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10x12300000:      0x69040000: 3DSTATE_PIPELINE_SELECT
20x12300004:      0x79090000: 3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP
30x12300008:      0x00000000:    dword 1
40x1230000c:      0x61020000: STATE_SIP
50x12300010:      0x00000000:    dword 1
60x12300014:      0x680b0000: 3DSTATE_VF_STATISTICS
70x12300018:      0x61010006: STATE_BASE_ADDRESS
80x1230001c:      0x00000001:    general state base address 0x00000000
90x12300020:      0x00000001:    surface state base address 0x00000000
100x12300024:      0x00000001:    indirect state base address 0x00000000
110x12300028:      0x00000001:    instruction state base address 0x00000000
120x1230002c:      0x00000001:    general state upper bound disabled
130x12300030:      0x00000001:    indirect state upper bound disabled
140x12300034:      0x00000001:    instruction state upper bound disabled
150x12300038:      0x78010004: 3DSTATE_BINDING_TABLE_POINTERS
160x1230003c:      0x00007e20:    VS binding table
170x12300040:      0x00000000:    GS binding table
180x12300044:      0x00000000:    Clip binding table
190x12300048:      0x00000000:    SF binding table
200x1230004c:      0x00007e20:    WM binding table
210x12300050:      0x79010003: 3DSTATE_CONSTANT_COLOR
220x12300054:      0x00000000:    dword 1
230x12300058:      0x00000000:    dword 2
240x1230005c:      0x00000000:    dword 3
250x12300060:      0x00000000:    dword 4
260x12300064:      0x79050004: 3DSTATE_DEPTH_BUFFER
270x12300068:      0x2c0805ff:    2D, z24s8, pitch = 1536 bytes, tiled, HiZ 0, Separate Stencil 0
280x1230006c:      0x00000000:    depth offset
290x12300070:      0x09584ac0:    300x300
300x12300074:      0x00000000:    volume depth
310x12300078:      0x00000000:
320x1230007c:      0x02000000: MI_FLUSH
330x12300080:      0x78000005: 3DSTATE_PIPELINED_POINTERS
340x12300084:      0x00007d60:    VS state
350x12300088:      0x00000000:    GS state
360x1230008c:      0x00007d21:    Clip state
370x12300090:      0x00007d80:    SF state
380x12300094:      0x00007de0:    WM state
390x12300098:      0x00007fc0:    CC state
400x1230009c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
410x123000a0:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
420x123000a4:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
430x123000a8:      0x60010000: CS_URB_STATE
440x123000ac:      0x00000024:    entry_size: 2 [192 bytes], n_entries: 4
450x123000b0:      0x79000002: 3DSTATE_DRAWING_RECTANGLE
460x123000b4:      0x00000000:    top left: 0,0
470x123000b8:      0x012b012b:    bottom right: 299,299
480x123000bc:      0x00000000:    origin: 0,0
490x123000c0:      0x78080003: 3DSTATE_VERTEX_BUFFERS
500x123000c4:      0x0000000c:    buffer 0: sequential, pitch 12b
510x123000c8:      0x00000000:    buffer address
520x123000cc:      0x0000ffff:    max index
530x123000d0:      0x00000000:    mbz
540x123000d4:      0x78090001: 3DSTATE_VERTEX_ELEMENTS
550x123000d8:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
560x123000dc:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
570x123000e0:      0x60020100: CONSTANT_BUFFER: valid
580x123000e4:      0x00000001:    offset: 0x00000000, length: 128 bytes
590x123000e8:      0x7b001804: 3DPRIMITIVE: tri fan sequential
600x123000ec:      0x00000004:    vertex count
610x123000f0:      0x00000000:    start vertex
620x123000f4:      0x00000001:    instance count
630x123000f8:      0x00000000:    start instance
640x123000fc:      0x00000000:    index bias
650x12300100:      0x78010004: 3DSTATE_BINDING_TABLE_POINTERS
660x12300104:      0x00007b40:    VS binding table
670x12300108:      0x00000000:    GS binding table
680x1230010c:      0x00000000:    Clip binding table
690x12300110:      0x00000000:    SF binding table
700x12300114:      0x00007b40:    WM binding table
710x12300118:      0x02000000: MI_FLUSH
720x1230011c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
730x12300120:      0x00007aa0:    VS state
740x12300124:      0x00007a41:    GS state
750x12300128:      0x00007a61:    Clip state
760x1230012c:      0x00007ac0:    SF state
770x12300130:      0x00007b00:    WM state
780x12300134:      0x00007cc0:    CC state
790x12300138:      0x00000000: MI_NOOP
800x1230013c:      0x00000000: MI_NOOP
810x12300140:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
820x12300144:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
830x12300148:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
840x1230014c:      0x78080003: 3DSTATE_VERTEX_BUFFERS
850x12300150:      0x0000000c:    buffer 0: sequential, pitch 12b
860x12300154:      0x00000000:    buffer address
870x12300158:      0x00007fff:    max index
880x1230015c:      0x00000000:    mbz
890x12300160:      0x60020100: CONSTANT_BUFFER: valid
900x12300164:      0x00000082:    offset: 0x00000080, length: 192 bytes
910x12300168:      0x7b002004: 3DPRIMITIVE: quad strip sequential
920x1230016c:      0x00000052:    vertex count
930x12300170:      0x00000000:    start vertex
940x12300174:      0x00000001:    instance count
950x12300178:      0x00000000:    start instance
960x1230017c:      0x00000000:    index bias
970x12300180:      0x02000000: MI_FLUSH
980x12300184:      0x78000005: 3DSTATE_PIPELINED_POINTERS
990x12300188:      0x00007aa0:    VS state
1000x1230018c:      0x00007a21:    GS state
1010x12300190:      0x00007a61:    Clip state
1020x12300194:      0x00007ac0:    SF state
1030x12300198:      0x00007b00:    WM state
1040x1230019c:      0x00007cc0:    CC state
1050x123001a0:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
1060x123001a4:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
1070x123001a8:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
1080x123001ac:      0x60020100: CONSTANT_BUFFER: valid
1090x123001b0:      0x00000082:    offset: 0x00000080, length: 192 bytes
1100x123001b4:      0x7b001c04: 3DPRIMITIVE: quad list sequential
1110x123001b8:      0x00000050:    vertex count
1120x123001bc:      0x00000052:    start vertex
1130x123001c0:      0x00000001:    instance count
1140x123001c4:      0x00000000:    start instance
1150x123001c8:      0x00000000:    index bias
1160x123001cc:      0x02000000: MI_FLUSH
1170x123001d0:      0x78000005: 3DSTATE_PIPELINED_POINTERS
1180x123001d4:      0x00007aa0:    VS state
1190x123001d8:      0x00007a01:    GS state
1200x123001dc:      0x00007a61:    Clip state
1210x123001e0:      0x00007ac0:    SF state
1220x123001e4:      0x00007b00:    WM state
1230x123001e8:      0x00007cc0:    CC state
1240x123001ec:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
1250x123001f0:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
1260x123001f4:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
1270x123001f8:      0x60020100: CONSTANT_BUFFER: valid
1280x123001fc:      0x00000142:    offset: 0x00000140, length: 192 bytes
1290x12300200:      0x7b002004: 3DPRIMITIVE: quad strip sequential
1300x12300204:      0x00000052:    vertex count
1310x12300208:      0x000000a2:    start vertex
1320x1230020c:      0x00000001:    instance count
1330x12300210:      0x00000000:    start instance
1340x12300214:      0x00000000:    index bias
1350x12300218:      0x02000000: MI_FLUSH
1360x1230021c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
1370x12300220:      0x00007aa0:    VS state
1380x12300224:      0x000079e1:    GS state
1390x12300228:      0x00007a61:    Clip state
1400x1230022c:      0x00007ac0:    SF state
1410x12300230:      0x00007b00:    WM state
1420x12300234:      0x00007cc0:    CC state
1430x12300238:      0x00000000: MI_NOOP
1440x1230023c:      0x00000000: MI_NOOP
1450x12300240:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
1460x12300244:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
1470x12300248:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
1480x1230024c:      0x60020100: CONSTANT_BUFFER: valid
1490x12300250:      0x00000142:    offset: 0x00000140, length: 192 bytes
1500x12300254:      0x7b001c04: 3DPRIMITIVE: quad list sequential
1510x12300258:      0x00000050:    vertex count
1520x1230025c:      0x000000f4:    start vertex
1530x12300260:      0x00000001:    instance count
1540x12300264:      0x00000000:    start instance
1550x12300268:      0x00000000:    index bias
1560x1230026c:      0x02000000: MI_FLUSH
1570x12300270:      0x78000005: 3DSTATE_PIPELINED_POINTERS
1580x12300274:      0x00007aa0:    VS state
1590x12300278:      0x000079c1:    GS state
1600x1230027c:      0x00007a61:    Clip state
1610x12300280:      0x00007ac0:    SF state
1620x12300284:      0x00007b00:    WM state
1630x12300288:      0x00007cc0:    CC state
1640x1230028c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
1650x12300290:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
1660x12300294:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
1670x12300298:      0x60020100: CONSTANT_BUFFER: valid
1680x1230029c:      0x00000142:    offset: 0x00000140, length: 192 bytes
1690x123002a0:      0x02000000: MI_FLUSH
1700x123002a4:      0x78000005: 3DSTATE_PIPELINED_POINTERS
1710x123002a8:      0x000079a0:    VS state
1720x123002ac:      0x000079c1:    GS state
1730x123002b0:      0x00007a61:    Clip state
1740x123002b4:      0x00007ac0:    SF state
1750x123002b8:      0x00007b00:    WM state
1760x123002bc:      0x00007cc0:    CC state
1770x123002c0:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
1780x123002c4:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
1790x123002c8:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
1800x123002cc:      0x78080003: 3DSTATE_VERTEX_BUFFERS
1810x123002d0:      0x00000018:    buffer 0: sequential, pitch 24b
1820x123002d4:      0x00000f48:    buffer address
1830x123002d8:      0x00007fff:    max index
1840x123002dc:      0x00000000:    mbz
1850x123002e0:      0x78090003: 3DSTATE_VERTEX_ELEMENTS
1860x123002e4:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
1870x123002e8:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
1880x123002ec:      0x0440000c:    buffer 0: valid, type 0x0040, src offset 0x000c bytes
1890x123002f0:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
1900x123002f4:      0x60020100: CONSTANT_BUFFER: valid
1910x123002f8:      0x00000202:    offset: 0x00000200, length: 192 bytes
1920x123002fc:      0x7b002004: 3DPRIMITIVE: quad strip sequential
1930x12300300:      0x000000a2:    vertex count
1940x12300304:      0x00000000:    start vertex
1950x12300308:      0x00000001:    instance count
1960x1230030c:      0x00000000:    start instance
1970x12300310:      0x00000000:    index bias
1980x12300314:      0x02000000: MI_FLUSH
1990x12300318:      0x78000005: 3DSTATE_PIPELINED_POINTERS
2000x1230031c:      0x000079a0:    VS state
2010x12300320:      0x00000000:    GS state
2020x12300324:      0x00007901:    Clip state
2030x12300328:      0x00007940:    SF state
2040x1230032c:      0x00007960:    WM state
2050x12300330:      0x00007cc0:    CC state
2060x12300334:      0x00000000: MI_NOOP
2070x12300338:      0x00000000: MI_NOOP
2080x1230033c:      0x00000000: MI_NOOP
2090x12300340:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
2100x12300344:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
2110x12300348:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
2120x1230034c:      0x60020100: CONSTANT_BUFFER: valid
2130x12300350:      0x00000202:    offset: 0x00000200, length: 192 bytes
2140x12300354:      0x7b001404: 3DPRIMITIVE: tri strip sequential
2150x12300358:      0x0000002a:    vertex count
2160x1230035c:      0x000000a2:    start vertex
2170x12300360:      0x00000001:    instance count
2180x12300364:      0x00000000:    start instance
2190x12300368:      0x00000000:    index bias
2200x1230036c:      0x02000000: MI_FLUSH
2210x12300370:      0x78000005: 3DSTATE_PIPELINED_POINTERS
2220x12300374:      0x00007860:    VS state
2230x12300378:      0x00007801:    GS state
2240x1230037c:      0x00007821:    Clip state
2250x12300380:      0x00007880:    SF state
2260x12300384:      0x000078a0:    WM state
2270x12300388:      0x00007cc0:    CC state
2280x1230038c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
2290x12300390:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
2300x12300394:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
2310x12300398:      0x78080003: 3DSTATE_VERTEX_BUFFERS
2320x1230039c:      0x0000000c:    buffer 0: sequential, pitch 12b
2330x123003a0:      0x00002268:    buffer address
2340x123003a4:      0x00007fff:    max index
2350x123003a8:      0x00000000:    mbz
2360x123003ac:      0x78090001: 3DSTATE_VERTEX_ELEMENTS
2370x123003b0:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
2380x123003b4:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
2390x123003b8:      0x60020100: CONSTANT_BUFFER: valid
2400x123003bc:      0x000002c2:    offset: 0x000002c0, length: 192 bytes
2410x123003c0:      0x7b002004: 3DPRIMITIVE: quad strip sequential
2420x123003c4:      0x0000002a:    vertex count
2430x123003c8:      0x00000000:    start vertex
2440x123003cc:      0x00000001:    instance count
2450x123003d0:      0x00000000:    start instance
2460x123003d4:      0x00000000:    index bias
2470x123003d8:      0x02000000: MI_FLUSH
2480x123003dc:      0x78000005: 3DSTATE_PIPELINED_POINTERS
2490x123003e0:      0x00007860:    VS state
2500x123003e4:      0x000077e1:    GS state
2510x123003e8:      0x00007821:    Clip state
2520x123003ec:      0x00007880:    SF state
2530x123003f0:      0x000078a0:    WM state
2540x123003f4:      0x00007cc0:    CC state
2550x123003f8:      0x00000000: MI_NOOP
2560x123003fc:      0x00000000: MI_NOOP
2570x12300400:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
2580x12300404:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
2590x12300408:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
2600x1230040c:      0x60020100: CONSTANT_BUFFER: valid
2610x12300410:      0x000002c2:    offset: 0x000002c0, length: 192 bytes
2620x12300414:      0x7b001c04: 3DPRIMITIVE: quad list sequential
2630x12300418:      0x00000028:    vertex count
2640x1230041c:      0x0000002a:    start vertex
2650x12300420:      0x00000001:    instance count
2660x12300424:      0x00000000:    start instance
2670x12300428:      0x00000000:    index bias
2680x1230042c:      0x02000000: MI_FLUSH
2690x12300430:      0x78000005: 3DSTATE_PIPELINED_POINTERS
2700x12300434:      0x00007860:    VS state
2710x12300438:      0x000077c1:    GS state
2720x1230043c:      0x00007821:    Clip state
2730x12300440:      0x00007880:    SF state
2740x12300444:      0x000078a0:    WM state
2750x12300448:      0x00007cc0:    CC state
2760x1230044c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
2770x12300450:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
2780x12300454:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
2790x12300458:      0x60020100: CONSTANT_BUFFER: valid
2800x1230045c:      0x00000382:    offset: 0x00000380, length: 192 bytes
2810x12300460:      0x7b002004: 3DPRIMITIVE: quad strip sequential
2820x12300464:      0x0000002a:    vertex count
2830x12300468:      0x00000052:    start vertex
2840x1230046c:      0x00000001:    instance count
2850x12300470:      0x00000000:    start instance
2860x12300474:      0x00000000:    index bias
2870x12300478:      0x02000000: MI_FLUSH
2880x1230047c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
2890x12300480:      0x00007860:    VS state
2900x12300484:      0x000077a1:    GS state
2910x12300488:      0x00007821:    Clip state
2920x1230048c:      0x00007880:    SF state
2930x12300490:      0x000078a0:    WM state
2940x12300494:      0x00007cc0:    CC state
2950x12300498:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
2960x1230049c:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
2970x123004a0:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
2980x123004a4:      0x60020100: CONSTANT_BUFFER: valid
2990x123004a8:      0x00000382:    offset: 0x00000380, length: 192 bytes
3000x123004ac:      0x7b001c04: 3DPRIMITIVE: quad list sequential
3010x123004b0:      0x00000028:    vertex count
3020x123004b4:      0x0000007c:    start vertex
3030x123004b8:      0x00000001:    instance count
3040x123004bc:      0x00000000:    start instance
3050x123004c0:      0x00000000:    index bias
3060x123004c4:      0x02000000: MI_FLUSH
3070x123004c8:      0x78000005: 3DSTATE_PIPELINED_POINTERS
3080x123004cc:      0x00007860:    VS state
3090x123004d0:      0x00007781:    GS state
3100x123004d4:      0x00007821:    Clip state
3110x123004d8:      0x00007880:    SF state
3120x123004dc:      0x000078a0:    WM state
3130x123004e0:      0x00007cc0:    CC state
3140x123004e4:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
3150x123004e8:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
3160x123004ec:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
3170x123004f0:      0x60020100: CONSTANT_BUFFER: valid
3180x123004f4:      0x00000382:    offset: 0x00000380, length: 192 bytes
3190x123004f8:      0x02000000: MI_FLUSH
3200x123004fc:      0x78000005: 3DSTATE_PIPELINED_POINTERS
3210x12300500:      0x00007760:    VS state
3220x12300504:      0x00007781:    GS state
3230x12300508:      0x00007821:    Clip state
3240x1230050c:      0x00007880:    SF state
3250x12300510:      0x000078a0:    WM state
3260x12300514:      0x00007cc0:    CC state
3270x12300518:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
3280x1230051c:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
3290x12300520:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
3300x12300524:      0x78080003: 3DSTATE_VERTEX_BUFFERS
3310x12300528:      0x00000018:    buffer 0: sequential, pitch 24b
3320x1230052c:      0x00002a30:    buffer address
3330x12300530:      0x00007fff:    max index
3340x12300534:      0x00000000:    mbz
3350x12300538:      0x78090003: 3DSTATE_VERTEX_ELEMENTS
3360x1230053c:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
3370x12300540:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
3380x12300544:      0x0440000c:    buffer 0: valid, type 0x0040, src offset 0x000c bytes
3390x12300548:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
3400x1230054c:      0x60020100: CONSTANT_BUFFER: valid
3410x12300550:      0x00000442:    offset: 0x00000440, length: 192 bytes
3420x12300554:      0x7b002004: 3DPRIMITIVE: quad strip sequential
3430x12300558:      0x00000052:    vertex count
3440x1230055c:      0x00000000:    start vertex
3450x12300560:      0x00000001:    instance count
3460x12300564:      0x00000000:    start instance
3470x12300568:      0x00000000:    index bias
3480x1230056c:      0x02000000: MI_FLUSH
3490x12300570:      0x78000005: 3DSTATE_PIPELINED_POINTERS
3500x12300574:      0x00007760:    VS state
3510x12300578:      0x00000000:    GS state
3520x1230057c:      0x000076c1:    Clip state
3530x12300580:      0x00007700:    SF state
3540x12300584:      0x00007720:    WM state
3550x12300588:      0x00007cc0:    CC state
3560x1230058c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
3570x12300590:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
3580x12300594:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
3590x12300598:      0x60020100: CONSTANT_BUFFER: valid
3600x1230059c:      0x00000442:    offset: 0x00000440, length: 192 bytes
3610x123005a0:      0x7b001404: 3DPRIMITIVE: tri strip sequential
3620x123005a4:      0x00000016:    vertex count
3630x123005a8:      0x00000052:    start vertex
3640x123005ac:      0x00000001:    instance count
3650x123005b0:      0x00000000:    start instance
3660x123005b4:      0x00000000:    index bias
3670x123005b8:      0x02000000: MI_FLUSH
3680x123005bc:      0x78000005: 3DSTATE_PIPELINED_POINTERS
3690x123005c0:      0x00007620:    VS state
3700x123005c4:      0x000075c1:    GS state
3710x123005c8:      0x000075e1:    Clip state
3720x123005cc:      0x00007640:    SF state
3730x123005d0:      0x00007660:    WM state
3740x123005d4:      0x00007cc0:    CC state
3750x123005d8:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
3760x123005dc:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
3770x123005e0:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
3780x123005e4:      0x78080003: 3DSTATE_VERTEX_BUFFERS
3790x123005e8:      0x0000000c:    buffer 0: sequential, pitch 12b
3800x123005ec:      0x000033f0:    buffer address
3810x123005f0:      0x00007fff:    max index
3820x123005f4:      0x00000000:    mbz
3830x123005f8:      0x78090001: 3DSTATE_VERTEX_ELEMENTS
3840x123005fc:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
3850x12300600:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
3860x12300604:      0x60020100: CONSTANT_BUFFER: valid
3870x12300608:      0x00000502:    offset: 0x00000500, length: 192 bytes
3880x1230060c:      0x7b002004: 3DPRIMITIVE: quad strip sequential
3890x12300610:      0x0000002a:    vertex count
3900x12300614:      0x00000000:    start vertex
3910x12300618:      0x00000001:    instance count
3920x1230061c:      0x00000000:    start instance
3930x12300620:      0x00000000:    index bias
3940x12300624:      0x02000000: MI_FLUSH
3950x12300628:      0x78000005: 3DSTATE_PIPELINED_POINTERS
3960x1230062c:      0x00007620:    VS state
3970x12300630:      0x000075a1:    GS state
3980x12300634:      0x000075e1:    Clip state
3990x12300638:      0x00007640:    SF state
4000x1230063c:      0x00007660:    WM state
4010x12300640:      0x00007cc0:    CC state
4020x12300644:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
4030x12300648:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
4040x1230064c:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
4050x12300650:      0x60020100: CONSTANT_BUFFER: valid
4060x12300654:      0x00000502:    offset: 0x00000500, length: 192 bytes
4070x12300658:      0x7b001c04: 3DPRIMITIVE: quad list sequential
4080x1230065c:      0x00000028:    vertex count
4090x12300660:      0x0000002a:    start vertex
4100x12300664:      0x00000001:    instance count
4110x12300668:      0x00000000:    start instance
4120x1230066c:      0x00000000:    index bias
4130x12300670:      0x02000000: MI_FLUSH
4140x12300674:      0x78000005: 3DSTATE_PIPELINED_POINTERS
4150x12300678:      0x00007620:    VS state
4160x1230067c:      0x00007581:    GS state
4170x12300680:      0x000075e1:    Clip state
4180x12300684:      0x00007640:    SF state
4190x12300688:      0x00007660:    WM state
4200x1230068c:      0x00007cc0:    CC state
4210x12300690:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
4220x12300694:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
4230x12300698:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
4240x1230069c:      0x60020100: CONSTANT_BUFFER: valid
4250x123006a0:      0x000005c2:    offset: 0x000005c0, length: 192 bytes
4260x123006a4:      0x7b002004: 3DPRIMITIVE: quad strip sequential
4270x123006a8:      0x0000002a:    vertex count
4280x123006ac:      0x00000052:    start vertex
4290x123006b0:      0x00000001:    instance count
4300x123006b4:      0x00000000:    start instance
4310x123006b8:      0x00000000:    index bias
4320x123006bc:      0x02000000: MI_FLUSH
4330x123006c0:      0x78000005: 3DSTATE_PIPELINED_POINTERS
4340x123006c4:      0x00007620:    VS state
4350x123006c8:      0x00007561:    GS state
4360x123006cc:      0x000075e1:    Clip state
4370x123006d0:      0x00007640:    SF state
4380x123006d4:      0x00007660:    WM state
4390x123006d8:      0x00007cc0:    CC state
4400x123006dc:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
4410x123006e0:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
4420x123006e4:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
4430x123006e8:      0x60020100: CONSTANT_BUFFER: valid
4440x123006ec:      0x000005c2:    offset: 0x000005c0, length: 192 bytes
4450x123006f0:      0x7b001c04: 3DPRIMITIVE: quad list sequential
4460x123006f4:      0x00000028:    vertex count
4470x123006f8:      0x0000007c:    start vertex
4480x123006fc:      0x00000001:    instance count
4490x12300700:      0x00000000:    start instance
4500x12300704:      0x00000000:    index bias
4510x12300708:      0x02000000: MI_FLUSH
4520x1230070c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
4530x12300710:      0x00007620:    VS state
4540x12300714:      0x00007541:    GS state
4550x12300718:      0x000075e1:    Clip state
4560x1230071c:      0x00007640:    SF state
4570x12300720:      0x00007660:    WM state
4580x12300724:      0x00007cc0:    CC state
4590x12300728:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
4600x1230072c:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
4610x12300730:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
4620x12300734:      0x60020100: CONSTANT_BUFFER: valid
4630x12300738:      0x000005c2:    offset: 0x000005c0, length: 192 bytes
4640x1230073c:      0x02000000: MI_FLUSH
4650x12300740:      0x78000005: 3DSTATE_PIPELINED_POINTERS
4660x12300744:      0x00007520:    VS state
4670x12300748:      0x00007541:    GS state
4680x1230074c:      0x000075e1:    Clip state
4690x12300750:      0x00007640:    SF state
4700x12300754:      0x00007660:    WM state
4710x12300758:      0x00007cc0:    CC state
4720x1230075c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
4730x12300760:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
4740x12300764:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
4750x12300768:      0x78080003: 3DSTATE_VERTEX_BUFFERS
4760x1230076c:      0x00000018:    buffer 0: sequential, pitch 24b
4770x12300770:      0x00003bb8:    buffer address
4780x12300774:      0x00007fff:    max index
4790x12300778:      0x00000000:    mbz
4800x1230077c:      0x78090003: 3DSTATE_VERTEX_ELEMENTS
4810x12300780:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
4820x12300784:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
4830x12300788:      0x0440000c:    buffer 0: valid, type 0x0040, src offset 0x000c bytes
4840x1230078c:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
4850x12300790:      0x60020100: CONSTANT_BUFFER: valid
4860x12300794:      0x00000682:    offset: 0x00000680, length: 192 bytes
4870x12300798:      0x7b002004: 3DPRIMITIVE: quad strip sequential
4880x1230079c:      0x00000052:    vertex count
4890x123007a0:      0x00000000:    start vertex
4900x123007a4:      0x00000001:    instance count
4910x123007a8:      0x00000000:    start instance
4920x123007ac:      0x00000000:    index bias
4930x123007b0:      0x02000000: MI_FLUSH
4940x123007b4:      0x78000005: 3DSTATE_PIPELINED_POINTERS
4950x123007b8:      0x00007520:    VS state
4960x123007bc:      0x00000000:    GS state
4970x123007c0:      0x00007481:    Clip state
4980x123007c4:      0x000074c0:    SF state
4990x123007c8:      0x000074e0:    WM state
5000x123007cc:      0x00007cc0:    CC state
5010x123007d0:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs
5020x123007d4:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
5030x123007d8:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
5040x123007dc:      0x60020100: CONSTANT_BUFFER: valid
5050x123007e0:      0x00000682:    offset: 0x00000680, length: 192 bytes
5060x123007e4:      0x7b001404: 3DPRIMITIVE: tri strip sequential
5070x123007e8:      0x00000016:    vertex count
5080x123007ec:      0x00000052:    start vertex
5090x123007f0:      0x00000001:    instance count
5100x123007f4:      0x00000000:    start instance
5110x123007f8:      0x00000000:    index bias
5120x123007fc:      0x05000000: MI_BATCH_BUFFER_END
513