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1uniform float4 uf4;
2
3void Bug1( float4 a )
4{
5    float4 v04 = float4( 0.0, 0.0, 0.0, 0.0 );
6    float  v01 = 0.0;
7
8    bool4 r00 = a == v04;
9    bool4 r01 = a != v04;
10    bool4 r02 = a < v04;
11    bool4 r03 = a > v04;
12
13    bool4 r10 = a == v01;
14    bool4 r11 = a != v01;
15    bool4 r12 = a < v01;
16    bool4 r13 = a > v01;
17
18    bool4 r20 = v01 == a;
19    bool4 r21 = v01 != a;
20    bool4 r22 = v01 < a;
21    bool4 r23 = v01 > a;
22}
23
24struct PS_OUTPUT
25{
26    float4 Color : SV_Target0;
27};
28
29PS_OUTPUT main()
30{
31   PS_OUTPUT psout;
32   psout.Color = 0;
33   return psout;
34}
35