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1#version 460
2#extension GL_EXT_shader_tile_image : require
3
4precision highp float;
5
6layout(location=1) tileImageEXT highp attachmentEXT in_color;
7layout(location=0) out highp vec4 out_color;
8
9void main(void)
10{
11     out_color = colorAttachmentReadEXT(in_color);
12}
13