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1Mesa 17.2.8 Release Notes / December 22, 2017
2=============================================
3
4Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7
5release.
6
7Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
114.5. OpenGL 4.5 is **only** available if requested at context creation
12because compatibility contexts are not supported.
13
14SHA256 checksums
15----------------
16
17::
18
19   c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84  mesa-17.2.8.tar.gz
20   6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f  mesa-17.2.8.tar.xz
21
22New features
23------------
24
25None
26
27Bug fixes
28---------
29
30-  `Bug 102710 <https://bugs.freedesktop.org/show_bug.cgi?id=102710>`__
31   - vkCmdBlitImage with arrayLayers > 1 fails
32-  `Bug 103007 <https://bugs.freedesktop.org/show_bug.cgi?id=103007>`__
33   - [OpenGL CTS] [HSW]
34   KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails
35-  `Bug 103544 <https://bugs.freedesktop.org/show_bug.cgi?id=103544>`__
36   - Graphical glitches r600 in game this war of mine linux native
37-  `Bug 103579 <https://bugs.freedesktop.org/show_bug.cgi?id=103579>`__
38   - Vertex shader causes compiler to crash in SPIRV-to-NIR
39
40Changes
41-------
42
43Andres Gomez (6):
44
45-  cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation
46   override.
47-  cherry-ignore: added 17.3 nominations.
48-  cherry-ignore: radv: port merge tess info from anv
49-  cherry-ignore: main: Clear shader program data whenever ProgramBinary
50   is called
51-  cherry-ignore: r600: set DX10_CLAMP for compute shader too
52-  Update version to 17.2.8
53
54Bas Nieuwenhuizen (2):
55
56-  spirv: Fix loading an entire block at once.
57-  radv: Fix multi-layer blits.
58
59Brian Paul (2):
60
61-  xlib: call \_mesa_warning() instead of fprintf()
62-  gallium/aux: include nr_samples in util_resource_size() computation
63
64Emil Velikov (1):
65
66-  docs: add sha256 checksums for 17.2.7
67
68Iago Toral Quiroga (1):
69
70-  i965/vec4: use a temp register to compute offsets for pull loads
71
72Leo Liu (1):
73
74-  radeon/vce: move destroy command before feedback command
75
76Matt Turner (2):
77
78-  util: Assume little endian in the absence of platform-specific
79   handling
80-  util: Add a SHA1 unit test program
81
82Roland Scheidegger (2):
83
84-  r600: use min_dx10/max_dx10 instead of min/max
85-  r600: use DX10_CLAMP bit in shader setup
86