1uniform float4 uf4; 2 3void Bug1( float4 a ) 4{ 5 float4 v04 = float4( 0.0, 0.0, 0.0, 0.0 ); 6 float v01 = 0.0; 7 8 bool4 r00 = a == v04; 9 bool4 r01 = a != v04; 10 bool4 r02 = a < v04; 11 bool4 r03 = a > v04; 12 13 bool4 r10 = a == v01; 14 bool4 r11 = a != v01; 15 bool4 r12 = a < v01; 16 bool4 r13 = a > v01; 17 18 bool4 r20 = v01 == a; 19 bool4 r21 = v01 != a; 20 bool4 r22 = v01 < a; 21 bool4 r23 = v01 > a; 22} 23 24struct PS_OUTPUT 25{ 26 float4 Color : SV_Target0; 27}; 28 29PS_OUTPUT main() 30{ 31 PS_OUTPUT psout; 32 psout.Color = 0; 33 return psout; 34} 35