• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 //
2 // Copyright 2022 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // ConstantNames:
7 // Implementation of constant values used by the metal backend.
8 
9 #include <stdio.h>
10 
11 #include "GLSLANG/ShaderLang.h"
12 
13 namespace sh
14 {
15 
16 namespace mtl
17 {
18 /** extern */
19 const char kMultisampledRenderingConstName[]    = "ANGLEMultisampledRendering";
20 const char kRasterizerDiscardEnabledConstName[] = "ANGLERasterizerDisabled";
21 const char kDepthWriteEnabledConstName[]        = "ANGLEDepthWriteEnabled";
22 const char kEmulateAlphaToCoverageConstName[]   = "ANGLEEmulateAlphaToCoverage";
23 }  // namespace mtl
24 
25 }  // namespace sh
26