1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // Multi-threaded tests of ConditionVariable class.
6
7 #include "base/synchronization/condition_variable.h"
8
9 #include <time.h>
10
11 #include <algorithm>
12 #include <memory>
13 #include <vector>
14
15 #include "base/bind.h"
16 #include "base/location.h"
17 #include "base/logging.h"
18 #include "base/single_thread_task_runner.h"
19 #include "base/synchronization/lock.h"
20 #include "base/synchronization/spin_wait.h"
21 #include "base/threading/platform_thread.h"
22 #include "base/threading/thread.h"
23 #include "base/threading/thread_collision_warner.h"
24 #include "base/time/time.h"
25 #include "build/build_config.h"
26 #include "testing/gtest/include/gtest/gtest.h"
27 #include "testing/platform_test.h"
28
29 namespace base {
30
31 namespace {
32 //------------------------------------------------------------------------------
33 // Define our test class, with several common variables.
34 //------------------------------------------------------------------------------
35
36 class ConditionVariableTest : public PlatformTest {
37 public:
38 const TimeDelta kZeroMs;
39 const TimeDelta kTenMs;
40 const TimeDelta kThirtyMs;
41 const TimeDelta kFortyFiveMs;
42 const TimeDelta kSixtyMs;
43 const TimeDelta kOneHundredMs;
44
ConditionVariableTest()45 ConditionVariableTest()
46 : kZeroMs(TimeDelta::FromMilliseconds(0)),
47 kTenMs(TimeDelta::FromMilliseconds(10)),
48 kThirtyMs(TimeDelta::FromMilliseconds(30)),
49 kFortyFiveMs(TimeDelta::FromMilliseconds(45)),
50 kSixtyMs(TimeDelta::FromMilliseconds(60)),
51 kOneHundredMs(TimeDelta::FromMilliseconds(100)) {
52 }
53 };
54
55 //------------------------------------------------------------------------------
56 // Define a class that will control activities an several multi-threaded tests.
57 // The general structure of multi-threaded tests is that a test case will
58 // construct an instance of a WorkQueue. The WorkQueue will spin up some
59 // threads and control them throughout their lifetime, as well as maintaining
60 // a central repository of the work thread's activity. Finally, the WorkQueue
61 // will command the the worker threads to terminate. At that point, the test
62 // cases will validate that the WorkQueue has records showing that the desired
63 // activities were performed.
64 //------------------------------------------------------------------------------
65
66 // Callers are responsible for synchronizing access to the following class.
67 // The WorkQueue::lock_, as accessed via WorkQueue::lock(), should be used for
68 // all synchronized access.
69 class WorkQueue : public PlatformThread::Delegate {
70 public:
71 explicit WorkQueue(int thread_count);
72 ~WorkQueue() override;
73
74 // PlatformThread::Delegate interface.
75 void ThreadMain() override;
76
77 //----------------------------------------------------------------------------
78 // Worker threads only call the following methods.
79 // They should use the lock to get exclusive access.
80 int GetThreadId(); // Get an ID assigned to a thread..
81 bool EveryIdWasAllocated() const; // Indicates that all IDs were handed out.
82 TimeDelta GetAnAssignment(int thread_id); // Get a work task duration.
83 void WorkIsCompleted(int thread_id);
84
85 int task_count() const;
86 bool allow_help_requests() const; // Workers can signal more workers.
87 bool shutdown() const; // Check if shutdown has been requested.
88
89 void thread_shutting_down();
90
91
92 //----------------------------------------------------------------------------
93 // Worker threads can call them but not needed to acquire a lock.
94 Lock* lock();
95
96 ConditionVariable* work_is_available();
97 ConditionVariable* all_threads_have_ids();
98 ConditionVariable* no_more_tasks();
99
100 //----------------------------------------------------------------------------
101 // The rest of the methods are for use by the controlling master thread (the
102 // test case code).
103 void ResetHistory();
104 int GetMinCompletionsByWorkerThread() const;
105 int GetMaxCompletionsByWorkerThread() const;
106 int GetNumThreadsTakingAssignments() const;
107 int GetNumThreadsCompletingTasks() const;
108 int GetNumberOfCompletedTasks() const;
109
110 void SetWorkTime(TimeDelta delay);
111 void SetTaskCount(int count);
112 void SetAllowHelp(bool allow);
113
114 // The following must be called without locking, and will spin wait until the
115 // threads are all in a wait state.
116 void SpinUntilAllThreadsAreWaiting();
117 void SpinUntilTaskCountLessThan(int task_count);
118
119 // Caller must acquire lock before calling.
120 void SetShutdown();
121
122 // Compares the |shutdown_task_count_| to the |thread_count| and returns true
123 // if they are equal. This check will acquire the |lock_| so the caller
124 // should not hold the lock when calling this method.
125 bool ThreadSafeCheckShutdown(int thread_count);
126
127 private:
128 // Both worker threads and controller use the following to synchronize.
129 Lock lock_;
130 ConditionVariable work_is_available_; // To tell threads there is work.
131
132 // Conditions to notify the controlling process (if it is interested).
133 ConditionVariable all_threads_have_ids_; // All threads are running.
134 ConditionVariable no_more_tasks_; // Task count is zero.
135
136 const int thread_count_;
137 int waiting_thread_count_;
138 std::unique_ptr<PlatformThreadHandle[]> thread_handles_;
139 std::vector<int> assignment_history_; // Number of assignment per worker.
140 std::vector<int> completion_history_; // Number of completions per worker.
141 int thread_started_counter_; // Used to issue unique id to workers.
142 int shutdown_task_count_; // Number of tasks told to shutdown
143 int task_count_; // Number of assignment tasks waiting to be processed.
144 TimeDelta worker_delay_; // Time each task takes to complete.
145 bool allow_help_requests_; // Workers can signal more workers.
146 bool shutdown_; // Set when threads need to terminate.
147
148 DFAKE_MUTEX(locked_methods_);
149 };
150
151 //------------------------------------------------------------------------------
152 // The next section contains the actual tests.
153 //------------------------------------------------------------------------------
154
TEST_F(ConditionVariableTest,StartupShutdownTest)155 TEST_F(ConditionVariableTest, StartupShutdownTest) {
156 Lock lock;
157
158 // First try trivial startup/shutdown.
159 {
160 ConditionVariable cv1(&lock);
161 } // Call for cv1 destruction.
162
163 // Exercise with at least a few waits.
164 ConditionVariable cv(&lock);
165
166 lock.Acquire();
167 cv.TimedWait(kTenMs); // Wait for 10 ms.
168 cv.TimedWait(kTenMs); // Wait for 10 ms.
169 lock.Release();
170
171 lock.Acquire();
172 cv.TimedWait(kTenMs); // Wait for 10 ms.
173 cv.TimedWait(kTenMs); // Wait for 10 ms.
174 cv.TimedWait(kTenMs); // Wait for 10 ms.
175 lock.Release();
176 } // Call for cv destruction.
177
TEST_F(ConditionVariableTest,TimeoutTest)178 TEST_F(ConditionVariableTest, TimeoutTest) {
179 Lock lock;
180 ConditionVariable cv(&lock);
181 lock.Acquire();
182
183 TimeTicks start = TimeTicks::Now();
184 const TimeDelta WAIT_TIME = TimeDelta::FromMilliseconds(300);
185 // Allow for clocking rate granularity.
186 const TimeDelta FUDGE_TIME = TimeDelta::FromMilliseconds(50);
187
188 cv.TimedWait(WAIT_TIME + FUDGE_TIME);
189 TimeDelta duration = TimeTicks::Now() - start;
190 // We can't use EXPECT_GE here as the TimeDelta class does not support the
191 // required stream conversion.
192 EXPECT_TRUE(duration >= WAIT_TIME);
193
194 lock.Release();
195 }
196
197 #if defined(OS_POSIX)
198 const int kDiscontinuitySeconds = 2;
199
BackInTime(Lock * lock)200 void BackInTime(Lock* lock) {
201 AutoLock auto_lock(*lock);
202
203 timeval tv;
204 gettimeofday(&tv, nullptr);
205 tv.tv_sec -= kDiscontinuitySeconds;
206 settimeofday(&tv, nullptr);
207 }
208
209 // Tests that TimedWait ignores changes to the system clock.
210 // Test is disabled by default, because it needs to run as root to muck with the
211 // system clock.
212 // http://crbug.com/293736
TEST_F(ConditionVariableTest,DISABLED_TimeoutAcrossSetTimeOfDay)213 TEST_F(ConditionVariableTest, DISABLED_TimeoutAcrossSetTimeOfDay) {
214 timeval tv;
215 gettimeofday(&tv, nullptr);
216 tv.tv_sec += kDiscontinuitySeconds;
217 if (settimeofday(&tv, nullptr) < 0) {
218 PLOG(ERROR) << "Could not set time of day. Run as root?";
219 return;
220 }
221
222 Lock lock;
223 ConditionVariable cv(&lock);
224 lock.Acquire();
225
226 Thread thread("Helper");
227 thread.Start();
228 thread.task_runner()->PostTask(FROM_HERE, base::BindOnce(&BackInTime, &lock));
229
230 TimeTicks start = TimeTicks::Now();
231 const TimeDelta kWaitTime = TimeDelta::FromMilliseconds(300);
232 // Allow for clocking rate granularity.
233 const TimeDelta kFudgeTime = TimeDelta::FromMilliseconds(50);
234
235 cv.TimedWait(kWaitTime + kFudgeTime);
236 TimeDelta duration = TimeTicks::Now() - start;
237
238 thread.Stop();
239 // We can't use EXPECT_GE here as the TimeDelta class does not support the
240 // required stream conversion.
241 EXPECT_TRUE(duration >= kWaitTime);
242 EXPECT_TRUE(duration <= TimeDelta::FromSeconds(kDiscontinuitySeconds));
243
244 lock.Release();
245 }
246 #endif
247
248 // Suddenly got flaky on Win, see http://crbug.com/10607 (starting at
249 // comment #15).
250 // This is also flaky on Fuchsia, see http://crbug.com/738275.
251 #if defined(OS_WIN) || defined(OS_FUCHSIA)
252 #define MAYBE_MultiThreadConsumerTest DISABLED_MultiThreadConsumerTest
253 #else
254 #define MAYBE_MultiThreadConsumerTest MultiThreadConsumerTest
255 #endif
256 // Test serial task servicing, as well as two parallel task servicing methods.
TEST_F(ConditionVariableTest,MAYBE_MultiThreadConsumerTest)257 TEST_F(ConditionVariableTest, MAYBE_MultiThreadConsumerTest) {
258 const int kThreadCount = 10;
259 WorkQueue queue(kThreadCount); // Start the threads.
260
261 const int kTaskCount = 10; // Number of tasks in each mini-test here.
262
263 Time start_time; // Used to time task processing.
264
265 {
266 base::AutoLock auto_lock(*queue.lock());
267 while (!queue.EveryIdWasAllocated())
268 queue.all_threads_have_ids()->Wait();
269 }
270
271 // If threads aren't in a wait state, they may start to gobble up tasks in
272 // parallel, short-circuiting (breaking) this test.
273 queue.SpinUntilAllThreadsAreWaiting();
274
275 {
276 // Since we have no tasks yet, all threads should be waiting by now.
277 base::AutoLock auto_lock(*queue.lock());
278 EXPECT_EQ(0, queue.GetNumThreadsTakingAssignments());
279 EXPECT_EQ(0, queue.GetNumThreadsCompletingTasks());
280 EXPECT_EQ(0, queue.task_count());
281 EXPECT_EQ(0, queue.GetMaxCompletionsByWorkerThread());
282 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
283 EXPECT_EQ(0, queue.GetNumberOfCompletedTasks());
284
285 // Set up to make each task include getting help from another worker, so
286 // so that the work gets done in paralell.
287 queue.ResetHistory();
288 queue.SetTaskCount(kTaskCount);
289 queue.SetWorkTime(kThirtyMs);
290 queue.SetAllowHelp(true);
291
292 start_time = Time::Now();
293 }
294
295 queue.work_is_available()->Signal(); // But each worker can signal another.
296 // Wait till we at least start to handle tasks (and we're not all waiting).
297 queue.SpinUntilTaskCountLessThan(kTaskCount);
298 // Wait to allow the all workers to get done.
299 queue.SpinUntilAllThreadsAreWaiting();
300
301 {
302 // Wait until all work tasks have at least been assigned.
303 base::AutoLock auto_lock(*queue.lock());
304 while (queue.task_count())
305 queue.no_more_tasks()->Wait();
306
307 // To avoid racy assumptions, we'll just assert that at least 2 threads
308 // did work. We know that the first worker should have gone to sleep, and
309 // hence a second worker should have gotten an assignment.
310 EXPECT_LE(2, queue.GetNumThreadsTakingAssignments());
311 EXPECT_EQ(kTaskCount, queue.GetNumberOfCompletedTasks());
312
313 // Try to ask all workers to help, and only a few will do the work.
314 queue.ResetHistory();
315 queue.SetTaskCount(3);
316 queue.SetWorkTime(kThirtyMs);
317 queue.SetAllowHelp(false);
318 }
319 queue.work_is_available()->Broadcast(); // Make them all try.
320 // Wait till we at least start to handle tasks (and we're not all waiting).
321 queue.SpinUntilTaskCountLessThan(3);
322 // Wait to allow the 3 workers to get done.
323 queue.SpinUntilAllThreadsAreWaiting();
324
325 {
326 base::AutoLock auto_lock(*queue.lock());
327 EXPECT_EQ(3, queue.GetNumThreadsTakingAssignments());
328 EXPECT_EQ(3, queue.GetNumThreadsCompletingTasks());
329 EXPECT_EQ(0, queue.task_count());
330 EXPECT_EQ(1, queue.GetMaxCompletionsByWorkerThread());
331 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
332 EXPECT_EQ(3, queue.GetNumberOfCompletedTasks());
333
334 // Set up to make each task get help from another worker.
335 queue.ResetHistory();
336 queue.SetTaskCount(3);
337 queue.SetWorkTime(kThirtyMs);
338 queue.SetAllowHelp(true); // Allow (unnecessary) help requests.
339 }
340 queue.work_is_available()->Broadcast(); // Signal all threads.
341 // Wait till we at least start to handle tasks (and we're not all waiting).
342 queue.SpinUntilTaskCountLessThan(3);
343 // Wait to allow the 3 workers to get done.
344 queue.SpinUntilAllThreadsAreWaiting();
345
346 {
347 base::AutoLock auto_lock(*queue.lock());
348 EXPECT_EQ(3, queue.GetNumThreadsTakingAssignments());
349 EXPECT_EQ(3, queue.GetNumThreadsCompletingTasks());
350 EXPECT_EQ(0, queue.task_count());
351 EXPECT_EQ(1, queue.GetMaxCompletionsByWorkerThread());
352 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
353 EXPECT_EQ(3, queue.GetNumberOfCompletedTasks());
354
355 // Set up to make each task get help from another worker.
356 queue.ResetHistory();
357 queue.SetTaskCount(20); // 2 tasks per thread.
358 queue.SetWorkTime(kThirtyMs);
359 queue.SetAllowHelp(true);
360 }
361 queue.work_is_available()->Signal(); // But each worker can signal another.
362 // Wait till we at least start to handle tasks (and we're not all waiting).
363 queue.SpinUntilTaskCountLessThan(20);
364 // Wait to allow the 10 workers to get done.
365 queue.SpinUntilAllThreadsAreWaiting(); // Should take about 60 ms.
366
367 {
368 base::AutoLock auto_lock(*queue.lock());
369 EXPECT_EQ(10, queue.GetNumThreadsTakingAssignments());
370 EXPECT_EQ(10, queue.GetNumThreadsCompletingTasks());
371 EXPECT_EQ(0, queue.task_count());
372 EXPECT_EQ(20, queue.GetNumberOfCompletedTasks());
373
374 // Same as last test, but with Broadcast().
375 queue.ResetHistory();
376 queue.SetTaskCount(20); // 2 tasks per thread.
377 queue.SetWorkTime(kThirtyMs);
378 queue.SetAllowHelp(true);
379 }
380 queue.work_is_available()->Broadcast();
381 // Wait till we at least start to handle tasks (and we're not all waiting).
382 queue.SpinUntilTaskCountLessThan(20);
383 // Wait to allow the 10 workers to get done.
384 queue.SpinUntilAllThreadsAreWaiting(); // Should take about 60 ms.
385
386 {
387 base::AutoLock auto_lock(*queue.lock());
388 EXPECT_EQ(10, queue.GetNumThreadsTakingAssignments());
389 EXPECT_EQ(10, queue.GetNumThreadsCompletingTasks());
390 EXPECT_EQ(0, queue.task_count());
391 EXPECT_EQ(20, queue.GetNumberOfCompletedTasks());
392
393 queue.SetShutdown();
394 }
395 queue.work_is_available()->Broadcast(); // Force check for shutdown.
396
397 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(1),
398 queue.ThreadSafeCheckShutdown(kThreadCount));
399 }
400
401 #if defined(OS_FUCHSIA)
402 // TODO(crbug.com/751894): This flakily times out on Fuchsia.
403 #define MAYBE_LargeFastTaskTest DISABLED_LargeFastTaskTest
404 #else
405 #define MAYBE_LargeFastTaskTest LargeFastTaskTest
406 #endif
TEST_F(ConditionVariableTest,MAYBE_LargeFastTaskTest)407 TEST_F(ConditionVariableTest, MAYBE_LargeFastTaskTest) {
408 const int kThreadCount = 200;
409 WorkQueue queue(kThreadCount); // Start the threads.
410
411 Lock private_lock; // Used locally for master to wait.
412 base::AutoLock private_held_lock(private_lock);
413 ConditionVariable private_cv(&private_lock);
414
415 {
416 base::AutoLock auto_lock(*queue.lock());
417 while (!queue.EveryIdWasAllocated())
418 queue.all_threads_have_ids()->Wait();
419 }
420
421 // Wait a bit more to allow threads to reach their wait state.
422 queue.SpinUntilAllThreadsAreWaiting();
423
424 {
425 // Since we have no tasks, all threads should be waiting by now.
426 base::AutoLock auto_lock(*queue.lock());
427 EXPECT_EQ(0, queue.GetNumThreadsTakingAssignments());
428 EXPECT_EQ(0, queue.GetNumThreadsCompletingTasks());
429 EXPECT_EQ(0, queue.task_count());
430 EXPECT_EQ(0, queue.GetMaxCompletionsByWorkerThread());
431 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
432 EXPECT_EQ(0, queue.GetNumberOfCompletedTasks());
433
434 // Set up to make all workers do (an average of) 20 tasks.
435 queue.ResetHistory();
436 queue.SetTaskCount(20 * kThreadCount);
437 queue.SetWorkTime(kFortyFiveMs);
438 queue.SetAllowHelp(false);
439 }
440 queue.work_is_available()->Broadcast(); // Start up all threads.
441 // Wait until we've handed out all tasks.
442 {
443 base::AutoLock auto_lock(*queue.lock());
444 while (queue.task_count() != 0)
445 queue.no_more_tasks()->Wait();
446 }
447
448 // Wait till the last of the tasks complete.
449 queue.SpinUntilAllThreadsAreWaiting();
450
451 {
452 // With Broadcast(), every thread should have participated.
453 // but with racing.. they may not all have done equal numbers of tasks.
454 base::AutoLock auto_lock(*queue.lock());
455 EXPECT_EQ(kThreadCount, queue.GetNumThreadsTakingAssignments());
456 EXPECT_EQ(kThreadCount, queue.GetNumThreadsCompletingTasks());
457 EXPECT_EQ(0, queue.task_count());
458 EXPECT_LE(20, queue.GetMaxCompletionsByWorkerThread());
459 EXPECT_EQ(20 * kThreadCount, queue.GetNumberOfCompletedTasks());
460
461 // Set up to make all workers do (an average of) 4 tasks.
462 queue.ResetHistory();
463 queue.SetTaskCount(kThreadCount * 4);
464 queue.SetWorkTime(kFortyFiveMs);
465 queue.SetAllowHelp(true); // Might outperform Broadcast().
466 }
467 queue.work_is_available()->Signal(); // Start up one thread.
468
469 // Wait until we've handed out all tasks
470 {
471 base::AutoLock auto_lock(*queue.lock());
472 while (queue.task_count() != 0)
473 queue.no_more_tasks()->Wait();
474 }
475
476 // Wait till the last of the tasks complete.
477 queue.SpinUntilAllThreadsAreWaiting();
478
479 {
480 // With Signal(), every thread should have participated.
481 // but with racing.. they may not all have done four tasks.
482 base::AutoLock auto_lock(*queue.lock());
483 EXPECT_EQ(kThreadCount, queue.GetNumThreadsTakingAssignments());
484 EXPECT_EQ(kThreadCount, queue.GetNumThreadsCompletingTasks());
485 EXPECT_EQ(0, queue.task_count());
486 EXPECT_LE(4, queue.GetMaxCompletionsByWorkerThread());
487 EXPECT_EQ(4 * kThreadCount, queue.GetNumberOfCompletedTasks());
488
489 queue.SetShutdown();
490 }
491 queue.work_is_available()->Broadcast(); // Force check for shutdown.
492
493 // Wait for shutdowns to complete.
494 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(1),
495 queue.ThreadSafeCheckShutdown(kThreadCount));
496 }
497
498 //------------------------------------------------------------------------------
499 // Finally we provide the implementation for the methods in the WorkQueue class.
500 //------------------------------------------------------------------------------
501
WorkQueue(int thread_count)502 WorkQueue::WorkQueue(int thread_count)
503 : lock_(),
504 work_is_available_(&lock_),
505 all_threads_have_ids_(&lock_),
506 no_more_tasks_(&lock_),
507 thread_count_(thread_count),
508 waiting_thread_count_(0),
509 thread_handles_(new PlatformThreadHandle[thread_count]),
510 assignment_history_(thread_count),
511 completion_history_(thread_count),
512 thread_started_counter_(0),
513 shutdown_task_count_(0),
514 task_count_(0),
515 allow_help_requests_(false),
516 shutdown_(false) {
517 EXPECT_GE(thread_count_, 1);
518 ResetHistory();
519 SetTaskCount(0);
520 SetWorkTime(TimeDelta::FromMilliseconds(30));
521
522 for (int i = 0; i < thread_count_; ++i) {
523 PlatformThreadHandle pth;
524 EXPECT_TRUE(PlatformThread::Create(0, this, &pth));
525 thread_handles_[i] = pth;
526 }
527 }
528
~WorkQueue()529 WorkQueue::~WorkQueue() {
530 {
531 base::AutoLock auto_lock(lock_);
532 SetShutdown();
533 }
534 work_is_available_.Broadcast(); // Tell them all to terminate.
535
536 for (int i = 0; i < thread_count_; ++i) {
537 PlatformThread::Join(thread_handles_[i]);
538 }
539 EXPECT_EQ(0, waiting_thread_count_);
540 }
541
GetThreadId()542 int WorkQueue::GetThreadId() {
543 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
544 DCHECK(!EveryIdWasAllocated());
545 return thread_started_counter_++; // Give out Unique IDs.
546 }
547
EveryIdWasAllocated() const548 bool WorkQueue::EveryIdWasAllocated() const {
549 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
550 return thread_count_ == thread_started_counter_;
551 }
552
GetAnAssignment(int thread_id)553 TimeDelta WorkQueue::GetAnAssignment(int thread_id) {
554 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
555 DCHECK_LT(0, task_count_);
556 assignment_history_[thread_id]++;
557 if (0 == --task_count_) {
558 no_more_tasks_.Signal();
559 }
560 return worker_delay_;
561 }
562
WorkIsCompleted(int thread_id)563 void WorkQueue::WorkIsCompleted(int thread_id) {
564 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
565 completion_history_[thread_id]++;
566 }
567
task_count() const568 int WorkQueue::task_count() const {
569 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
570 return task_count_;
571 }
572
allow_help_requests() const573 bool WorkQueue::allow_help_requests() const {
574 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
575 return allow_help_requests_;
576 }
577
shutdown() const578 bool WorkQueue::shutdown() const {
579 lock_.AssertAcquired();
580 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
581 return shutdown_;
582 }
583
584 // Because this method is called from the test's main thread we need to actually
585 // take the lock. Threads will call the thread_shutting_down() method with the
586 // lock already acquired.
ThreadSafeCheckShutdown(int thread_count)587 bool WorkQueue::ThreadSafeCheckShutdown(int thread_count) {
588 bool all_shutdown;
589 base::AutoLock auto_lock(lock_);
590 {
591 // Declare in scope so DFAKE is guranteed to be destroyed before AutoLock.
592 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
593 all_shutdown = (shutdown_task_count_ == thread_count);
594 }
595 return all_shutdown;
596 }
597
thread_shutting_down()598 void WorkQueue::thread_shutting_down() {
599 lock_.AssertAcquired();
600 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
601 shutdown_task_count_++;
602 }
603
lock()604 Lock* WorkQueue::lock() {
605 return &lock_;
606 }
607
work_is_available()608 ConditionVariable* WorkQueue::work_is_available() {
609 return &work_is_available_;
610 }
611
all_threads_have_ids()612 ConditionVariable* WorkQueue::all_threads_have_ids() {
613 return &all_threads_have_ids_;
614 }
615
no_more_tasks()616 ConditionVariable* WorkQueue::no_more_tasks() {
617 return &no_more_tasks_;
618 }
619
ResetHistory()620 void WorkQueue::ResetHistory() {
621 for (int i = 0; i < thread_count_; ++i) {
622 assignment_history_[i] = 0;
623 completion_history_[i] = 0;
624 }
625 }
626
GetMinCompletionsByWorkerThread() const627 int WorkQueue::GetMinCompletionsByWorkerThread() const {
628 int minumum = completion_history_[0];
629 for (int i = 0; i < thread_count_; ++i)
630 minumum = std::min(minumum, completion_history_[i]);
631 return minumum;
632 }
633
GetMaxCompletionsByWorkerThread() const634 int WorkQueue::GetMaxCompletionsByWorkerThread() const {
635 int maximum = completion_history_[0];
636 for (int i = 0; i < thread_count_; ++i)
637 maximum = std::max(maximum, completion_history_[i]);
638 return maximum;
639 }
640
GetNumThreadsTakingAssignments() const641 int WorkQueue::GetNumThreadsTakingAssignments() const {
642 int count = 0;
643 for (int i = 0; i < thread_count_; ++i)
644 if (assignment_history_[i])
645 count++;
646 return count;
647 }
648
GetNumThreadsCompletingTasks() const649 int WorkQueue::GetNumThreadsCompletingTasks() const {
650 int count = 0;
651 for (int i = 0; i < thread_count_; ++i)
652 if (completion_history_[i])
653 count++;
654 return count;
655 }
656
GetNumberOfCompletedTasks() const657 int WorkQueue::GetNumberOfCompletedTasks() const {
658 int total = 0;
659 for (int i = 0; i < thread_count_; ++i)
660 total += completion_history_[i];
661 return total;
662 }
663
SetWorkTime(TimeDelta delay)664 void WorkQueue::SetWorkTime(TimeDelta delay) {
665 worker_delay_ = delay;
666 }
667
SetTaskCount(int count)668 void WorkQueue::SetTaskCount(int count) {
669 task_count_ = count;
670 }
671
SetAllowHelp(bool allow)672 void WorkQueue::SetAllowHelp(bool allow) {
673 allow_help_requests_ = allow;
674 }
675
SetShutdown()676 void WorkQueue::SetShutdown() {
677 lock_.AssertAcquired();
678 shutdown_ = true;
679 }
680
SpinUntilAllThreadsAreWaiting()681 void WorkQueue::SpinUntilAllThreadsAreWaiting() {
682 while (true) {
683 {
684 base::AutoLock auto_lock(lock_);
685 if (waiting_thread_count_ == thread_count_)
686 break;
687 }
688 PlatformThread::Sleep(TimeDelta::FromMilliseconds(30));
689 }
690 }
691
SpinUntilTaskCountLessThan(int task_count)692 void WorkQueue::SpinUntilTaskCountLessThan(int task_count) {
693 while (true) {
694 {
695 base::AutoLock auto_lock(lock_);
696 if (task_count_ < task_count)
697 break;
698 }
699 PlatformThread::Sleep(TimeDelta::FromMilliseconds(30));
700 }
701 }
702
703
704 //------------------------------------------------------------------------------
705 // Define the standard worker task. Several tests will spin out many of these
706 // threads.
707 //------------------------------------------------------------------------------
708
709 // The multithread tests involve several threads with a task to perform as
710 // directed by an instance of the class WorkQueue.
711 // The task is to:
712 // a) Check to see if there are more tasks (there is a task counter).
713 // a1) Wait on condition variable if there are no tasks currently.
714 // b) Call a function to see what should be done.
715 // c) Do some computation based on the number of milliseconds returned in (b).
716 // d) go back to (a).
717
718 // WorkQueue::ThreadMain() implements the above task for all threads.
719 // It calls the controlling object to tell the creator about progress, and to
720 // ask about tasks.
721
ThreadMain()722 void WorkQueue::ThreadMain() {
723 int thread_id;
724 {
725 base::AutoLock auto_lock(lock_);
726 thread_id = GetThreadId();
727 if (EveryIdWasAllocated())
728 all_threads_have_ids()->Signal(); // Tell creator we're ready.
729 }
730
731 Lock private_lock; // Used to waste time on "our work".
732 while (1) { // This is the main consumer loop.
733 TimeDelta work_time;
734 bool could_use_help;
735 {
736 base::AutoLock auto_lock(lock_);
737 while (0 == task_count() && !shutdown()) {
738 ++waiting_thread_count_;
739 work_is_available()->Wait();
740 --waiting_thread_count_;
741 }
742 if (shutdown()) {
743 // Ack the notification of a shutdown message back to the controller.
744 thread_shutting_down();
745 return; // Terminate.
746 }
747 // Get our task duration from the queue.
748 work_time = GetAnAssignment(thread_id);
749 could_use_help = (task_count() > 0) && allow_help_requests();
750 } // Release lock
751
752 // Do work (outside of locked region.
753 if (could_use_help)
754 work_is_available()->Signal(); // Get help from other threads.
755
756 if (work_time > TimeDelta::FromMilliseconds(0)) {
757 // We could just sleep(), but we'll instead further exercise the
758 // condition variable class, and do a timed wait.
759 base::AutoLock auto_lock(private_lock);
760 ConditionVariable private_cv(&private_lock);
761 private_cv.TimedWait(work_time); // Unsynchronized waiting.
762 }
763
764 {
765 base::AutoLock auto_lock(lock_);
766 // Send notification that we completed our "work."
767 WorkIsCompleted(thread_id);
768 }
769 }
770 }
771
772 } // namespace
773
774 } // namespace base
775