static Color fromData(const T *data) { return Color(data[0], data[1], data[2], data[3]); }
writeDataColor27     void writeData(T *data) const
28     {
29         data[0] = red;
30         data[1] = green;
31         data[2] = blue;
32         data[3] = alpha;
33     }
34 
35     T red;
36     T green;
37     T blue;
38     T alpha;
39 };
40 
41 template <typename T>
42 bool operator==(const Color<T> &a, const Color<T> &b);
43 
44 template <typename T>
45 bool operator!=(const Color<T> &a, const Color<T> &b);
46 
47 typedef Color<float> ColorF;
48 typedef Color<int> ColorI;
49 typedef Color<unsigned int> ColorUI;
50 
51 struct ColorGeneric
52 {
53     inline ColorGeneric();
54     inline ColorGeneric(const ColorF &color);
55     inline ColorGeneric(const ColorI &color);
56     inline ColorGeneric(const ColorUI &color);
57 
58     enum class Type : uint8_t
59     {
60         Float = 0,
61         Int   = 1,
62         UInt  = 2
63     };
64 
65     union
66     {
67         ColorF colorF;
68         ColorI colorI;
69         ColorUI colorUI;
70     };
71 
72     Type type;
73 };
74 
75 inline bool operator==(const ColorGeneric &a, const ColorGeneric &b);
76 
77 inline bool operator!=(const ColorGeneric &a, const ColorGeneric &b);
78 
79 struct DepthStencil
80 {
DepthStencilDepthStencil81     DepthStencil() : depth(0), stencil(0) {}
82 
83     // Double is needed to represent the 32-bit integer range of GL_DEPTH_COMPONENT32.
84     double depth;
85     uint32_t stencil;
86 };
87 }  // namespace angle
88 
89 // TODO: Move this fully into the angle namespace
90 namespace gl
91 {
92 
93 template <typename T>
94 using Color        = angle::Color<T>;
95 using ColorF       = angle::ColorF;
96 using ColorI       = angle::ColorI;
97 using ColorUI      = angle::ColorUI;
98 using ColorGeneric = angle::ColorGeneric;
99 
100 }  // namespace gl
101 
102 #include "Color.inc"
103 
104 #endif  // COMMON_COLOR_H_
105