1#version 460 2#extension GL_EXT_shader_tile_image : require 3 4precision mediump int; 5precision highp float; 6 7layout(location=0) tileImageEXT highp attachmentEXT in_color[2]; 8layout(location=1) tileImageEXT highp attachmentEXT in_color_1; 9layout(location=1) out highp vec4 out_color; 10 11void main(void) 12{ 13 out_color = colorAttachmentReadEXT(in_color[0]); 14 out_color += colorAttachmentReadEXT(in_color_1); 15} 16