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1#!amber
2# Copyright 2019 The Amber Authors.
3#
4# Licensed under the Apache License, Version 2.0 (the "License");
5# you may not use this file except in compliance with the License.
6# You may obtain a copy of the License at
7#
8#     https://www.apache.org/licenses/LICENSE-2.0
9#
10# Unless required by applicable law or agreed to in writing, software
11# distributed under the License is distributed on an "AS IS" BASIS,
12# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13# See the License for the specific language governing permissions and
14# limitations under the License.
15
16SHADER vertex vert_shader PASSTHROUGH
17SHADER fragment frag_shader GLSL
18#version 430
19
20layout(location = 0) out vec4 color_out;
21layout(std140, binding = 0) readonly buffer Data {
22  float a;
23  float b;
24} data;
25
26void main() {
27  color_out = vec4(data.a/255, data.b/255, data.a/255, data.b/255);
28}
29END
30
31STRUCT my_data
32  float a
33  float b
34END
35
36BUFFER data DATA_TYPE my_data STD140 DATA
37  1  # a
38220  # b
39END
40
41BUFFER framebuffer FORMAT B8G8R8A8_UNORM
42
43PIPELINE graphics my_pipeline
44  ATTACH vert_shader
45  ATTACH frag_shader
46
47  BIND BUFFER framebuffer AS color LOCATION 0
48  BIND BUFFER data AS storage DESCRIPTOR_SET 0 BINDING 0
49END
50
51RUN my_pipeline DRAW_RECT POS 0 0 SIZE 250 250
52EXPECT framebuffer IDX 0 0 SIZE 250 250 EQ_RGBA 1 220 1 220
53