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1 // automatically generated by the FlatBuffers compiler, do not modify
2 
3 package MyGame.Example;
4 
5 @SuppressWarnings("unused")
6 public final class Any {
Any()7   private Any() { }
8   public static final byte NONE = 0;
9   public static final byte Monster = 1;
10   public static final byte TestSimpleTableWithEnum = 2;
11   public static final byte MyGame_Example2_Monster = 3;
12 
13   public static final String[] names = { "NONE", "Monster", "TestSimpleTableWithEnum", "MyGame_Example2_Monster", };
14 
name(int e)15   public static String name(int e) { return names[e]; }
16 }
17 
18