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1#version 460
2#extension GL_EXT_shader_tile_image : require
3
4precision mediump int;
5precision highp float;
6
7layout(location=0) tileImageEXT highp attachmentEXT in_color[2];
8layout(location=1) tileImageEXT highp attachmentEXT in_color_1;
9layout(location=1) out highp vec4 out_color;
10
11void main(void)
12{
13     out_color = colorAttachmentReadEXT(in_color[0]);
14     out_color += colorAttachmentReadEXT(in_color_1);
15}
16