1#version 450 2 3layout(push_constant) uniform Material { int a; } mat; // ERROR, can't use push_constant 4 5layout(set = 0, binding = 0, std140) uniform Bt1 { int a; } bt1; 6layout(set = 1, binding = 0, std140) uniform Bt2 { int a; } bt2; // ERROR, set has to be 0 7 8layout(shared) uniform Bt3 { int a; } bt3; // ERROR, no shared, no binding 9layout(packed) uniform Bt4 { int a; } bt4; // ERROR, no shared, no binding 10 11void main() 12{ 13 gl_VertexIndex; // ERROR, not preset 14 gl_InstanceIndex; // ERROR, not present 15 gl_VertexID; 16 gl_InstanceID; 17 gl_DepthRangeParameters; // ERROR, not present 18} 19 20uniform sampler s; // ERROR, no sampler 21