1#version 460 2#extension GL_EXT_ray_tracing : enable 3#extension GL_ARB_gpu_shader_int64 : enable 4#extension GL_EXT_scalar_block_layout : enable 5layout(location = 1) rayPayloadEXT vec4 payload; 6layout(shaderRecordEXT, scalar) buffer block 7{ 8 vec3 dir; 9 vec3 origin; 10 int i; 11 uvec2 aHandle32; 12 uint64_t aHandle64; 13 vec2 arr[2]; 14 float a; 15 vec3 arr3[2]; 16 float packme; 17 vec2 b; 18 float c; 19}; 20void main() 21{ 22 uint lx = gl_LaunchIDEXT.x; 23 uint ly = gl_LaunchIDEXT.y; 24 uint sx = gl_LaunchSizeEXT.x; 25 uint sy = gl_LaunchSizeEXT.y; 26 traceRayEXT(accelerationStructureEXT(aHandle32), lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1); 27 traceRayEXT(accelerationStructureEXT(aHandle64), lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1); 28} 29