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1 #if 0
2 //
3 // Generated by Microsoft (R) HLSL Shader Compiler 10.1
4 //
5 //
6 //
7 // Input signature:
8 //
9 // Name                 Index   Mask Register SysValue  Format   Used
10 // -------------------- ----- ------ -------- -------- ------- ------
11 // POSITION                 0   xyzw        0     NONE   float   xyzw
12 //
13 //
14 // Output signature:
15 //
16 // Name                 Index   Mask Register SysValue  Format   Used
17 // -------------------- ----- ------ -------- -------- ------- ------
18 // SV_POSITION              0   xyzw        0      POS   float   xyzw
19 //
20 //
21 // Runtime generated constant mappings:
22 //
23 // Target Reg                               Constant Description
24 // ---------- --------------------------------------------------
25 // c0                              Vertex Shader position offset
26 //
27 //
28 // Level9 shader bytecode:
29 //
30     vs_2_x
31     dcl_texcoord v0
32     mad oPos.xy, v0.w, c0, v0
33     mov oPos.zw, v0
34 
35 // approximately 2 instruction slots used
36 vs_4_0
37 dcl_input v0.xyzw
38 dcl_output_siv o0.xyzw, position
39 mov o0.xyzw, v0.xyzw
40 ret
41 // Approximately 2 instruction slots used
42 #endif
43 
44 const BYTE g_VS_Clear_FL9[] = {
45     68,  88, 66, 67, 166, 109, 78,  113, 107, 98,  65,  70,  91,  88,  250, 161, 103, 22,  241, 76,
46     1,   0,  0,  0,  16,  2,   0,   0,   6,   0,   0,   0,   56,  0,   0,   0,   156, 0,   0,   0,
47     224, 0,  0,  0,  92,  1,   0,   0,   168, 1,   0,   0,   220, 1,   0,   0,   65,  111, 110, 57,
48     92,  0,  0,  0,  92,  0,   0,   0,   0,   2,   254, 255, 52,  0,   0,   0,   40,  0,   0,   0,
49     0,   0,  36, 0,  0,   0,   36,  0,   0,   0,   36,  0,   0,   0,   36,  0,   1,   0,   36,  0,
50     0,   0,  0,  0,  1,   2,   254, 255, 31,  0,   0,   2,   5,   0,   0,   128, 0,   0,   15,  144,
51     4,   0,  0,  4,  0,   0,   3,   192, 0,   0,   255, 144, 0,   0,   228, 160, 0,   0,   228, 144,
52     1,   0,  0,  2,  0,   0,   12,  192, 0,   0,   228, 144, 255, 255, 0,   0,   83,  72,  68,  82,
53     60,  0,  0,  0,  64,  0,   1,   0,   15,  0,   0,   0,   95,  0,   0,   3,   242, 16,  16,  0,
54     0,   0,  0,  0,  103, 0,   0,   4,   242, 32,  16,  0,   0,   0,   0,   0,   1,   0,   0,   0,
55     54,  0,  0,  5,  242, 32,  16,  0,   0,   0,   0,   0,   70,  30,  16,  0,   0,   0,   0,   0,
56     62,  0,  0,  1,  83,  84,  65,  84,  116, 0,   0,   0,   2,   0,   0,   0,   0,   0,   0,   0,
57     0,   0,  0,  0,  2,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
58     1,   0,  0,  0,  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
59     0,   0,  0,  0,  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
60     0,   0,  0,  0,  0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
61     0,   0,  0,  0,  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
62     0,   0,  0,  0,  0,   0,   0,   0,   82,  68,  69,  70,  68,  0,   0,   0,   0,   0,   0,   0,
63     0,   0,  0,  0,  0,   0,   0,   0,   28,  0,   0,   0,   0,   4,   254, 255, 0,   1,   0,   0,
64     28,  0,  0,  0,  77,  105, 99,  114, 111, 115, 111, 102, 116, 32,  40,  82,  41,  32,  72,  76,
65     83,  76, 32, 83, 104, 97,  100, 101, 114, 32,  67,  111, 109, 112, 105, 108, 101, 114, 32,  49,
66     48,  46, 49, 0,  73,  83,  71,  78,  44,  0,   0,   0,   1,   0,   0,   0,   8,   0,   0,   0,
67     32,  0,  0,  0,  0,   0,   0,   0,   0,   0,   0,   0,   3,   0,   0,   0,   0,   0,   0,   0,
68     15,  15, 0,  0,  80,  79,  83,  73,  84,  73,  79,  78,  0,   171, 171, 171, 79,  83,  71,  78,
69     44,  0,  0,  0,  1,   0,   0,   0,   8,   0,   0,   0,   32,  0,   0,   0,   0,   0,   0,   0,
70     1,   0,  0,  0,  3,   0,   0,   0,   0,   0,   0,   0,   15,  0,   0,   0,   83,  86,  95,  80,
71     79,  83, 73, 84, 73,  79,  78,  0};
72