1 2float PixelShaderFunction() 3{ 4 vector r00 = float4(1,2,3,4); // vector means float4 5 float4 r01 = vector(2,3,4,5); // vector means float4 6 7 vector<bool, 1> r12 = bool1(false); 8 vector<int, 1> r13 = int1(1); 9 vector<float, 1> r14 = float1(1); 10 vector<double, 1> r15 = double1(1); 11 vector<uint, 1> r16 = uint1(1); 12 13 vector<bool, 2> r20 = bool2(false, true); 14 vector<int, 2> r21 = int2(1,2); 15 vector<float, 2> r22 = float2(1,2); 16 vector<double, 2> r23 = double2(1,2); 17 vector<uint, 2> r24 = uint2(1,2); 18 19 vector<bool, 3> r30 = bool3(false, true, true); 20 vector<int, 3> r31 = int3(1,2,3); 21 vector<float, 3> r32 = float3(1,2,3); 22 vector<double, 3> r33 = double3(1,2,3); 23 vector<uint, 3> r34 = uint3(1,2,3); 24 25 vector<bool, 4> r40 = bool4(false, true, true, false); 26 vector<int, 4> r41 = int4(1,2,3,4); 27 vector<float, 4> r42 = float4(1,2,3,4); 28 vector<double, 4> r43 = double4(1,2,3,4); 29 vector<uint, 4> r44 = uint4(1,2,3,4); 30 31 matrix r50 = float4x4(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15); // matrix means float4x4 32 float4x4 r51 = matrix(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15); // matrix means float4x4 33 34 // matrix<bool, 2, 3> r60 = bool2x3(false, true, false, true, false, true); // TODO: 35 matrix<float, 2, 3> r61 = float2x3(1,2,3,4,5,6); 36 matrix<float, 3, 2> r62 = float3x2(1,2,3,4,5,6); 37 // matrix<float, 4, 1> r63 = float4x1(1,2,3,4); // TODO: 38 // matrix<float, 1, 4> r64 = float1x4(1,2,3,4); // TODO: 39 matrix<float, 4, 2> r65 = float4x2(1,2,3,4,5,6,7,8); 40 matrix<float, 4, 3> r66 = float4x3(1,2,3,4,5,6,7,8,9,10,11,12); 41 42 // TODO: bool mats 43 // TODO: int mats 44 45 return 0.0; 46} 47 48