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1 // Copyright 2011 The Chromium Authors
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // ConditionVariable wraps pthreads condition variable synchronization or, on
6 // Windows, simulates it.  This functionality is very helpful for having
7 // several threads wait for an event, as is common with a thread pool managed
8 // by a master.  The meaning of such an event in the (worker) thread pool
9 // scenario is that additional tasks are now available for processing.  It is
10 // used in Chrome in the DNS prefetching system to notify worker threads that
11 // a queue now has items (tasks) which need to be tended to.  A related use
12 // would have a pool manager waiting on a ConditionVariable, waiting for a
13 // thread in the pool to announce (signal) that there is now more room in a
14 // (bounded size) communications queue for the manager to deposit tasks, or,
15 // as a second example, that the queue of tasks is completely empty and all
16 // workers are waiting.
17 //
18 // USAGE NOTE 1: spurious signal events are possible with this and
19 // most implementations of condition variables.  As a result, be
20 // *sure* to retest your condition before proceeding.  The following
21 // is a good example of doing this correctly:
22 //
23 // while (!work_to_be_done()) Wait(...);
24 //
25 // In contrast do NOT do the following:
26 //
27 // if (!work_to_be_done()) Wait(...);  // Don't do this.
28 //
29 // Especially avoid the above if you are relying on some other thread only
30 // issuing a signal up *if* there is work-to-do.  There can/will
31 // be spurious signals.  Recheck state on waiting thread before
32 // assuming the signal was intentional. Caveat caller ;-).
33 //
34 // USAGE NOTE 2: Broadcast() frees up all waiting threads at once,
35 // which leads to contention for the locks they all held when they
36 // called Wait().  This results in POOR performance.  A much better
37 // approach to getting a lot of threads out of Wait() is to have each
38 // thread (upon exiting Wait()) call Signal() to free up another
39 // Wait'ing thread.  Look at condition_variable_unittest.cc for
40 // both examples.
41 //
42 // Broadcast() can be used nicely during teardown, as it gets the job
43 // done, and leaves no sleeping threads... and performance is less
44 // critical at that point.
45 //
46 // The semantics of Broadcast() are carefully crafted so that *all*
47 // threads that were waiting when the request was made will indeed
48 // get signaled.  Some implementations mess up, and don't signal them
49 // all, while others allow the wait to be effectively turned off (for
50 // a while while waiting threads come around).  This implementation
51 // appears correct, as it will not "lose" any signals, and will guarantee
52 // that all threads get signaled by Broadcast().
53 //
54 // This implementation offers support for "performance" in its selection of
55 // which thread to revive.  Performance, in direct contrast with "fairness,"
56 // assures that the thread that most recently began to Wait() is selected by
57 // Signal to revive.  Fairness would (if publicly supported) assure that the
58 // thread that has Wait()ed the longest is selected. The default policy
59 // may improve performance, as the selected thread may have a greater chance of
60 // having some of its stack data in various CPU caches.
61 
62 #ifndef BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_
63 #define BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_
64 
65 #include "base/dcheck_is_on.h"
66 #include "base/memory/raw_ptr.h"
67 #include "build/build_config.h"
68 
69 #if BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
70 #include <pthread.h>
71 #endif
72 
73 #include "base/base_export.h"
74 #include "base/synchronization/lock.h"
75 
76 #if BUILDFLAG(IS_WIN)
77 #include "base/win/windows_types.h"
78 #endif
79 
80 namespace base {
81 
82 class TimeDelta;
83 
84 class BASE_EXPORT ConditionVariable {
85  public:
86   // Construct a cv for use with ONLY one user lock.
87   explicit ConditionVariable(Lock* user_lock);
88 
89   ConditionVariable(const ConditionVariable&) = delete;
90   ConditionVariable& operator=(const ConditionVariable&) = delete;
91 
92   ~ConditionVariable();
93 
94   // Wait() releases the caller's critical section atomically as it starts to
95   // sleep, and the reacquires it when it is signaled. The wait functions are
96   // susceptible to spurious wakeups. (See usage note 1 for more details.)
97   NOT_TAIL_CALLED void Wait();
98   NOT_TAIL_CALLED void TimedWait(const TimeDelta& max_time);
99 
100   // Broadcast() revives all waiting threads. (See usage note 2 for more
101   // details.)
102   void Broadcast();
103   // Signal() revives one waiting thread.
104   void Signal();
105 
106   // Declares that this ConditionVariable will only ever be used by a thread
107   // that is idle at the bottom of its stack and waiting for work (in
108   // particular, it is not synchronously waiting on this ConditionVariable
109   // before resuming ongoing work). This is useful to avoid telling
110   // base-internals that this thread is "blocked" when it's merely idle and
111   // ready to do work. As such, this is only expected to be used by thread and
112   // thread pool impls.
declare_only_used_while_idle()113   void declare_only_used_while_idle() { waiting_is_blocking_ = false; }
114 
115  private:
116 #if BUILDFLAG(IS_WIN)
117   CHROME_CONDITION_VARIABLE cv_;
118   const raw_ptr<CHROME_SRWLOCK> srwlock_;
119 #elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
120   pthread_cond_t condition_;
121   raw_ptr<pthread_mutex_t> user_mutex_;
122 #endif
123 
124 #if DCHECK_IS_ON()
125   const raw_ptr<base::Lock>
126       user_lock_;  // Needed to adjust shadow lock state on wait.
127 #endif
128 
129   // Whether a thread invoking Wait() on this ConditionalVariable should be
130   // considered blocked as opposed to idle (and potentially replaced if part of
131   // a pool).
132   bool waiting_is_blocking_ = true;
133 };
134 
135 }  // namespace base
136 
137 #endif  // BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_
138