1 // 2 // Copyright 2016 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // ShaderCompileTreeTest.h: 7 // Test that shader validation results in the correct compile status. 8 // 9 10 #ifndef TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_ 11 #define TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_ 12 13 #include "GLSLANG/ShaderLang.h" 14 #include "angle_gl.h" 15 #include "compiler/translator/PoolAlloc.h" 16 #include "gtest/gtest.h" 17 18 namespace sh 19 { 20 21 class TIntermBlock; 22 class TIntermNode; 23 class TranslatorESSL; 24 25 class ShaderCompileTreeTest : public testing::Test 26 { 27 public: ShaderCompileTreeTest()28 ShaderCompileTreeTest() : mCompileOptions{} {} 29 30 protected: 31 void SetUp() override; 32 33 void TearDown() override; 34 35 // Return true when compilation succeeds 36 bool compile(const std::string &shaderString); 37 void compileAssumeSuccess(const std::string &shaderString); 38 39 bool hasWarning() const; 40 41 const std::vector<sh::ShaderVariable> &getUniforms() const; 42 const std::vector<sh::ShaderVariable> &getAttributes() const; 43 initResources(ShBuiltInResources * resources)44 virtual void initResources(ShBuiltInResources *resources) {} 45 virtual ::GLenum getShaderType() const = 0; 46 virtual ShShaderSpec getShaderSpec() const = 0; 47 48 std::string mInfoLog; 49 ShCompileOptions mCompileOptions; 50 51 TIntermBlock *mASTRoot; 52 53 private: 54 TranslatorESSL *mTranslator; 55 56 angle::PoolAllocator mAllocator; 57 }; 58 59 // Returns true if the node is some kind of a zero node - either constructor or a constant union 60 // node. 61 bool IsZero(TIntermNode *node); 62 63 } // namespace sh 64 65 #endif // TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_ 66