• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1Mesa 7.10.2 Release Notes / April 6, 2011
2=========================================
3
4Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10
5release.
6
7Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by
8glGetString(GL_VERSION) depends on the particular driver being used.
9Some drivers don't support all the features required in OpenGL 2.1.
10
11See the :doc:`Compiling/Installing page <../install>` for
12prerequisites for DRI hardware acceleration.
13
14MD5 checksums
15-------------
16
17::
18
19   2f9f444265534a2cfd9a99d1a8291089  MesaLib-7.10.2.tar.gz
20   f5de82852f1243f42cc004039e10b771  MesaLib-7.10.2.tar.bz2
21   47836e37bab6fcafe3ac90c9544ba0e9  MesaLib-7.10.2.zip
22   175120325828f313621cc5bc6c504803  MesaGLUT-7.10.2.tar.gz
23   8c71d273f5f8d6c5eda4ffc39e0fe03e  MesaGLUT-7.10.2.tar.bz2
24   03036c8efe7b791a90fa0f2c41b43f43  MesaGLUT-7.10.2.zip
25
26New features
27------------
28
29None.
30
31Bug fixes
32---------
33
34This list is likely incomplete.
35
36-  `Bug 29172 <https://bugs.freedesktop.org/show_bug.cgi?id=29172>`__ -
37   Arrandale - Pill Popper Pops Pills
38-  `Bug 31159 <https://bugs.freedesktop.org/show_bug.cgi?id=31159>`__ -
39   shadow problem in 0ad game
40-  `Bug 32688 <https://bugs.freedesktop.org/show_bug.cgi?id=32688>`__ -
41   [RADEON:KMS:R300G] some games have a wireframe or outline visible
42-  `Bug 32949 <https://bugs.freedesktop.org/show_bug.cgi?id=32949>`__ -
43   [glsl wine] Need for Speed renders incorrectly with GLSL enabled
44-  `Bug 34203 <https://bugs.freedesktop.org/show_bug.cgi?id=34203>`__ -
45   [GLSL] fail to call long chains across shaders
46-  `Bug 34376 <https://bugs.freedesktop.org/show_bug.cgi?id=34376>`__ -
47   [GLSL] allowing assignment to unsized array
48
49   -  The commit message incorrectly lists `bug
50      34367 <https://bugs.freedesktop.org/show_bug.cgi?id=34367>`__.
51
52-  `Bug 34370 <https://bugs.freedesktop.org/show_bug.cgi?id=34370>`__ -
53   [GLSL] "i<5 && i<4" in for loop fails
54-  `Bug 34374 <https://bugs.freedesktop.org/show_bug.cgi?id=34374>`__ -
55   [GLSL] fail to redeclare an array using initializer
56-  `Bug 35073 <https://bugs.freedesktop.org/show_bug.cgi?id=35073>`__ -
57   [GM45] Alpha test is broken when rendering to FBO with no color
58   attachment
59-  `Bug 35483 <https://bugs.freedesktop.org/show_bug.cgi?id=35483>`__ -
60   util_blit_pixels_writemask: crash in line 322 of
61   src/gallium/auxiliary/util/u_blit.c
62
63Changes
64-------
65
66The full set of changes can be viewed by using the following GIT
67command:
68
69::
70
71     git log mesa-7.10.1..mesa-7.10.2
72
73.. note:: Reverted commits and the reverts are not included in this list.
74
75Alex Deucher (2):
76
77-  r600c: add new ontario pci ids
78-  r600g: add some additional ontario pci ids
79
80Benjamin Franzke (1):
81
82-  st/dri: Fix surfaceless gl using contexts with previous bound
83   surfaces
84
85Brian Paul (9):
86
87-  docs: pull 7.9.2 release notes into 7.10 branch
88-  docs: update news.html with 7.10.1 and 7.9.2 releases
89-  docs: fill in 7.10.1 release data
90-  docs: add, fix release notes links
91-  docs: update info about Mesa packaging/contents
92-  docs: update prerequisites, remove old demo info
93-  mesa: Guard against null pointer deref in fbo validation
94-  st/mesa: Apply LOD bias from correct texture unit
95-  glsl: silence warning in printf() with a cast
96
97Chad Versace (1):
98
99-  i965: Fix tex_swizzle when depth mode is GL_RED
100
101Dave Airlie (1):
102
103-  r600: don't close fd on failed load
104
105Eric Anholt (2):
106
107-  i965: Apply a workaround for the Ironlake "vertex flashing".
108-  i965: Fix alpha testing when there is no color buffer in the FBO.
109
110Fabian Bieler (1):
111
112-  st/mesa: Apply LOD from texture object
113
114Henri Verbeet (1):
115
116-  st/mesa: Validate state before doing blits.
117
118Ian Romanick (13):
119
120-  docs: Add 7.10.1 md5sums
121-  glsl: Refactor AST-to-HIR code handling variable initializers
122-  glsl: Refactor AST-to-HIR code handling variable redeclarations
123-  glsl: Process redeclarations before initializers
124-  glsl: Function signatures cannot have NULL return type
125-  glsl: Add several function / call related validations
126-  linker: Add imported functions to the linked IR
127-  glsl: Use insert_before for lists instead of open coding it
128-  glsl: Only allow unsized array assignment in an initializer
129-  glcpp: Refresh autogenerated lexer files
130-  docs: Initial bits of 7.10.2 release notes
131-  mesa: set version string to 7.10.2
132-  mesa: Remove nonexistant files from \_FILES lists
133
134Jerome Glisse (1):
135
136-  r600g: move user fence into base radeon structure
137
138José Fonseca (2):
139
140-  mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).
141-  mesa: More glGet\* fixes.
142
143Kenneth Graunke (4):
144
145-  glcpp: Rework lexer to use a SKIP state rather than REJECT.
146-  glcpp: Remove trailing contexts from #if rules.
147-  i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.
148-  glsl: Accept precision qualifiers on sampler types, but only in ES.
149
150Marek Olšák (15):
151
152-  st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL
153-  st/mesa: fail to alloc a renderbuffer if
154   st_choose_renderbuffer_format fails
155-  r300/compiler: fix the saturate modifier when applied to TEX
156   instructions
157-  r300/compiler: fix translating the src negate bits in pair_translate
158-  r300/compiler: Abs doesn't cancel Negate (in the conversion to native
159   swizzles)
160-  r300/compiler: TEX instructions don't support negation on source
161   arguments
162-  r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500
163-  r300/compiler: saturate Z before the shadow comparison
164-  r300/compiler: fix equal and notequal shadow compare functions
165-  r300/compiler: remove unused variables
166-  st/mesa: fix crash when using both user and vbo buffers with the same
167   stride
168-  r300g: fix alpha-test with no colorbuffer
169-  r300g: tell the GLSL compiler to lower the continue opcode
170-  r300/compiler: propagate SaturateMode down to the result of shadow
171   comparison
172-  r300/compiler: apply the texture swizzle to shadow pass and fail
173   values too
174
175Michel Dänzer (1):
176
177-  Use proper source row stride when getting depth/stencil texels.
178
179Tom Stellard (4):
180
181-  r300/compiler: Use a 4-bit writemask in pair instructions
182-  prog_optimize: Fix reallocating registers for shaders with loops
183-  r300/compiler: Fix vertex shader MAD instructions with constant
184   swizzles
185-  r300/compiler: Don't try to convert RGB to Alpha in full instructions
186