1#version 460 2#extension GL_EXT_ray_tracing : enable 3#extension GL_ARB_gpu_shader_int64 : enable 4layout(location = 1) rayPayloadEXT vec4 payload; 5layout(shaderRecordEXT, std430) buffer block 6{ 7 vec3 dir; 8 vec3 origin; 9 int i; 10 uvec2 aHandle32; 11 uint64_t aHandle64; 12 vec2 arr[2]; 13 float a; 14 vec3 arr3[2]; 15 float packme; 16 vec2 b; 17 float c; 18}; 19void main() 20{ 21 uint lx = gl_LaunchIDEXT.x; 22 uint ly = gl_LaunchIDEXT.y; 23 uint sx = gl_LaunchSizeEXT.x; 24 uint sy = gl_LaunchSizeEXT.y; 25 traceRayEXT(accelerationStructureEXT(aHandle32), lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1); 26 traceRayEXT(accelerationStructureEXT(aHandle64), lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1); 27} 28