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1 // Copyright 2013 The Chromium Authors
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "components/nacl/common/nacl_debug_exception_handler_win.h"
6 
7 #include <utility>
8 
9 #include "base/functional/bind.h"
10 #include "base/logging.h"
11 #include "base/task/single_thread_task_runner.h"
12 #include "base/threading/platform_thread.h"
13 #include "base/win/scoped_handle.h"
14 #include "native_client/src/public/win/debug_exception_handler.h"
15 
16 namespace {
17 
18 class DebugExceptionHandler : public base::PlatformThread::Delegate {
19  public:
DebugExceptionHandler(base::Process nacl_process,const std::string & startup_info,scoped_refptr<base::SingleThreadTaskRunner> task_runner,base::RepeatingCallback<void (bool)> on_connected)20   DebugExceptionHandler(base::Process nacl_process,
21                         const std::string& startup_info,
22                         scoped_refptr<base::SingleThreadTaskRunner> task_runner,
23                         base::RepeatingCallback<void(bool)> on_connected)
24       : nacl_process_(std::move(nacl_process)),
25         startup_info_(startup_info),
26         task_runner_(task_runner),
27         on_connected_(std::move(on_connected)) {}
28 
29   DebugExceptionHandler(const DebugExceptionHandler&) = delete;
30   DebugExceptionHandler& operator=(const DebugExceptionHandler&) = delete;
31 
ThreadMain()32   void ThreadMain() override {
33     // In the Windows API, the set of processes being debugged is
34     // thread-local, so we have to attach to the process (using
35     // DebugActiveProcess()) on the same thread on which
36     // NaClDebugExceptionHandlerRun() receives debug events for the
37     // process.
38     bool attached = false;
39     int pid = nacl_process_.Pid();
40     if (nacl_process_.IsValid()) {
41       DCHECK(pid);
42       if (!DebugActiveProcess(pid)) {
43         LOG(ERROR) << "Failed to connect to the process";
44       } else {
45         attached = true;
46       }
47     } else {
48       LOG(ERROR) << "Invalid process handle";
49     }
50     task_runner_->PostTask(FROM_HERE,
51                            base::BindOnce(std::move(on_connected_), attached));
52 
53     if (attached) {
54       NaClDebugExceptionHandlerRun(
55           nacl_process_.Handle(),
56           reinterpret_cast<const void*>(startup_info_.data()),
57           startup_info_.size());
58     }
59     delete this;
60   }
61 
62  private:
63   base::Process nacl_process_;
64   std::string startup_info_;
65   const scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
66   base::RepeatingCallback<void(bool)> on_connected_;
67 };
68 
69 }  // namespace
70 
NaClStartDebugExceptionHandlerThread(base::Process nacl_process,const std::string & startup_info,scoped_refptr<base::SingleThreadTaskRunner> task_runner,base::RepeatingCallback<void (bool)> on_connected)71 void NaClStartDebugExceptionHandlerThread(
72     base::Process nacl_process,
73     const std::string& startup_info,
74     scoped_refptr<base::SingleThreadTaskRunner> task_runner,
75     base::RepeatingCallback<void(bool)> on_connected) {
76   // The new PlatformThread will take ownership of the
77   // DebugExceptionHandler object, which will delete itself on exit.
78   DebugExceptionHandler* handler = new DebugExceptionHandler(
79       std::move(nacl_process), startup_info, task_runner, on_connected);
80   if (!base::PlatformThread::CreateNonJoinable(0, handler)) {
81     on_connected.Run(false);
82     delete handler;
83   }
84 }
85