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1#version 150 core
2#extension GL_ARB_explicit_attrib_location : enable
3
4#ifdef GL_ES
5precision mediump float;
6#endif
7
8layout (origin_upper_left,pixel_center_integer) in vec4 gl_FragCoord;
9float myGlobalVar = gl_FragCoord.x;
10layout (origin_upper_left,pixel_center_integer) in vec4 gl_FragCoord;
11
12in vec4 i;
13layout (location = 0) out vec4 myColor;
14const float eps=0.001;
15
16void main() {
17    myColor = vec4(0.2);
18    if (gl_FragCoord.y >= 10) {
19        myColor.b = 0.8;
20    }
21    if (gl_FragCoord.y == trunc(gl_FragCoord.y)) {
22        myColor.g = 0.8;
23    }
24    if (gl_FragCoord.x == trunc(gl_FragCoord.x)) {
25        myColor.r = 0.8;
26    }
27
28    vec4 diff = gl_FragCoord - i;
29    if (abs(diff.z)>eps) myColor.b = 0.5;
30    if (abs(diff.w)>eps) myColor.a = 0.5;
31}
32