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1======================================
2Kaleidoscope: Adding Debug Information
3======================================
4
5.. contents::
6   :local:
7
8Chapter 9 Introduction
9======================
10
11Welcome to Chapter 9 of the "`Implementing a language with
12LLVM <index.html>`_" tutorial. In chapters 1 through 8, we've built a
13decent little programming language with functions and variables.
14What happens if something goes wrong though, how do you debug your
15program?
16
17Source level debugging uses formatted data that helps a debugger
18translate from binary and the state of the machine back to the
19source that the programmer wrote. In LLVM we generally use a format
20called `DWARF <http://dwarfstd.org>`_. DWARF is a compact encoding
21that represents types, source locations, and variable locations.
22
23The short summary of this chapter is that we'll go through the
24various things you have to add to a programming language to
25support debug info, and how you translate that into DWARF.
26
27Caveat: For now we can't debug via the JIT, so we'll need to compile
28our program down to something small and standalone. As part of this
29we'll make a few modifications to the running of the language and
30how programs are compiled. This means that we'll have a source file
31with a simple program written in Kaleidoscope rather than the
32interactive JIT. It does involve a limitation that we can only
33have one "top level" command at a time to reduce the number of
34changes necessary.
35
36Here's the sample program we'll be compiling:
37
38.. code-block:: python
39
40   def fib(x)
41     if x < 3 then
42       1
43     else
44       fib(x-1)+fib(x-2);
45
46   fib(10)
47
48
49Why is this a hard problem?
50===========================
51
52Debug information is a hard problem for a few different reasons - mostly
53centered around optimized code. First, optimization makes keeping source
54locations more difficult. In LLVM IR we keep the original source location
55for each IR level instruction on the instruction. Optimization passes
56should keep the source locations for newly created instructions, but merged
57instructions only get to keep a single location - this can cause jumping
58around when stepping through optimized programs. Secondly, optimization
59can move variables in ways that are either optimized out, shared in memory
60with other variables, or difficult to track. For the purposes of this
61tutorial we're going to avoid optimization (as you'll see with one of the
62next sets of patches).
63
64Ahead-of-Time Compilation Mode
65==============================
66
67To highlight only the aspects of adding debug information to a source
68language without needing to worry about the complexities of JIT debugging
69we're going to make a few changes to Kaleidoscope to support compiling
70the IR emitted by the front end into a simple standalone program that
71you can execute, debug, and see results.
72
73First we make our anonymous function that contains our top level
74statement be our "main":
75
76.. code-block:: udiff
77
78  -    auto Proto = llvm::make_unique<PrototypeAST>("", std::vector<std::string>());
79  +    auto Proto = llvm::make_unique<PrototypeAST>("main", std::vector<std::string>());
80
81just with the simple change of giving it a name.
82
83Then we're going to remove the command line code wherever it exists:
84
85.. code-block:: udiff
86
87  @@ -1129,7 +1129,6 @@ static void HandleTopLevelExpression() {
88   /// top ::= definition | external | expression | ';'
89   static void MainLoop() {
90     while (1) {
91  -    fprintf(stderr, "ready> ");
92       switch (CurTok) {
93       case tok_eof:
94         return;
95  @@ -1184,7 +1183,6 @@ int main() {
96     BinopPrecedence['*'] = 40; // highest.
97
98     // Prime the first token.
99  -  fprintf(stderr, "ready> ");
100     getNextToken();
101
102Lastly we're going to disable all of the optimization passes and the JIT so
103that the only thing that happens after we're done parsing and generating
104code is that the llvm IR goes to standard error:
105
106.. code-block:: udiff
107
108  @@ -1108,17 +1108,8 @@ static void HandleExtern() {
109   static void HandleTopLevelExpression() {
110     // Evaluate a top-level expression into an anonymous function.
111     if (auto FnAST = ParseTopLevelExpr()) {
112  -    if (auto *FnIR = FnAST->codegen()) {
113  -      // We're just doing this to make sure it executes.
114  -      TheExecutionEngine->finalizeObject();
115  -      // JIT the function, returning a function pointer.
116  -      void *FPtr = TheExecutionEngine->getPointerToFunction(FnIR);
117  -
118  -      // Cast it to the right type (takes no arguments, returns a double) so we
119  -      // can call it as a native function.
120  -      double (*FP)() = (double (*)())(intptr_t)FPtr;
121  -      // Ignore the return value for this.
122  -      (void)FP;
123  +    if (!F->codegen()) {
124  +      fprintf(stderr, "Error generating code for top level expr");
125       }
126     } else {
127       // Skip token for error recovery.
128  @@ -1439,11 +1459,11 @@ int main() {
129     // target lays out data structures.
130     TheModule->setDataLayout(TheExecutionEngine->getDataLayout());
131     OurFPM.add(new DataLayoutPass());
132  +#if 0
133     OurFPM.add(createBasicAliasAnalysisPass());
134     // Promote allocas to registers.
135     OurFPM.add(createPromoteMemoryToRegisterPass());
136  @@ -1218,7 +1210,7 @@ int main() {
137     OurFPM.add(createGVNPass());
138     // Simplify the control flow graph (deleting unreachable blocks, etc).
139     OurFPM.add(createCFGSimplificationPass());
140  -
141  +  #endif
142     OurFPM.doInitialization();
143
144     // Set the global so the code gen can use this.
145
146This relatively small set of changes get us to the point that we can compile
147our piece of Kaleidoscope language down to an executable program via this
148command line:
149
150.. code-block:: bash
151
152  Kaleidoscope-Ch9 < fib.ks | & clang -x ir -
153
154which gives an a.out/a.exe in the current working directory.
155
156Compile Unit
157============
158
159The top level container for a section of code in DWARF is a compile unit.
160This contains the type and function data for an individual translation unit
161(read: one file of source code). So the first thing we need to do is
162construct one for our fib.ks file.
163
164DWARF Emission Setup
165====================
166
167Similar to the ``IRBuilder`` class we have a
168`DIBuilder <http://llvm.org/doxygen/classllvm_1_1DIBuilder.html>`_ class
169that helps in constructing debug metadata for an llvm IR file. It
170corresponds 1:1 similarly to ``IRBuilder`` and llvm IR, but with nicer names.
171Using it does require that you be more familiar with DWARF terminology than
172you needed to be with ``IRBuilder`` and ``Instruction`` names, but if you
173read through the general documentation on the
174`Metadata Format <http://llvm.org/docs/SourceLevelDebugging.html>`_ it
175should be a little more clear. We'll be using this class to construct all
176of our IR level descriptions. Construction for it takes a module so we
177need to construct it shortly after we construct our module. We've left it
178as a global static variable to make it a bit easier to use.
179
180Next we're going to create a small container to cache some of our frequent
181data. The first will be our compile unit, but we'll also write a bit of
182code for our one type since we won't have to worry about multiple typed
183expressions:
184
185.. code-block:: c++
186
187  static DIBuilder *DBuilder;
188
189  struct DebugInfo {
190    DICompileUnit *TheCU;
191    DIType *DblTy;
192
193    DIType *getDoubleTy();
194  } KSDbgInfo;
195
196  DIType *DebugInfo::getDoubleTy() {
197    if (DblTy.isValid())
198      return DblTy;
199
200    DblTy = DBuilder->createBasicType("double", 64, 64, dwarf::DW_ATE_float);
201    return DblTy;
202  }
203
204And then later on in ``main`` when we're constructing our module:
205
206.. code-block:: c++
207
208  DBuilder = new DIBuilder(*TheModule);
209
210  KSDbgInfo.TheCU = DBuilder->createCompileUnit(
211      dwarf::DW_LANG_C, "fib.ks", ".", "Kaleidoscope Compiler", 0, "", 0);
212
213There are a couple of things to note here. First, while we're producing a
214compile unit for a language called Kaleidoscope we used the language
215constant for C. This is because a debugger wouldn't necessarily understand
216the calling conventions or default ABI for a language it doesn't recognize
217and we follow the C ABI in our llvm code generation so it's the closest
218thing to accurate. This ensures we can actually call functions from the
219debugger and have them execute. Secondly, you'll see the "fib.ks" in the
220call to ``createCompileUnit``. This is a default hard coded value since
221we're using shell redirection to put our source into the Kaleidoscope
222compiler. In a usual front end you'd have an input file name and it would
223go there.
224
225One last thing as part of emitting debug information via DIBuilder is that
226we need to "finalize" the debug information. The reasons are part of the
227underlying API for DIBuilder, but make sure you do this near the end of
228main:
229
230.. code-block:: c++
231
232  DBuilder->finalize();
233
234before you dump out the module.
235
236Functions
237=========
238
239Now that we have our ``Compile Unit`` and our source locations, we can add
240function definitions to the debug info. So in ``PrototypeAST::codegen()`` we
241add a few lines of code to describe a context for our subprogram, in this
242case the "File", and the actual definition of the function itself.
243
244So the context:
245
246.. code-block:: c++
247
248  DIFile *Unit = DBuilder->createFile(KSDbgInfo.TheCU.getFilename(),
249                                      KSDbgInfo.TheCU.getDirectory());
250
251giving us an DIFile and asking the ``Compile Unit`` we created above for the
252directory and filename where we are currently. Then, for now, we use some
253source locations of 0 (since our AST doesn't currently have source location
254information) and construct our function definition:
255
256.. code-block:: c++
257
258  DIScope *FContext = Unit;
259  unsigned LineNo = 0;
260  unsigned ScopeLine = 0;
261  DISubprogram *SP = DBuilder->createFunction(
262      FContext, Name, StringRef(), Unit, LineNo,
263      CreateFunctionType(Args.size(), Unit), false /* internal linkage */,
264      true /* definition */, ScopeLine, DINode::FlagPrototyped, false);
265  F->setSubprogram(SP);
266
267and we now have an DISubprogram that contains a reference to all of our
268metadata for the function.
269
270Source Locations
271================
272
273The most important thing for debug information is accurate source location -
274this makes it possible to map your source code back. We have a problem though,
275Kaleidoscope really doesn't have any source location information in the lexer
276or parser so we'll need to add it.
277
278.. code-block:: c++
279
280   struct SourceLocation {
281     int Line;
282     int Col;
283   };
284   static SourceLocation CurLoc;
285   static SourceLocation LexLoc = {1, 0};
286
287   static int advance() {
288     int LastChar = getchar();
289
290     if (LastChar == '\n' || LastChar == '\r') {
291       LexLoc.Line++;
292       LexLoc.Col = 0;
293     } else
294       LexLoc.Col++;
295     return LastChar;
296   }
297
298In this set of code we've added some functionality on how to keep track of the
299line and column of the "source file". As we lex every token we set our current
300current "lexical location" to the assorted line and column for the beginning
301of the token. We do this by overriding all of the previous calls to
302``getchar()`` with our new ``advance()`` that keeps track of the information
303and then we have added to all of our AST classes a source location:
304
305.. code-block:: c++
306
307   class ExprAST {
308     SourceLocation Loc;
309
310     public:
311       ExprAST(SourceLocation Loc = CurLoc) : Loc(Loc) {}
312       virtual ~ExprAST() {}
313       virtual Value* codegen() = 0;
314       int getLine() const { return Loc.Line; }
315       int getCol() const { return Loc.Col; }
316       virtual raw_ostream &dump(raw_ostream &out, int ind) {
317         return out << ':' << getLine() << ':' << getCol() << '\n';
318       }
319
320that we pass down through when we create a new expression:
321
322.. code-block:: c++
323
324   LHS = llvm::make_unique<BinaryExprAST>(BinLoc, BinOp, std::move(LHS),
325                                          std::move(RHS));
326
327giving us locations for each of our expressions and variables.
328
329From this we can make sure to tell ``DIBuilder`` when we're at a new source
330location so it can use that when we generate the rest of our code and make
331sure that each instruction has source location information. We do this
332by constructing another small function:
333
334.. code-block:: c++
335
336  void DebugInfo::emitLocation(ExprAST *AST) {
337    DIScope *Scope;
338    if (LexicalBlocks.empty())
339      Scope = TheCU;
340    else
341      Scope = LexicalBlocks.back();
342    Builder.SetCurrentDebugLocation(
343        DebugLoc::get(AST->getLine(), AST->getCol(), Scope));
344  }
345
346that both tells the main ``IRBuilder`` where we are, but also what scope
347we're in. Since we've just created a function above we can either be in
348the main file scope (like when we created our function), or now we can be
349in the function scope we just created. To represent this we create a stack
350of scopes:
351
352.. code-block:: c++
353
354   std::vector<DIScope *> LexicalBlocks;
355   std::map<const PrototypeAST *, DIScope *> FnScopeMap;
356
357and keep a map of each function to the scope that it represents (an
358DISubprogram is also an DIScope).
359
360Then we make sure to:
361
362.. code-block:: c++
363
364   KSDbgInfo.emitLocation(this);
365
366emit the location every time we start to generate code for a new AST, and
367also:
368
369.. code-block:: c++
370
371  KSDbgInfo.FnScopeMap[this] = SP;
372
373store the scope (function) when we create it and use it:
374
375  KSDbgInfo.LexicalBlocks.push_back(&KSDbgInfo.FnScopeMap[Proto]);
376
377when we start generating the code for each function.
378
379also, don't forget to pop the scope back off of your scope stack at the
380end of the code generation for the function:
381
382.. code-block:: c++
383
384  // Pop off the lexical block for the function since we added it
385  // unconditionally.
386  KSDbgInfo.LexicalBlocks.pop_back();
387
388Variables
389=========
390
391Now that we have functions, we need to be able to print out the variables
392we have in scope. Let's get our function arguments set up so we can get
393decent backtraces and see how our functions are being called. It isn't
394a lot of code, and we generally handle it when we're creating the
395argument allocas in ``PrototypeAST::CreateArgumentAllocas``.
396
397.. code-block:: c++
398
399  DIScope *Scope = KSDbgInfo.LexicalBlocks.back();
400  DIFile *Unit = DBuilder->createFile(KSDbgInfo.TheCU.getFilename(),
401                                      KSDbgInfo.TheCU.getDirectory());
402  DILocalVariable D = DBuilder->createParameterVariable(
403      Scope, Args[Idx], Idx + 1, Unit, Line, KSDbgInfo.getDoubleTy(), true);
404
405  DBuilder->insertDeclare(Alloca, D, DBuilder->createExpression(),
406                          DebugLoc::get(Line, 0, Scope),
407                          Builder.GetInsertBlock());
408
409Here we're doing a few things. First, we're grabbing our current scope
410for the variable so we can say what range of code our variable is valid
411through. Second, we're creating the variable, giving it the scope,
412the name, source location, type, and since it's an argument, the argument
413index. Third, we create an ``lvm.dbg.declare`` call to indicate at the IR
414level that we've got a variable in an alloca (and it gives a starting
415location for the variable), and setting a source location for the
416beginning of the scope on the declare.
417
418One interesting thing to note at this point is that various debuggers have
419assumptions based on how code and debug information was generated for them
420in the past. In this case we need to do a little bit of a hack to avoid
421generating line information for the function prologue so that the debugger
422knows to skip over those instructions when setting a breakpoint. So in
423``FunctionAST::CodeGen`` we add a couple of lines:
424
425.. code-block:: c++
426
427  // Unset the location for the prologue emission (leading instructions with no
428  // location in a function are considered part of the prologue and the debugger
429  // will run past them when breaking on a function)
430  KSDbgInfo.emitLocation(nullptr);
431
432and then emit a new location when we actually start generating code for the
433body of the function:
434
435.. code-block:: c++
436
437  KSDbgInfo.emitLocation(Body);
438
439With this we have enough debug information to set breakpoints in functions,
440print out argument variables, and call functions. Not too bad for just a
441few simple lines of code!
442
443Full Code Listing
444=================
445
446Here is the complete code listing for our running example, enhanced with
447debug information. To build this example, use:
448
449.. code-block:: bash
450
451    # Compile
452    clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core mcjit native` -O3 -o toy
453    # Run
454    ./toy
455
456Here is the code:
457
458.. literalinclude:: ../../examples/Kaleidoscope/Chapter9/toy.cpp
459   :language: c++
460
461`Next: Conclusion and other useful LLVM tidbits <LangImpl10.html>`_
462
463