10x12300000: 0x69040000: 3DSTATE_PIPELINE_SELECT 20x12300004: 0x79090000: 3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP 30x12300008: 0x00000000: dword 1 40x1230000c: 0x61020000: STATE_SIP 50x12300010: 0x00000000: dword 1 60x12300014: 0x680b0000: 3DSTATE_VF_STATISTICS 70x12300018: 0x61010006: STATE_BASE_ADDRESS 80x1230001c: 0x00000001: general state base address 0x00000000 90x12300020: 0x00000001: surface state base address 0x00000000 100x12300024: 0x00000001: indirect state base address 0x00000000 110x12300028: 0x00000001: instruction state base address 0x00000000 120x1230002c: 0x00000001: general state upper bound disabled 130x12300030: 0x00000001: indirect state upper bound disabled 140x12300034: 0x00000001: instruction state upper bound disabled 150x12300038: 0x78010004: 3DSTATE_BINDING_TABLE_POINTERS 160x1230003c: 0x00007e20: VS binding table 170x12300040: 0x00000000: GS binding table 180x12300044: 0x00000000: Clip binding table 190x12300048: 0x00000000: SF binding table 200x1230004c: 0x00007e20: WM binding table 210x12300050: 0x79010003: 3DSTATE_CONSTANT_COLOR 220x12300054: 0x00000000: dword 1 230x12300058: 0x00000000: dword 2 240x1230005c: 0x00000000: dword 3 250x12300060: 0x00000000: dword 4 260x12300064: 0x79050004: 3DSTATE_DEPTH_BUFFER 270x12300068: 0x2c0805ff: 2D, z24s8, pitch = 1536 bytes, tiled, HiZ 0, Separate Stencil 0 280x1230006c: 0x00000000: depth offset 290x12300070: 0x09584ac0: 300x300 300x12300074: 0x00000000: volume depth 310x12300078: 0x00000000: 320x1230007c: 0x02000000: MI_FLUSH 330x12300080: 0x78000005: 3DSTATE_PIPELINED_POINTERS 340x12300084: 0x00007d60: VS state 350x12300088: 0x00000000: GS state 360x1230008c: 0x00007d21: Clip state 370x12300090: 0x00007d80: SF state 380x12300094: 0x00007de0: WM state 390x12300098: 0x00007fc0: CC state 400x1230009c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 410x123000a0: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 420x123000a4: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 430x123000a8: 0x60010000: CS_URB_STATE 440x123000ac: 0x00000024: entry_size: 2 [192 bytes], n_entries: 4 450x123000b0: 0x79000002: 3DSTATE_DRAWING_RECTANGLE 460x123000b4: 0x00000000: top left: 0,0 470x123000b8: 0x012b012b: bottom right: 299,299 480x123000bc: 0x00000000: origin: 0,0 490x123000c0: 0x78080003: 3DSTATE_VERTEX_BUFFERS 500x123000c4: 0x0000000c: buffer 0: sequential, pitch 12b 510x123000c8: 0x00000000: buffer address 520x123000cc: 0x0000ffff: max index 530x123000d0: 0x00000000: mbz 540x123000d4: 0x78090001: 3DSTATE_VERTEX_ELEMENTS 550x123000d8: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 560x123000dc: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 570x123000e0: 0x60020100: CONSTANT_BUFFER: valid 580x123000e4: 0x00000001: offset: 0x00000000, length: 128 bytes 590x123000e8: 0x7b001804: 3DPRIMITIVE: tri fan sequential 600x123000ec: 0x00000004: vertex count 610x123000f0: 0x00000000: start vertex 620x123000f4: 0x00000001: instance count 630x123000f8: 0x00000000: start instance 640x123000fc: 0x00000000: index bias 650x12300100: 0x78010004: 3DSTATE_BINDING_TABLE_POINTERS 660x12300104: 0x00007b40: VS binding table 670x12300108: 0x00000000: GS binding table 680x1230010c: 0x00000000: Clip binding table 690x12300110: 0x00000000: SF binding table 700x12300114: 0x00007b40: WM binding table 710x12300118: 0x02000000: MI_FLUSH 720x1230011c: 0x78000005: 3DSTATE_PIPELINED_POINTERS 730x12300120: 0x00007aa0: VS state 740x12300124: 0x00007a41: GS state 750x12300128: 0x00007a61: Clip state 760x1230012c: 0x00007ac0: SF state 770x12300130: 0x00007b00: WM state 780x12300134: 0x00007cc0: CC state 790x12300138: 0x00000000: MI_NOOP 800x1230013c: 0x00000000: MI_NOOP 810x12300140: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 820x12300144: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 830x12300148: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 840x1230014c: 0x78080003: 3DSTATE_VERTEX_BUFFERS 850x12300150: 0x0000000c: buffer 0: sequential, pitch 12b 860x12300154: 0x00000000: buffer address 870x12300158: 0x00007fff: max index 880x1230015c: 0x00000000: mbz 890x12300160: 0x60020100: CONSTANT_BUFFER: valid 900x12300164: 0x00000082: offset: 0x00000080, length: 192 bytes 910x12300168: 0x7b002004: 3DPRIMITIVE: quad strip sequential 920x1230016c: 0x00000052: vertex count 930x12300170: 0x00000000: start vertex 940x12300174: 0x00000001: instance count 950x12300178: 0x00000000: start instance 960x1230017c: 0x00000000: index bias 970x12300180: 0x02000000: MI_FLUSH 980x12300184: 0x78000005: 3DSTATE_PIPELINED_POINTERS 990x12300188: 0x00007aa0: VS state 1000x1230018c: 0x00007a21: GS state 1010x12300190: 0x00007a61: Clip state 1020x12300194: 0x00007ac0: SF state 1030x12300198: 0x00007b00: WM state 1040x1230019c: 0x00007cc0: CC state 1050x123001a0: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 1060x123001a4: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 1070x123001a8: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 1080x123001ac: 0x60020100: CONSTANT_BUFFER: valid 1090x123001b0: 0x00000082: offset: 0x00000080, length: 192 bytes 1100x123001b4: 0x7b001c04: 3DPRIMITIVE: quad list sequential 1110x123001b8: 0x00000050: vertex count 1120x123001bc: 0x00000052: start vertex 1130x123001c0: 0x00000001: instance count 1140x123001c4: 0x00000000: start instance 1150x123001c8: 0x00000000: index bias 1160x123001cc: 0x02000000: MI_FLUSH 1170x123001d0: 0x78000005: 3DSTATE_PIPELINED_POINTERS 1180x123001d4: 0x00007aa0: VS state 1190x123001d8: 0x00007a01: GS state 1200x123001dc: 0x00007a61: Clip state 1210x123001e0: 0x00007ac0: SF state 1220x123001e4: 0x00007b00: WM state 1230x123001e8: 0x00007cc0: CC state 1240x123001ec: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 1250x123001f0: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 1260x123001f4: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 1270x123001f8: 0x60020100: CONSTANT_BUFFER: valid 1280x123001fc: 0x00000142: offset: 0x00000140, length: 192 bytes 1290x12300200: 0x7b002004: 3DPRIMITIVE: quad strip sequential 1300x12300204: 0x00000052: vertex count 1310x12300208: 0x000000a2: start vertex 1320x1230020c: 0x00000001: instance count 1330x12300210: 0x00000000: start instance 1340x12300214: 0x00000000: index bias 1350x12300218: 0x02000000: MI_FLUSH 1360x1230021c: 0x78000005: 3DSTATE_PIPELINED_POINTERS 1370x12300220: 0x00007aa0: VS state 1380x12300224: 0x000079e1: GS state 1390x12300228: 0x00007a61: Clip state 1400x1230022c: 0x00007ac0: SF state 1410x12300230: 0x00007b00: WM state 1420x12300234: 0x00007cc0: CC state 1430x12300238: 0x00000000: MI_NOOP 1440x1230023c: 0x00000000: MI_NOOP 1450x12300240: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 1460x12300244: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 1470x12300248: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 1480x1230024c: 0x60020100: CONSTANT_BUFFER: valid 1490x12300250: 0x00000142: offset: 0x00000140, length: 192 bytes 1500x12300254: 0x7b001c04: 3DPRIMITIVE: quad list sequential 1510x12300258: 0x00000050: vertex count 1520x1230025c: 0x000000f4: start vertex 1530x12300260: 0x00000001: instance count 1540x12300264: 0x00000000: start instance 1550x12300268: 0x00000000: index bias 1560x1230026c: 0x02000000: MI_FLUSH 1570x12300270: 0x78000005: 3DSTATE_PIPELINED_POINTERS 1580x12300274: 0x00007aa0: VS state 1590x12300278: 0x000079c1: GS state 1600x1230027c: 0x00007a61: Clip state 1610x12300280: 0x00007ac0: SF state 1620x12300284: 0x00007b00: WM state 1630x12300288: 0x00007cc0: CC state 1640x1230028c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 1650x12300290: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 1660x12300294: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 1670x12300298: 0x60020100: CONSTANT_BUFFER: valid 1680x1230029c: 0x00000142: offset: 0x00000140, length: 192 bytes 1690x123002a0: 0x02000000: MI_FLUSH 1700x123002a4: 0x78000005: 3DSTATE_PIPELINED_POINTERS 1710x123002a8: 0x000079a0: VS state 1720x123002ac: 0x000079c1: GS state 1730x123002b0: 0x00007a61: Clip state 1740x123002b4: 0x00007ac0: SF state 1750x123002b8: 0x00007b00: WM state 1760x123002bc: 0x00007cc0: CC state 1770x123002c0: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 1780x123002c4: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 1790x123002c8: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 1800x123002cc: 0x78080003: 3DSTATE_VERTEX_BUFFERS 1810x123002d0: 0x00000018: buffer 0: sequential, pitch 24b 1820x123002d4: 0x00000f48: buffer address 1830x123002d8: 0x00007fff: max index 1840x123002dc: 0x00000000: mbz 1850x123002e0: 0x78090003: 3DSTATE_VERTEX_ELEMENTS 1860x123002e4: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 1870x123002e8: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 1880x123002ec: 0x0440000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes 1890x123002f0: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 1900x123002f4: 0x60020100: CONSTANT_BUFFER: valid 1910x123002f8: 0x00000202: offset: 0x00000200, length: 192 bytes 1920x123002fc: 0x7b002004: 3DPRIMITIVE: quad strip sequential 1930x12300300: 0x000000a2: vertex count 1940x12300304: 0x00000000: start vertex 1950x12300308: 0x00000001: instance count 1960x1230030c: 0x00000000: start instance 1970x12300310: 0x00000000: index bias 1980x12300314: 0x02000000: MI_FLUSH 1990x12300318: 0x78000005: 3DSTATE_PIPELINED_POINTERS 2000x1230031c: 0x000079a0: VS state 2010x12300320: 0x00000000: GS state 2020x12300324: 0x00007901: Clip state 2030x12300328: 0x00007940: SF state 2040x1230032c: 0x00007960: WM state 2050x12300330: 0x00007cc0: CC state 2060x12300334: 0x00000000: MI_NOOP 2070x12300338: 0x00000000: MI_NOOP 2080x1230033c: 0x00000000: MI_NOOP 2090x12300340: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 2100x12300344: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 2110x12300348: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 2120x1230034c: 0x60020100: CONSTANT_BUFFER: valid 2130x12300350: 0x00000202: offset: 0x00000200, length: 192 bytes 2140x12300354: 0x7b001404: 3DPRIMITIVE: tri strip sequential 2150x12300358: 0x0000002a: vertex count 2160x1230035c: 0x000000a2: start vertex 2170x12300360: 0x00000001: instance count 2180x12300364: 0x00000000: start instance 2190x12300368: 0x00000000: index bias 2200x1230036c: 0x02000000: MI_FLUSH 2210x12300370: 0x78000005: 3DSTATE_PIPELINED_POINTERS 2220x12300374: 0x00007860: VS state 2230x12300378: 0x00007801: GS state 2240x1230037c: 0x00007821: Clip state 2250x12300380: 0x00007880: SF state 2260x12300384: 0x000078a0: WM state 2270x12300388: 0x00007cc0: CC state 2280x1230038c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 2290x12300390: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 2300x12300394: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 2310x12300398: 0x78080003: 3DSTATE_VERTEX_BUFFERS 2320x1230039c: 0x0000000c: buffer 0: sequential, pitch 12b 2330x123003a0: 0x00002268: buffer address 2340x123003a4: 0x00007fff: max index 2350x123003a8: 0x00000000: mbz 2360x123003ac: 0x78090001: 3DSTATE_VERTEX_ELEMENTS 2370x123003b0: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 2380x123003b4: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 2390x123003b8: 0x60020100: CONSTANT_BUFFER: valid 2400x123003bc: 0x000002c2: offset: 0x000002c0, length: 192 bytes 2410x123003c0: 0x7b002004: 3DPRIMITIVE: quad strip sequential 2420x123003c4: 0x0000002a: vertex count 2430x123003c8: 0x00000000: start vertex 2440x123003cc: 0x00000001: instance count 2450x123003d0: 0x00000000: start instance 2460x123003d4: 0x00000000: index bias 2470x123003d8: 0x02000000: MI_FLUSH 2480x123003dc: 0x78000005: 3DSTATE_PIPELINED_POINTERS 2490x123003e0: 0x00007860: VS state 2500x123003e4: 0x000077e1: GS state 2510x123003e8: 0x00007821: Clip state 2520x123003ec: 0x00007880: SF state 2530x123003f0: 0x000078a0: WM state 2540x123003f4: 0x00007cc0: CC state 2550x123003f8: 0x00000000: MI_NOOP 2560x123003fc: 0x00000000: MI_NOOP 2570x12300400: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 2580x12300404: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 2590x12300408: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 2600x1230040c: 0x60020100: CONSTANT_BUFFER: valid 2610x12300410: 0x000002c2: offset: 0x000002c0, length: 192 bytes 2620x12300414: 0x7b001c04: 3DPRIMITIVE: quad list sequential 2630x12300418: 0x00000028: vertex count 2640x1230041c: 0x0000002a: start vertex 2650x12300420: 0x00000001: instance count 2660x12300424: 0x00000000: start instance 2670x12300428: 0x00000000: index bias 2680x1230042c: 0x02000000: MI_FLUSH 2690x12300430: 0x78000005: 3DSTATE_PIPELINED_POINTERS 2700x12300434: 0x00007860: VS state 2710x12300438: 0x000077c1: GS state 2720x1230043c: 0x00007821: Clip state 2730x12300440: 0x00007880: SF state 2740x12300444: 0x000078a0: WM state 2750x12300448: 0x00007cc0: CC state 2760x1230044c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 2770x12300450: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 2780x12300454: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 2790x12300458: 0x60020100: CONSTANT_BUFFER: valid 2800x1230045c: 0x00000382: offset: 0x00000380, length: 192 bytes 2810x12300460: 0x7b002004: 3DPRIMITIVE: quad strip sequential 2820x12300464: 0x0000002a: vertex count 2830x12300468: 0x00000052: start vertex 2840x1230046c: 0x00000001: instance count 2850x12300470: 0x00000000: start instance 2860x12300474: 0x00000000: index bias 2870x12300478: 0x02000000: MI_FLUSH 2880x1230047c: 0x78000005: 3DSTATE_PIPELINED_POINTERS 2890x12300480: 0x00007860: VS state 2900x12300484: 0x000077a1: GS state 2910x12300488: 0x00007821: Clip state 2920x1230048c: 0x00007880: SF state 2930x12300490: 0x000078a0: WM state 2940x12300494: 0x00007cc0: CC state 2950x12300498: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 2960x1230049c: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 2970x123004a0: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 2980x123004a4: 0x60020100: CONSTANT_BUFFER: valid 2990x123004a8: 0x00000382: offset: 0x00000380, length: 192 bytes 3000x123004ac: 0x7b001c04: 3DPRIMITIVE: quad list sequential 3010x123004b0: 0x00000028: vertex count 3020x123004b4: 0x0000007c: start vertex 3030x123004b8: 0x00000001: instance count 3040x123004bc: 0x00000000: start instance 3050x123004c0: 0x00000000: index bias 3060x123004c4: 0x02000000: MI_FLUSH 3070x123004c8: 0x78000005: 3DSTATE_PIPELINED_POINTERS 3080x123004cc: 0x00007860: VS state 3090x123004d0: 0x00007781: GS state 3100x123004d4: 0x00007821: Clip state 3110x123004d8: 0x00007880: SF state 3120x123004dc: 0x000078a0: WM state 3130x123004e0: 0x00007cc0: CC state 3140x123004e4: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 3150x123004e8: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 3160x123004ec: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 3170x123004f0: 0x60020100: CONSTANT_BUFFER: valid 3180x123004f4: 0x00000382: offset: 0x00000380, length: 192 bytes 3190x123004f8: 0x02000000: MI_FLUSH 3200x123004fc: 0x78000005: 3DSTATE_PIPELINED_POINTERS 3210x12300500: 0x00007760: VS state 3220x12300504: 0x00007781: GS state 3230x12300508: 0x00007821: Clip state 3240x1230050c: 0x00007880: SF state 3250x12300510: 0x000078a0: WM state 3260x12300514: 0x00007cc0: CC state 3270x12300518: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 3280x1230051c: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 3290x12300520: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 3300x12300524: 0x78080003: 3DSTATE_VERTEX_BUFFERS 3310x12300528: 0x00000018: buffer 0: sequential, pitch 24b 3320x1230052c: 0x00002a30: buffer address 3330x12300530: 0x00007fff: max index 3340x12300534: 0x00000000: mbz 3350x12300538: 0x78090003: 3DSTATE_VERTEX_ELEMENTS 3360x1230053c: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 3370x12300540: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 3380x12300544: 0x0440000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes 3390x12300548: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 3400x1230054c: 0x60020100: CONSTANT_BUFFER: valid 3410x12300550: 0x00000442: offset: 0x00000440, length: 192 bytes 3420x12300554: 0x7b002004: 3DPRIMITIVE: quad strip sequential 3430x12300558: 0x00000052: vertex count 3440x1230055c: 0x00000000: start vertex 3450x12300560: 0x00000001: instance count 3460x12300564: 0x00000000: start instance 3470x12300568: 0x00000000: index bias 3480x1230056c: 0x02000000: MI_FLUSH 3490x12300570: 0x78000005: 3DSTATE_PIPELINED_POINTERS 3500x12300574: 0x00007760: VS state 3510x12300578: 0x00000000: GS state 3520x1230057c: 0x000076c1: Clip state 3530x12300580: 0x00007700: SF state 3540x12300584: 0x00007720: WM state 3550x12300588: 0x00007cc0: CC state 3560x1230058c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 3570x12300590: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 3580x12300594: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 3590x12300598: 0x60020100: CONSTANT_BUFFER: valid 3600x1230059c: 0x00000442: offset: 0x00000440, length: 192 bytes 3610x123005a0: 0x7b001404: 3DPRIMITIVE: tri strip sequential 3620x123005a4: 0x00000016: vertex count 3630x123005a8: 0x00000052: start vertex 3640x123005ac: 0x00000001: instance count 3650x123005b0: 0x00000000: start instance 3660x123005b4: 0x00000000: index bias 3670x123005b8: 0x02000000: MI_FLUSH 3680x123005bc: 0x78000005: 3DSTATE_PIPELINED_POINTERS 3690x123005c0: 0x00007620: VS state 3700x123005c4: 0x000075c1: GS state 3710x123005c8: 0x000075e1: Clip state 3720x123005cc: 0x00007640: SF state 3730x123005d0: 0x00007660: WM state 3740x123005d4: 0x00007cc0: CC state 3750x123005d8: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 3760x123005dc: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 3770x123005e0: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 3780x123005e4: 0x78080003: 3DSTATE_VERTEX_BUFFERS 3790x123005e8: 0x0000000c: buffer 0: sequential, pitch 12b 3800x123005ec: 0x000033f0: buffer address 3810x123005f0: 0x00007fff: max index 3820x123005f4: 0x00000000: mbz 3830x123005f8: 0x78090001: 3DSTATE_VERTEX_ELEMENTS 3840x123005fc: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 3850x12300600: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 3860x12300604: 0x60020100: CONSTANT_BUFFER: valid 3870x12300608: 0x00000502: offset: 0x00000500, length: 192 bytes 3880x1230060c: 0x7b002004: 3DPRIMITIVE: quad strip sequential 3890x12300610: 0x0000002a: vertex count 3900x12300614: 0x00000000: start vertex 3910x12300618: 0x00000001: instance count 3920x1230061c: 0x00000000: start instance 3930x12300620: 0x00000000: index bias 3940x12300624: 0x02000000: MI_FLUSH 3950x12300628: 0x78000005: 3DSTATE_PIPELINED_POINTERS 3960x1230062c: 0x00007620: VS state 3970x12300630: 0x000075a1: GS state 3980x12300634: 0x000075e1: Clip state 3990x12300638: 0x00007640: SF state 4000x1230063c: 0x00007660: WM state 4010x12300640: 0x00007cc0: CC state 4020x12300644: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 4030x12300648: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 4040x1230064c: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 4050x12300650: 0x60020100: CONSTANT_BUFFER: valid 4060x12300654: 0x00000502: offset: 0x00000500, length: 192 bytes 4070x12300658: 0x7b001c04: 3DPRIMITIVE: quad list sequential 4080x1230065c: 0x00000028: vertex count 4090x12300660: 0x0000002a: start vertex 4100x12300664: 0x00000001: instance count 4110x12300668: 0x00000000: start instance 4120x1230066c: 0x00000000: index bias 4130x12300670: 0x02000000: MI_FLUSH 4140x12300674: 0x78000005: 3DSTATE_PIPELINED_POINTERS 4150x12300678: 0x00007620: VS state 4160x1230067c: 0x00007581: GS state 4170x12300680: 0x000075e1: Clip state 4180x12300684: 0x00007640: SF state 4190x12300688: 0x00007660: WM state 4200x1230068c: 0x00007cc0: CC state 4210x12300690: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 4220x12300694: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 4230x12300698: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 4240x1230069c: 0x60020100: CONSTANT_BUFFER: valid 4250x123006a0: 0x000005c2: offset: 0x000005c0, length: 192 bytes 4260x123006a4: 0x7b002004: 3DPRIMITIVE: quad strip sequential 4270x123006a8: 0x0000002a: vertex count 4280x123006ac: 0x00000052: start vertex 4290x123006b0: 0x00000001: instance count 4300x123006b4: 0x00000000: start instance 4310x123006b8: 0x00000000: index bias 4320x123006bc: 0x02000000: MI_FLUSH 4330x123006c0: 0x78000005: 3DSTATE_PIPELINED_POINTERS 4340x123006c4: 0x00007620: VS state 4350x123006c8: 0x00007561: GS state 4360x123006cc: 0x000075e1: Clip state 4370x123006d0: 0x00007640: SF state 4380x123006d4: 0x00007660: WM state 4390x123006d8: 0x00007cc0: CC state 4400x123006dc: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 4410x123006e0: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 4420x123006e4: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 4430x123006e8: 0x60020100: CONSTANT_BUFFER: valid 4440x123006ec: 0x000005c2: offset: 0x000005c0, length: 192 bytes 4450x123006f0: 0x7b001c04: 3DPRIMITIVE: quad list sequential 4460x123006f4: 0x00000028: vertex count 4470x123006f8: 0x0000007c: start vertex 4480x123006fc: 0x00000001: instance count 4490x12300700: 0x00000000: start instance 4500x12300704: 0x00000000: index bias 4510x12300708: 0x02000000: MI_FLUSH 4520x1230070c: 0x78000005: 3DSTATE_PIPELINED_POINTERS 4530x12300710: 0x00007620: VS state 4540x12300714: 0x00007541: GS state 4550x12300718: 0x000075e1: Clip state 4560x1230071c: 0x00007640: SF state 4570x12300720: 0x00007660: WM state 4580x12300724: 0x00007cc0: CC state 4590x12300728: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 4600x1230072c: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 4610x12300730: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 4620x12300734: 0x60020100: CONSTANT_BUFFER: valid 4630x12300738: 0x000005c2: offset: 0x000005c0, length: 192 bytes 4640x1230073c: 0x02000000: MI_FLUSH 4650x12300740: 0x78000005: 3DSTATE_PIPELINED_POINTERS 4660x12300744: 0x00007520: VS state 4670x12300748: 0x00007541: GS state 4680x1230074c: 0x000075e1: Clip state 4690x12300750: 0x00007640: SF state 4700x12300754: 0x00007660: WM state 4710x12300758: 0x00007cc0: CC state 4720x1230075c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 4730x12300760: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 4740x12300764: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 4750x12300768: 0x78080003: 3DSTATE_VERTEX_BUFFERS 4760x1230076c: 0x00000018: buffer 0: sequential, pitch 24b 4770x12300770: 0x00003bb8: buffer address 4780x12300774: 0x00007fff: max index 4790x12300778: 0x00000000: mbz 4800x1230077c: 0x78090003: 3DSTATE_VERTEX_ELEMENTS 4810x12300780: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 4820x12300784: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 4830x12300788: 0x0440000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes 4840x1230078c: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 4850x12300790: 0x60020100: CONSTANT_BUFFER: valid 4860x12300794: 0x00000682: offset: 0x00000680, length: 192 bytes 4870x12300798: 0x7b002004: 3DPRIMITIVE: quad strip sequential 4880x1230079c: 0x00000052: vertex count 4890x123007a0: 0x00000000: start vertex 4900x123007a4: 0x00000001: instance count 4910x123007a8: 0x00000000: start instance 4920x123007ac: 0x00000000: index bias 4930x123007b0: 0x02000000: MI_FLUSH 4940x123007b4: 0x78000005: 3DSTATE_PIPELINED_POINTERS 4950x123007b8: 0x00007520: VS state 4960x123007bc: 0x00000000: GS state 4970x123007c0: 0x00007481: Clip state 4980x123007c4: 0x000074c0: SF state 4990x123007c8: 0x000074e0: WM state 5000x123007cc: 0x00007cc0: CC state 5010x123007d0: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 5020x123007d4: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272 5030x123007d8: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024 5040x123007dc: 0x60020100: CONSTANT_BUFFER: valid 5050x123007e0: 0x00000682: offset: 0x00000680, length: 192 bytes 5060x123007e4: 0x7b001404: 3DPRIMITIVE: tri strip sequential 5070x123007e8: 0x00000016: vertex count 5080x123007ec: 0x00000052: start vertex 5090x123007f0: 0x00000001: instance count 5100x123007f4: 0x00000000: start instance 5110x123007f8: 0x00000000: index bias 5120x123007fc: 0x05000000: MI_BATCH_BUFFER_END 513