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1# Copyright 2022 The ANGLE Project Authors. All rights reserved.
2# Use of this source code is governed by a BSD-style license that can be
3# found in the LICENSE file.
4
5import("../../../../gni/angle.gni")
6
7null_backend_sources = [
8  "BufferNULL.cpp",
9  "BufferNULL.h",
10  "CompilerNULL.cpp",
11  "CompilerNULL.h",
12  "ContextNULL.cpp",
13  "ContextNULL.h",
14  "DeviceNULL.cpp",
15  "DeviceNULL.h",
16  "DisplayNULL.cpp",
17  "DisplayNULL.h",
18  "FenceNVNULL.cpp",
19  "FenceNVNULL.h",
20  "FramebufferNULL.cpp",
21  "FramebufferNULL.h",
22  "ImageNULL.cpp",
23  "ImageNULL.h",
24  "ProgramNULL.cpp",
25  "ProgramNULL.h",
26  "ProgramPipelineNULL.cpp",
27  "ProgramPipelineNULL.h",
28  "QueryNULL.cpp",
29  "QueryNULL.h",
30  "RenderbufferNULL.cpp",
31  "RenderbufferNULL.h",
32  "SamplerNULL.cpp",
33  "SamplerNULL.h",
34  "ShaderNULL.cpp",
35  "ShaderNULL.h",
36  "SurfaceNULL.cpp",
37  "SurfaceNULL.h",
38  "SyncNULL.cpp",
39  "SyncNULL.h",
40  "TextureNULL.cpp",
41  "TextureNULL.h",
42  "TransformFeedbackNULL.cpp",
43  "TransformFeedbackNULL.h",
44  "VertexArrayNULL.cpp",
45  "VertexArrayNULL.h",
46]
47