1This directory contains *CMake* files that can be used to build protobuf 2with *MSVC* on *Windows*. You can build the project from *Command Prompt* 3and using an *Visual Studio* IDE. 4 5You need to have [CMake](http://www.cmake.org), [Visual Studio](https://www.visualstudio.com) 6and optionally [Git](http://git-scm.com) installed on your computer before proceeding. 7 8Most of the instructions will be given to the *Сommand Prompt*, but the same 9actions can be performed using appropriate GUI tools. 10 11Environment Setup 12================= 13 14Open the appropriate *Command Prompt* from the *Start* menu. 15 16For example *x86 Native Tools Command Prompt for VS 2019*: 17 18 C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional> 19 20Change to your working directory: 21 22 C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional>cd C:\Path\to 23 C:\Path\to> 24 25Where *C:\Path\to* is path to your real working directory. 26 27Create a folder where protobuf headers/libraries/binaries will be installed after built: 28 29 C:\Path\to>mkdir install 30 31If *cmake* command is not available from *Command Prompt*, add it to system *PATH* variable: 32 33 C:\Path\to>set PATH=%PATH%;C:\Program Files (x86)\CMake\bin 34 35If *git* command is not available from *Command Prompt*, add it to system *PATH* variable: 36 37 C:\Path\to>set PATH=%PATH%;C:\Program Files\Git\cmd 38 39Optionally, you will want to download [ninja](https://ninja-build.org/) and add it to your *PATH* variable. 40 41 C:\Path\to>set PATH=%PATH%;C:\tools\ninja 42 43Good. Now you are ready to continue. 44 45Getting Sources 46=============== 47 48You can get the latest stable source packages from the release page: 49 50 https://github.com/protocolbuffers/protobuf/releases/latest 51 52For example: if you only need C++, download `protobuf-cpp-[VERSION].tar.gz`; if 53you need C++ and Java, download `protobuf-java-[VERSION].tar.gz` (every package 54contains C++ source already); if you need C++ and multiple other languages, 55download `protobuf-all-[VERSION].tar.gz`. 56 57Or you can use git to clone from protobuf git repository. 58 59 C:\Path\to> mkdir src & cd src 60 C:\Path\to\src> git clone -b [release_tag] https://github.com/protocolbuffers/protobuf.git 61 62Where *[release_tag]* is a git tag like *v3.0.0-beta-1* or a branch name like *master* 63if you want to get the latest code. 64 65Go to the project folder: 66 67 C:\Path\to\src> cd protobuf 68 C:\Path\to\src\protobuf> 69 70Remember to update any submodules if you are using git clone (you can skip this 71step if you are using a release .tar.gz or .zip package): 72 73```console 74C:\Path\to\src\protobuf> git submodule update --init --recursive 75``` 76 77Good. Now you are ready for *CMake* configuration. 78 79CMake Configuration 80=================== 81 82*CMake* supports a lot of different 83[generators](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html) 84for various native build systems. 85 86Of most interest to Windows programmers are the following: 87 88* [Makefile](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html#makefile-generators). 89 This generates NMake Makefiles for Visual Studio. These work, but they are rather slow. 90 91* [Visual Studio](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html#visual-studio-generators) 92 This generates a Visual Studio solution for the project. 93 94* [Ninja](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html#ninja-generator) 95 This uses the external tool [Ninja](https://ninja-build.org/) to build. It is the fastest solution available. 96 97Note that as of Visual Studio 2015, Visual Studio includes 98[support for opening directly CMake-based projects](https://docs.microsoft.com/en-us/cpp/build/cmake-projects-in-visual-studio). 99 100It is considered good practice not to build CMake projects in the source tree but in a separate folder. 101 102Create a temporary *build* folder and change your working directory to it: 103 104 mkdir C:\Path\to\build\protobuf 105 cd C:\Path\to\build\protobuf 106 C:\Path\to\build\protobuf> 107 108The *Makefile* and *Ninja* generators can build the project in only one configuration, so you need to build 109a separate folder for each configuration. 110 111To start using a *Release* configuration via the *NMmake* generator: 112 113 C:\Path\to\build\protobuf>mkdir release & cd release 114 C:\Path\to\build\protobuf\release>cmake -G "NMake Makefiles" ^ 115 -DCMAKE_BUILD_TYPE=Release ^ 116 -DCMAKE_INSTALL_PREFIX=C:\Path\to\install ^ 117 C:\Path\to\src\protobuf 118 119It will generate a *NMake* *Makefile* in the current directory. 120 121To use *Debug* configuration using *Ninja*: 122 123 C:\Path\to\build\protobuf>mkdir debug & cd debug 124 C:\Path\to\build\protobuf\debug>cmake -G "Ninja" ^ 125 -DCMAKE_BUILD_TYPE=Debug ^ 126 -DCMAKE_INSTALL_PREFIX=C:\Path\to\install ^ 127 C:\Path\to\src\protobuf 128 129It will generate *Ninja* build scripts in current directory. 130 131The *Visual Studio* generator is multi-configuration: it will generate a single *.sln* file that can be used for both *Debug* and *Release*: 132 133 C:\Path\to\build\protobuf>mkdir solution & cd solution 134 C:\Path\to\build\protobuf\solution>cmake -G "Visual Studio 16 2019" ^ 135 -DCMAKE_INSTALL_PREFIX=C:\Path\to\install ^ 136 C:\Path\to\src\protobuf 137 138It will generate *Visual Studio* solution file *protobuf.sln* in current directory. 139 140Unit Tests 141---------- 142 143Unit tests are being built along with the rest of protobuf. The unit tests require Google Mock (now a part of Google Test). 144 145A copy of [Google Test](https://github.com/google/googletest) is included as a Git submodule in the `third-party/googletest` folder. 146(You do need to initialize the Git submodules as explained above.) 147 148Alternately, you may want to use protobuf in a larger set-up, you may want to use that standard CMake approach where 149you build and install a shared copy of Google Test. 150 151After you've built and installed your Google Test copy, you need add the following definition to your *cmake* command line 152during the configuration step: `-Dprotobuf_USE_EXTERNAL_GTEST=ON`. 153This will cause the standard CMake `find_package(GTest REQUIRED)` to be used. 154 155[find_package](https://cmake.org/cmake/help/latest/command/find_package.html) will search in a default location, 156which on Windows is *C:\Program Files*. This is most likely not what you want. You will want instead to search for 157Google Test in your project's root directory (i.e. the same directory you've passed to `CMAKE_INSTALL_PREFIX` when 158building Google Test). For this, you need to set the `CMAKE_PREFIX_PATH` CMake variable. (There are other ways in CMake, 159see the [manual](https://cmake.org/cmake/help/latest/command/find_package.html) for details.) 160 161For example: 162 163 C:\Path\to\build\protobuf>mkdir solution & cd solution 164 C:\Path\to\build\protobuf\solution>cmake -G "Visual Studio 16 2019" ^ 165 -DCMAKE_INSTALL_PREFIX=C:\Path\to\install ^ 166 -DCMAKE_PREFIX_PATH=C:\Path\to\my_big_project ^ 167 -Dprotobuf_USE_EXTERNAL_GTEST=ON ^ 168 C:\Path\to\src\protobuf 169 170In most cases, `CMAKE_PREFIX_PATH` and `CMAKE_INSTALL_PREFIX` will point to the same directory. 171 172To disable testing completely, you need to add the following argument to you *cmake* command line: `-Dprotobuf_BUILD_TESTS=OFF`. 173 174For example: 175 176 C:\Path\to\build\protobuf\solution>cmake -G "Visual Studio 16 2019" ^ 177 -DCMAKE_INSTALL_PREFIX=C:\Path\to\install ^ 178 -Dprotobuf_BUILD_TESTS=OFF ^ 179 C:\Path\to\src\protobuf 180 181Compiling 182========= 183 184The standard way to compile a *CMake* project is `cmake --build <directory>`. 185 186 187Note that if your generator supports multiple configurations, you will probably want to specify which one to build: 188 189 cmake --build C:\Path\to\build\protobuf\solution --config Release 190 191You can also run directly the build tool you've configured: 192 193 C:\Path\to\build\protobuf\release>nmake 194 195or 196 197 C:\Path\to\build\protobuf\debug>ninja 198 199And wait for the compilation to finish. 200 201If you prefer to use the IDE: 202 203 * Open the generated protobuf.sln file in Microsoft Visual Studio. 204 * Choose "Debug" or "Release" configuration as desired. 205 * From the Build menu, choose "Build Solution". 206 207And wait for the compilation to finish. 208 209Testing 210======= 211 212To run unit-tests, first you must compile protobuf as described above. 213Then run: 214 215 C:\Path\to\protobuf\cmake\build\release>ctest --progress --output-on-failure 216 217You can also build the `check` target (not idiomatic CMake usage, though): 218 219 C:\Path\to\protobuf\cmake\build\release>cmake --build . --target check 220 221or 222 223 C:\Path\to\build\protobuf\release>ninja check 224 225You can also build project *check* from Visual Studio solution. 226Yes, it may sound strange, but it works. 227 228You should see output similar to: 229 230 Running main() from gmock_main.cc 231 [==========] Running 1546 tests from 165 test cases. 232 233 ... 234 235 [==========] 1546 tests from 165 test cases ran. (2529 ms total) 236 [ PASSED ] 1546 tests. 237 238To run specific tests, you need to pass some command line arguments to the test program itself: 239 240 C:\Path\to\build\protobuf\release>tests.exe --gtest_filter=AnyTest* 241 Running main() from gmock_main.cc 242 Note: Google Test filter = AnyTest* 243 [==========] Running 3 tests from 1 test case. 244 [----------] Global test environment set-up. 245 [----------] 3 tests from AnyTest 246 [ RUN ] AnyTest.TestPackAndUnpack 247 [ OK ] AnyTest.TestPackAndUnpack (0 ms) 248 [ RUN ] AnyTest.TestPackAndUnpackAny 249 [ OK ] AnyTest.TestPackAndUnpackAny (0 ms) 250 [ RUN ] AnyTest.TestIs 251 [ OK ] AnyTest.TestIs (0 ms) 252 [----------] 3 tests from AnyTest (1 ms total) 253 254 [----------] Global test environment tear-down 255 [==========] 3 tests from 1 test case ran. (2 ms total) 256 [ PASSED ] 3 tests. 257 258Note that the tests must be run from the source folder. 259 260If all tests are passed, safely continue. 261 262Installing 263========== 264 265To install protobuf to the *install* folder you've specified in the configuration step, you need to build the `install` target: 266 267 cmake --build C:\Path\to\build\protobuf\solution --config Release --target install 268 269Or if you prefer: 270 271 C:\Path\to\build\protobuf\release>nmake install 272 273or 274 275 C:\Path\to\build\protobuf\debug>ninja install 276 277You can also build project *INSTALL* from Visual Studio solution. 278It sounds not so strange and it works. 279 280This will create the following folders under the *install* location: 281 * bin - that contains protobuf *protoc.exe* compiler; 282 * include - that contains C++ headers and protobuf *.proto files; 283 * lib - that contains linking libraries and *CMake* configuration files for *protobuf* package. 284 285Now you can if needed: 286 * Copy the contents of the include directory to wherever you want to put headers. 287 * Copy protoc.exe wherever you put build tools (probably somewhere in your PATH). 288 * Copy linking libraries libprotobuf[d].lib, libprotobuf-lite[d].lib, and libprotoc[d].lib wherever you put libraries. 289 290To avoid conflicts between the MSVC debug and release runtime libraries, when 291compiling a debug build of your application, you may need to link against a 292debug build of libprotobufd.lib with "d" postfix. Similarly, release builds should link against 293release libprotobuf.lib library. 294 295DLLs vs. static linking 296======================= 297 298Static linking is now the default for the Protocol Buffer libraries. Due to 299issues with Win32's use of a separate heap for each DLL, as well as binary 300compatibility issues between different versions of MSVC's STL library, it is 301recommended that you use static linkage only. However, it is possible to 302build libprotobuf and libprotoc as DLLs if you really want. To do this, 303do the following: 304 305 * Add an additional flag `-Dprotobuf_BUILD_SHARED_LIBS=ON` when invoking cmake 306 * Follow the same steps as described in the above section. 307 * When compiling your project, make sure to `#define PROTOBUF_USE_DLLS`. 308 309When distributing your software to end users, we strongly recommend that you 310do NOT install libprotobuf.dll or libprotoc.dll to any shared location. 311Instead, keep these libraries next to your binaries, in your application's 312own install directory. C++ makes it very difficult to maintain binary 313compatibility between releases, so it is likely that future versions of these 314libraries will *not* be usable as drop-in replacements. 315 316If your project is itself a DLL intended for use by third-party software, we 317recommend that you do NOT expose protocol buffer objects in your library's 318public interface, and that you statically link protocol buffers into your 319library. 320 321ZLib support 322============ 323 324If you want to include GzipInputStream and GzipOutputStream 325(google/protobuf/io/gzip_stream.h) in libprotobuf, you will need to do a few 326additional steps. 327 328Obtain a copy of the zlib library. The pre-compiled DLL at zlib.net works. 329You need prepare it: 330 331 * Make sure zlib's two headers are in your `C:\Path\to\install\include` path 332 * Make sure zlib's linking libraries (*.lib file) is in your 333 `C:\Path\to\install\lib` library path. 334 335You can also compile it from source by yourself. 336 337Getting sources: 338 339 C:\Path\to\src>git clone -b v1.2.8 https://github.com/madler/zlib.git 340 C:\Path\to\src>cd zlib 341 342Compiling and Installing: 343 344 C:\Path\to\src\zlib>mkdir C:\Path\to\build\zlib & cd C:\Path\to\build\zlib 345 C:\Path\to\build\zlib>mkdir release & cd release 346 C:\Path\to\build\zlib\release>cmake -G "Ninja" -DCMAKE_BUILD_TYPE=Release ^ 347 -DCMAKE_INSTALL_PREFIX=C:\Path\to\install C:\Path\to\src\zlib 348 C:\Path\to\src\zlib\build\release>cmake --build . --target install 349 350You can make *debug* version or use *Visual Studio* generator also as before for the 351protobuf project. 352 353Now add *bin* folder from *install* to system *PATH*: 354 355 C:\Path\to>set PATH=%PATH%;C:\Path\to\install\bin 356 357You need reconfigure protobuf with flag `-Dprotobuf_WITH_ZLIB=ON` when invoking cmake. 358 359Note that if you have compiled ZLIB yourself, as stated above, 360further disable the option `-Dprotobuf_MSVC_STATIC_RUNTIME=OFF`. 361 362If it reports NOTFOUND for zlib_include or zlib_lib, you might haven't put 363the headers or the .lib file in the right directory. 364 365If you already have ZLIB library and headers at some other location on your system then alternatively you can define following configuration flags to locate them: 366 367 -DZLIB_INCLUDE_DIR=<path to dir containing zlib headers> 368 -DZLIB_LIB=<path to dir containing zlib> 369 370Build and testing protobuf as usual. 371 372Notes on Compiler Warnings 373========================== 374 375The following warnings have been disabled while building the protobuf libraries 376and compiler. You may have to disable some of them in your own project as 377well, or live with them. 378 379* C4244 - Conversion from 'type1' to 'type2', possible loss of data. 380* C4251 - 'identifier' : class 'type' needs to have dll-interface to be used by 381 clients of class 'type2' 382* C4267 - Conversion from 'size_t' to 'type', possible loss of data. 383* C4305 - 'identifier' : truncation from 'type1' to 'type2' 384* C4355 - 'this' : used in base member initializer list 385* C4800 - 'type' : forcing value to bool 'true' or 'false' (performance warning) 386* C4996 - 'function': was declared deprecated 387 388C4251 is of particular note, if you are compiling the Protocol Buffer library 389as a DLL (see previous section). The protocol buffer library uses templates in 390its public interfaces. MSVC does not provide any reasonable way to export 391template classes from a DLL. However, in practice, it appears that exporting 392templates is not necessary anyway. Since the complete definition of any 393template is available in the header files, anyone importing the DLL will just 394end up compiling instances of the templates into their own binary. The 395Protocol Buffer implementation does not rely on static template members being 396unique, so there should be no problem with this, but MSVC prints warning 397nevertheless. So, we disable it. Unfortunately, this warning will also be 398produced when compiling code which merely uses protocol buffers, meaning you 399may have to disable it in your code too. 400