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1#version 150
2
3#ifdef GL_ARB_texture_query_lod
4#extension GL_ARB_texture_query_lod : enable
5#endif
6#ifdef GL_ARB_gpu_shader5
7#extension GL_ARB_gpu_shader5 : enable
8#endif
9
10#ifdef GL_ES
11precision highp float;
12#endif
13
14in vec2 vUV; // vert->frag
15out vec4 color; // frag->fb
16#define UV vUV
17
18#define bias 1.5
19#define TEX 128.0
20#define offset ivec2(1,1)
21uniform highp sampler2DShadow sampler;
22uniform int funct;
23
24void main (void)
25{
26    switch (funct)
27    {
28    case 0:
29        ivec2 iv2 = textureSize(sampler, 0);
30#ifdef GL_ARB_texture_query_lod
31        vec2 fv2 = textureQueryLOD(sampler, vec2(0.0, 0.0));
32#endif
33		color = vec4(iv2,fv2);
34        break;
35    default:
36        color = vec4(1.0, 1.0, 1.0, 1.0);
37        break;
38    }
39}
40