1#version 440 2 3layout(location = 0) in Primitive 4{ 5 vec2 texCoord; 6} IN[]; 7 8layout(location = 0) out Primitive 9{ 10 vec2 texCoord; 11} OUT[]; 12 13layout(vertices = 3) out; 14void main() 15{ 16 OUT[gl_InvocationID].texCoord = IN[gl_InvocationID].texCoord; 17 18 float tessLevel = 10.0; 19 gl_TessLevelOuter[gl_InvocationID] = tessLevel; 20 gl_TessLevelInner[0] = tessLevel; 21} 22