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1# ANGLE back-ends
2
3This folder contains shared back-end-specific implementation files. The classes
4and types in `renderer` are not specified by GLES. They instead are common to
5all the various ANGLE implementations.
6
7See [`renderer_utils.h`](renderer_utils.h) for various cross back-end utilties.
8
9## ANGLE Formats
10
11The ANGLE format class, [`angle::Format`][ANGLEFormatDef], works as a union
12between GLES and all the various back-end formats. It can represent any type
13of format in ANGLE. e.g. Formats in Vulkan that don't exist in GLES, or DXGI
14formats that don't exist in GLES, or Windows/Android surface configs that
15don't exist anywhere else.
16
17The `glInternalFormat` member of `angle::Format` represents the "closest" GL
18format for an ANGLE format. For formats that don't exist in GLES this will
19not be exactly what the format represents.
20
21The back-ends also define their own format tables. See the
22[Vulkan Format table docs][VulkanFormatDocs] and the
23[D3D11 format table docs][D23D11FormatDocs].
24
25## DXGI Format Info
26
27DXGI formats are used in both the GL and D3D11 back-end. Therefore the
28generated info table lives in this common shared location.
29
30The DXGI info table is generated by [`gen_dxgi_format_table.py`](gen_dxgi_format_table.py)
31and sources data from [`dxgi_format_data.json`](dxgi_format_data.json). The
32main purpose of the table is to convert from a DXGI format to an ANGLE
33format, where the ANGLE format should have all the necessary information.
34
35[ANGLEFormatDef]: https://chromium.googlesource.com/angle/angle/+/f85ec039a7dcfde3b4a8d9ddfa8baa84ae5ce927/src/libANGLE/renderer/Format.h#24
36[VulkanFormatDocs]: vulkan/doc/FormatTablesAndEmulation.md
37[D3D11FormatDocs]: d3d/d3d11/FormatTables.md
38