1 // 2 // Copyright 2022 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // ConstantNames: 7 // Implementation of constant values used by the metal backend. 8 9 #include <stdio.h> 10 11 #include "GLSLANG/ShaderLang.h" 12 13 namespace sh 14 { 15 16 namespace mtl 17 { 18 /** extern */ 19 const char kMultisampledRenderingConstName[] = "ANGLEMultisampledRendering"; 20 const char kRasterizerDiscardEnabledConstName[] = "ANGLERasterizerDisabled"; 21 const char kDepthWriteEnabledConstName[] = "ANGLEDepthWriteEnabled"; 22 const char kEmulateAlphaToCoverageConstName[] = "ANGLEEmulateAlphaToCoverage"; 23 } // namespace mtl 24 25 } // namespace sh 26