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1 /*
2  * [The "BSD licence"]
3  * Copyright (c) 2005-2008 Terence Parr
4  * All rights reserved.
5  *
6  * Conversion to C#:
7  * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
8  * All rights reserved.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  * 3. The name of the author may not be used to endorse or promote products
19  *    derived from this software without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
22  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
23  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
24  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
25  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
26  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
30  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 namespace Antlr.Runtime.Debug {
34     using System.Collections.Generic;
35     using ParseTree = Antlr.Runtime.Tree.ParseTree;
36 
37     /** <summary>
38      *  This parser listener tracks rule entry/exit and token matches
39      *  to build a simple parse tree using ParseTree nodes.
40      *  </summary>
41      */
42     public class ParseTreeBuilder : BlankDebugEventListener {
43         public const string EPSILON_PAYLOAD = "<epsilon>";
44 
45         Stack<ParseTree> callStack = new Stack<ParseTree>();
46         List<IToken> hiddenTokens = new List<IToken>();
47         int backtracking = 0;
48 
ParseTreeBuilder(string grammarName)49         public ParseTreeBuilder(string grammarName) {
50             ParseTree root = Create("<grammar " + grammarName + ">");
51             callStack.Push(root);
52         }
53 
GetTree()54         public virtual ParseTree GetTree() {
55             var enumerator = callStack.GetEnumerator();
56             enumerator.MoveNext();
57             return enumerator.Current;
58         }
59 
60         /** <summary>
61          *  What kind of node to create.  You might want to override
62          *  so I factored out creation here.
63          *  </summary>
64          */
Create(object payload)65         public virtual ParseTree Create(object payload) {
66             return new ParseTree(payload);
67         }
68 
EpsilonNode()69         public virtual ParseTree EpsilonNode() {
70             return Create(EPSILON_PAYLOAD);
71         }
72 
73         /** <summary>Backtracking or cyclic DFA, don't want to add nodes to tree</summary> */
EnterDecision(int d, bool couldBacktrack)74         public override void EnterDecision(int d, bool couldBacktrack) {
75             backtracking++;
76         }
ExitDecision(int i)77         public override void ExitDecision(int i) {
78             backtracking--;
79         }
80 
EnterRule(string filename, string ruleName)81         public override void EnterRule(string filename, string ruleName) {
82             if (backtracking > 0)
83                 return;
84             ParseTree parentRuleNode = callStack.Peek();
85             ParseTree ruleNode = Create(ruleName);
86             parentRuleNode.AddChild(ruleNode);
87             callStack.Push(ruleNode);
88         }
89 
ExitRule(string filename, string ruleName)90         public override void ExitRule(string filename, string ruleName) {
91             if (backtracking > 0)
92                 return;
93             ParseTree ruleNode = callStack.Peek();
94             if (ruleNode.ChildCount == 0) {
95                 ruleNode.AddChild(EpsilonNode());
96             }
97             callStack.Pop();
98         }
99 
ConsumeToken(IToken token)100         public override void ConsumeToken(IToken token) {
101             if (backtracking > 0)
102                 return;
103             ParseTree ruleNode = callStack.Peek();
104             ParseTree elementNode = Create(token);
105             elementNode.hiddenTokens = this.hiddenTokens;
106             this.hiddenTokens = new List<IToken>();
107             ruleNode.AddChild(elementNode);
108         }
109 
ConsumeHiddenToken(IToken token)110         public override void ConsumeHiddenToken(IToken token) {
111             if (backtracking > 0)
112                 return;
113             hiddenTokens.Add(token);
114         }
115 
RecognitionException(RecognitionException e)116         public override void RecognitionException(RecognitionException e) {
117             if (backtracking > 0)
118                 return;
119             ParseTree ruleNode = callStack.Peek();
120             ParseTree errorNode = Create(e);
121             ruleNode.AddChild(errorNode);
122         }
123     }
124 }
125