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1This directory contains *CMake* files that can be used to build protobuf
2with *MSVC* on *Windows*. You can build the project from *Command Prompt*
3and using an *Visual Studio* IDE.
4
5You need to have [CMake](http://www.cmake.org), [Visual Studio](https://www.visualstudio.com)
6and optionally [Git](http://git-scm.com) installed on your computer before proceeding.
7
8Most of the instructions will be given to the *Сommand Prompt*, but the same
9actions can be performed using appropriate GUI tools.
10
11Environment Setup
12=================
13
14Open the appropriate *Command Prompt* from the *Start* menu.
15
16For example *x86 Native Tools Command Prompt for VS 2019*:
17
18    C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional>
19
20Change to your working directory:
21
22    C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional>cd C:\Path\to
23    C:\Path\to>
24
25Where *C:\Path\to* is path to your real working directory.
26
27Create a folder where protobuf headers/libraries/binaries will be installed after built:
28
29    C:\Path\to>mkdir install
30
31If *cmake* command is not available from *Command Prompt*, add it to system *PATH* variable:
32
33    C:\Path\to>set PATH=%PATH%;C:\Program Files (x86)\CMake\bin
34
35If *git* command is not available from *Command Prompt*, add it to system *PATH* variable:
36
37    C:\Path\to>set PATH=%PATH%;C:\Program Files\Git\cmd
38
39Optionally, you will want to download [ninja](https://ninja-build.org/) and add it to your *PATH* variable.
40
41    C:\Path\to>set PATH=%PATH%;C:\tools\ninja
42
43Good. Now you are ready to continue.
44
45Getting Sources
46===============
47
48You can get the latest stable source packages from the release page:
49
50    https://github.com/protocolbuffers/protobuf/releases/latest
51
52For example: if you only need C++, download `protobuf-cpp-[VERSION].tar.gz`; if
53you need C++ and Java, download `protobuf-java-[VERSION].tar.gz` (every package
54contains C++ source already); if you need C++ and multiple other languages,
55download `protobuf-all-[VERSION].tar.gz`.
56
57Or you can use git to clone from protobuf git repository.
58
59     C:\Path\to> mkdir src & cd src
60     C:\Path\to\src> git clone -b [release_tag] https://github.com/protocolbuffers/protobuf.git
61
62Where *[release_tag]* is a git tag like *v3.0.0-beta-1* or a branch name like *master*
63if you want to get the latest code.
64
65Go to the project folder:
66
67     C:\Path\to\src> cd protobuf
68     C:\Path\to\src\protobuf>
69
70Remember to update any submodules if you are using git clone (you can skip this
71step if you are using a release .tar.gz or .zip package):
72
73```console
74C:\Path\to\src\protobuf> git submodule update --init --recursive
75```
76
77Good. Now you are ready for *CMake* configuration.
78
79CMake Configuration
80===================
81
82*CMake* supports a lot of different
83[generators](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html)
84for various native build systems.
85
86Of most interest to Windows programmers are the following:
87
88* [Makefile](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html#makefile-generators).
89  This generates NMake Makefiles for Visual Studio. These work, but they are rather slow.
90
91* [Visual Studio](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html#visual-studio-generators)
92  This generates a Visual Studio solution for the project.
93
94* [Ninja](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html#ninja-generator)
95  This uses the external tool [Ninja](https://ninja-build.org/) to build. It is the fastest solution available.
96
97Note that as of Visual Studio 2015, Visual Studio includes
98[support for opening directly CMake-based projects](https://docs.microsoft.com/en-us/cpp/build/cmake-projects-in-visual-studio).
99
100It is considered good practice not to build CMake projects in the source tree but in a separate folder.
101
102Create a temporary *build* folder and change your working directory to it:
103
104     mkdir C:\Path\to\build\protobuf
105     cd C:\Path\to\build\protobuf
106     C:\Path\to\build\protobuf>
107
108The *Makefile* and *Ninja* generators can build the project in only one configuration, so you need to build
109a separate folder for each configuration.
110
111To start using a *Release* configuration via the *NMmake* generator:
112
113     C:\Path\to\build\protobuf>mkdir release & cd release
114     C:\Path\to\build\protobuf\release>cmake -G "NMake Makefiles" ^
115     -DCMAKE_BUILD_TYPE=Release ^
116     -DCMAKE_INSTALL_PREFIX=C:\Path\to\install ^
117     C:\Path\to\src\protobuf
118
119It will generate a *NMake* *Makefile* in the current directory.
120
121To use *Debug* configuration using *Ninja*:
122
123     C:\Path\to\build\protobuf>mkdir debug & cd debug
124     C:\Path\to\build\protobuf\debug>cmake -G "Ninja" ^
125     -DCMAKE_BUILD_TYPE=Debug ^
126     -DCMAKE_INSTALL_PREFIX=C:\Path\to\install ^
127     C:\Path\to\src\protobuf
128
129It will generate *Ninja* build scripts in current directory.
130
131The *Visual Studio* generator is multi-configuration: it will generate a single *.sln* file that can be used for both *Debug* and *Release*:
132
133     C:\Path\to\build\protobuf>mkdir solution & cd solution
134     C:\Path\to\build\protobuf\solution>cmake -G "Visual Studio 16 2019" ^
135     -DCMAKE_INSTALL_PREFIX=C:\Path\to\install ^
136     C:\Path\to\src\protobuf
137
138It will generate *Visual Studio* solution file *protobuf.sln* in current directory.
139
140Unit Tests
141----------
142
143Unit tests are being built along with the rest of protobuf. The unit tests require Google Mock (now a part of Google Test).
144
145A copy of [Google Test](https://github.com/google/googletest) is included as a Git submodule in the `third-party/googletest` folder.
146(You do need to initialize the Git submodules as explained above.)
147
148Alternately, you may want to use protobuf in a larger set-up, you may want to use that standard CMake approach where
149you build and install a shared copy of Google Test.
150
151After you've built and installed your Google Test copy, you need add the following definition to your *cmake* command line
152during the configuration step: `-Dprotobuf_USE_EXTERNAL_GTEST=ON`.
153This will cause the standard CMake `find_package(GTest REQUIRED)` to be used.
154
155[find_package](https://cmake.org/cmake/help/latest/command/find_package.html) will search in a default location,
156which on Windows is *C:\Program Files*. This is most likely not what you want. You will want instead to search for
157Google Test in your project's root directory (i.e. the same directory you've passed to `CMAKE_INSTALL_PREFIX` when
158building Google Test). For this, you need to set the `CMAKE_PREFIX_PATH` CMake variable. (There are other ways in CMake,
159see the [manual](https://cmake.org/cmake/help/latest/command/find_package.html) for details.)
160
161For example:
162
163     C:\Path\to\build\protobuf>mkdir solution & cd solution
164     C:\Path\to\build\protobuf\solution>cmake -G "Visual Studio 16 2019" ^
165     -DCMAKE_INSTALL_PREFIX=C:\Path\to\install ^
166     -DCMAKE_PREFIX_PATH=C:\Path\to\my_big_project ^
167     -Dprotobuf_USE_EXTERNAL_GTEST=ON ^
168     C:\Path\to\src\protobuf
169
170In most cases, `CMAKE_PREFIX_PATH` and `CMAKE_INSTALL_PREFIX` will point to the same directory.
171
172To disable testing completely, you need to add the following argument to you *cmake* command line: `-Dprotobuf_BUILD_TESTS=OFF`.
173
174For example:
175
176     C:\Path\to\build\protobuf\solution>cmake -G "Visual Studio 16 2019" ^
177     -DCMAKE_INSTALL_PREFIX=C:\Path\to\install ^
178     -Dprotobuf_BUILD_TESTS=OFF ^
179     C:\Path\to\src\protobuf
180
181Compiling
182=========
183
184The standard way to compile a *CMake* project is `cmake --build <directory>`.
185
186
187Note that if your generator supports multiple configurations, you will probably want to specify which one to build:
188
189     cmake --build C:\Path\to\build\protobuf\solution --config Release
190
191You can also run directly the build tool you've configured:
192
193     C:\Path\to\build\protobuf\release>nmake
194
195or
196
197     C:\Path\to\build\protobuf\debug>ninja
198
199And wait for the compilation to finish.
200
201If you prefer to use the IDE:
202
203  * Open the generated protobuf.sln file in Microsoft Visual Studio.
204  * Choose "Debug" or "Release" configuration as desired.
205  * From the Build menu, choose "Build Solution".
206
207And wait for the compilation to finish.
208
209Testing
210=======
211
212To run unit-tests, first you must compile protobuf as described above.
213Then run:
214
215     C:\Path\to\protobuf\cmake\build\release>ctest --progress --output-on-failure
216
217You can also build the `check` target (not idiomatic CMake usage, though):
218
219     C:\Path\to\protobuf\cmake\build\release>cmake --build . --target check
220
221or
222
223    C:\Path\to\build\protobuf\release>ninja check
224
225You can also build project *check* from Visual Studio solution.
226Yes, it may sound strange, but it works.
227
228You should see output similar to:
229
230     Running main() from gmock_main.cc
231     [==========] Running 1546 tests from 165 test cases.
232
233     ...
234
235     [==========] 1546 tests from 165 test cases ran. (2529 ms total)
236     [  PASSED  ] 1546 tests.
237
238To run specific tests, you need to pass some command line arguments to the test program itself:
239
240     C:\Path\to\build\protobuf\release>tests.exe --gtest_filter=AnyTest*
241     Running main() from gmock_main.cc
242     Note: Google Test filter = AnyTest*
243     [==========] Running 3 tests from 1 test case.
244     [----------] Global test environment set-up.
245     [----------] 3 tests from AnyTest
246     [ RUN      ] AnyTest.TestPackAndUnpack
247     [       OK ] AnyTest.TestPackAndUnpack (0 ms)
248     [ RUN      ] AnyTest.TestPackAndUnpackAny
249     [       OK ] AnyTest.TestPackAndUnpackAny (0 ms)
250     [ RUN      ] AnyTest.TestIs
251     [       OK ] AnyTest.TestIs (0 ms)
252     [----------] 3 tests from AnyTest (1 ms total)
253
254     [----------] Global test environment tear-down
255     [==========] 3 tests from 1 test case ran. (2 ms total)
256     [  PASSED  ] 3 tests.
257
258Note that the tests must be run from the source folder.
259
260If all tests are passed, safely continue.
261
262Installing
263==========
264
265To install protobuf to the *install* folder you've specified in the configuration step, you need to build the `install` target:
266
267     cmake --build C:\Path\to\build\protobuf\solution --config Release --target install
268
269Or if you prefer:
270
271     C:\Path\to\build\protobuf\release>nmake install
272
273or
274
275     C:\Path\to\build\protobuf\debug>ninja install
276
277You can also build project *INSTALL* from Visual Studio solution.
278It sounds not so strange and it works.
279
280This will create the following folders under the *install* location:
281  * bin - that contains protobuf *protoc.exe* compiler;
282  * include - that contains C++ headers and protobuf *.proto files;
283  * lib - that contains linking libraries and *CMake* configuration files for *protobuf* package.
284
285Now you can if needed:
286  * Copy the contents of the include directory to wherever you want to put headers.
287  * Copy protoc.exe wherever you put build tools (probably somewhere in your PATH).
288  * Copy linking libraries libprotobuf[d].lib, libprotobuf-lite[d].lib, and libprotoc[d].lib wherever you put libraries.
289
290To avoid conflicts between the MSVC debug and release runtime libraries, when
291compiling a debug build of your application, you may need to link against a
292debug build of libprotobufd.lib with "d" postfix.  Similarly, release builds should link against
293release libprotobuf.lib library.
294
295DLLs vs. static linking
296=======================
297
298Static linking is now the default for the Protocol Buffer libraries.  Due to
299issues with Win32's use of a separate heap for each DLL, as well as binary
300compatibility issues between different versions of MSVC's STL library, it is
301recommended that you use static linkage only.  However, it is possible to
302build libprotobuf and libprotoc as DLLs if you really want.  To do this,
303do the following:
304
305  * Add an additional flag `-Dprotobuf_BUILD_SHARED_LIBS=ON` when invoking cmake
306  * Follow the same steps as described in the above section.
307  * When compiling your project, make sure to `#define PROTOBUF_USE_DLLS`.
308
309When distributing your software to end users, we strongly recommend that you
310do NOT install libprotobuf.dll or libprotoc.dll to any shared location.
311Instead, keep these libraries next to your binaries, in your application's
312own install directory.  C++ makes it very difficult to maintain binary
313compatibility between releases, so it is likely that future versions of these
314libraries will *not* be usable as drop-in replacements.
315
316If your project is itself a DLL intended for use by third-party software, we
317recommend that you do NOT expose protocol buffer objects in your library's
318public interface, and that you statically link protocol buffers into your
319library.
320
321ZLib support
322============
323
324If you want to include GzipInputStream and GzipOutputStream
325(google/protobuf/io/gzip_stream.h) in libprotobuf, you will need to do a few
326additional steps.
327
328Obtain a copy of the zlib library.  The pre-compiled DLL at zlib.net works.
329You need prepare it:
330
331  * Make sure zlib's two headers are in your `C:\Path\to\install\include` path
332  * Make sure zlib's linking libraries (*.lib file) is in your
333    `C:\Path\to\install\lib` library path.
334
335You can also compile it from source by yourself.
336
337Getting sources:
338
339     C:\Path\to\src>git clone -b v1.2.8 https://github.com/madler/zlib.git
340     C:\Path\to\src>cd zlib
341
342Compiling and Installing:
343
344     C:\Path\to\src\zlib>mkdir C:\Path\to\build\zlib & cd C:\Path\to\build\zlib
345     C:\Path\to\build\zlib>mkdir release & cd release
346     C:\Path\to\build\zlib\release>cmake -G "Ninja" -DCMAKE_BUILD_TYPE=Release ^
347     -DCMAKE_INSTALL_PREFIX=C:\Path\to\install C:\Path\to\src\zlib
348     C:\Path\to\src\zlib\build\release>cmake --build . --target install
349
350You can make *debug* version or use *Visual Studio* generator also as before for the
351protobuf project.
352
353Now add *bin* folder from *install* to system *PATH*:
354
355     C:\Path\to>set PATH=%PATH%;C:\Path\to\install\bin
356
357You need reconfigure protobuf with flag `-Dprotobuf_WITH_ZLIB=ON` when invoking cmake.
358
359Note that if you have compiled ZLIB yourself, as stated above,
360further disable the option `-Dprotobuf_MSVC_STATIC_RUNTIME=OFF`.
361
362If it reports NOTFOUND for zlib_include or zlib_lib, you might haven't put
363the headers or the .lib file in the right directory.
364
365If you already have ZLIB library and headers at some other location on your system then alternatively you can define following configuration flags to locate them:
366
367     -DZLIB_INCLUDE_DIR=<path to dir containing zlib headers>
368     -DZLIB_LIB=<path to dir containing zlib>
369
370Build and testing protobuf as usual.
371
372Notes on Compiler Warnings
373==========================
374
375The following warnings have been disabled while building the protobuf libraries
376and compiler.  You may have to disable some of them in your own project as
377well, or live with them.
378
379* C4244 - Conversion from 'type1' to 'type2', possible loss of data.
380* C4251 - 'identifier' : class 'type' needs to have dll-interface to be used by
381  clients of class 'type2'
382* C4267 - Conversion from 'size_t' to 'type', possible loss of data.
383* C4305 - 'identifier' : truncation from 'type1' to 'type2'
384* C4355 - 'this' : used in base member initializer list
385* C4800 - 'type' : forcing value to bool 'true' or 'false' (performance warning)
386* C4996 - 'function': was declared deprecated
387
388C4251 is of particular note, if you are compiling the Protocol Buffer library
389as a DLL (see previous section).  The protocol buffer library uses templates in
390its public interfaces.  MSVC does not provide any reasonable way to export
391template classes from a DLL.  However, in practice, it appears that exporting
392templates is not necessary anyway.  Since the complete definition of any
393template is available in the header files, anyone importing the DLL will just
394end up compiling instances of the templates into their own binary.  The
395Protocol Buffer implementation does not rely on static template members being
396unique, so there should be no problem with this, but MSVC prints warning
397nevertheless.  So, we disable it.  Unfortunately, this warning will also be
398produced when compiling code which merely uses protocol buffers, meaning you
399may have to disable it in your code too.
400