1 // automatically generated by the FlatBuffers compiler, do not modify 2 3 package MyGame.Example 4 5 import java.nio.* 6 import kotlin.math.sign 7 import com.google.flatbuffers.* 8 9 @Suppress("unused") 10 class Ability : Struct() { 11 __initnull12 fun __init(_i: Int, _bb: ByteBuffer) { 13 __reset(_i, _bb) 14 } __assignnull15 fun __assign(_i: Int, _bb: ByteBuffer) : Ability { 16 __init(_i, _bb) 17 return this 18 } 19 val id : UInt get() = bb.getInt(bb_pos + 0).toUInt() mutateIdnull20 fun mutateId(id: UInt) : ByteBuffer = bb.putInt(bb_pos + 0, id.toInt()) 21 val distance : UInt get() = bb.getInt(bb_pos + 4).toUInt() 22 fun mutateDistance(distance: UInt) : ByteBuffer = bb.putInt(bb_pos + 4, distance.toInt()) 23 companion object { 24 fun createAbility(builder: FlatBufferBuilder, id: UInt, distance: UInt) : Int { 25 builder.prep(4, 8) 26 builder.putInt(distance.toInt()) 27 builder.putInt(id.toInt()) 28 return builder.offset() 29 } 30 } 31 } 32