1spv.deviceGroup.frag 2// Module Version 10300 3// Generated by (magic number): 8000b 4// Id's are bound by 17 5 6 Capability Shader 7 Capability DeviceGroup 8 1: ExtInstImport "GLSL.std.450" 9 MemoryModel Logical GLSL450 10 EntryPoint Fragment 4 "main" 9 12 11 ExecutionMode 4 OriginUpperLeft 12 Source GLSL 450 13 SourceExtension "GL_EXT_device_group" 14 Name 4 "main" 15 Name 9 "color" 16 Name 12 "gl_DeviceIndex" 17 Decorate 9(color) Location 0 18 Decorate 12(gl_DeviceIndex) Flat 19 Decorate 12(gl_DeviceIndex) BuiltIn DeviceIndex 20 2: TypeVoid 21 3: TypeFunction 2 22 6: TypeFloat 32 23 7: TypeVector 6(float) 4 24 8: TypePointer Output 7(fvec4) 25 9(color): 8(ptr) Variable Output 26 10: TypeInt 32 1 27 11: TypePointer Input 10(int) 2812(gl_DeviceIndex): 11(ptr) Variable Input 29 15: 6(float) Constant 0 30 4(main): 2 Function None 3 31 5: Label 32 13: 10(int) Load 12(gl_DeviceIndex) 33 14: 6(float) ConvertSToF 13 34 16: 7(fvec4) CompositeConstruct 14 15 15 15 35 Store 9(color) 16 36 Return 37 FunctionEnd 38