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1#version 310 es
2
3#extension GL_ARB_post_depth_coverage : enable
4
5precision highp float;
6
7layout(post_depth_coverage, location = 0) in float a;  // should fail since post_depth_coverage may only
8                                                       // be declared on in only (not with variable declarations)
9
10void main () {
11
12}
13