1Mesa 7.10.2 Release Notes / April 6, 2011 2========================================= 3 4Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10 5release. 6 7Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by 8glGetString(GL_VERSION) depends on the particular driver being used. 9Some drivers don't support all the features required in OpenGL 2.1. 10 11See the :doc:`Compiling/Installing page <../install>` for 12prerequisites for DRI hardware acceleration. 13 14MD5 checksums 15------------- 16 17:: 18 19 2f9f444265534a2cfd9a99d1a8291089 MesaLib-7.10.2.tar.gz 20 f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2 21 47836e37bab6fcafe3ac90c9544ba0e9 MesaLib-7.10.2.zip 22 175120325828f313621cc5bc6c504803 MesaGLUT-7.10.2.tar.gz 23 8c71d273f5f8d6c5eda4ffc39e0fe03e MesaGLUT-7.10.2.tar.bz2 24 03036c8efe7b791a90fa0f2c41b43f43 MesaGLUT-7.10.2.zip 25 26New features 27------------ 28 29None. 30 31Bug fixes 32--------- 33 34This list is likely incomplete. 35 36- `Bug 29172 <https://bugs.freedesktop.org/show_bug.cgi?id=29172>`__ - 37 Arrandale - Pill Popper Pops Pills 38- `Bug 31159 <https://bugs.freedesktop.org/show_bug.cgi?id=31159>`__ - 39 shadow problem in 0ad game 40- `Bug 32688 <https://bugs.freedesktop.org/show_bug.cgi?id=32688>`__ - 41 [RADEON:KMS:R300G] some games have a wireframe or outline visible 42- `Bug 32949 <https://bugs.freedesktop.org/show_bug.cgi?id=32949>`__ - 43 [glsl wine] Need for Speed renders incorrectly with GLSL enabled 44- `Bug 34203 <https://bugs.freedesktop.org/show_bug.cgi?id=34203>`__ - 45 [GLSL] fail to call long chains across shaders 46- `Bug 34376 <https://bugs.freedesktop.org/show_bug.cgi?id=34376>`__ - 47 [GLSL] allowing assignment to unsized array 48 49 - The commit message incorrectly lists `bug 50 34367 <https://bugs.freedesktop.org/show_bug.cgi?id=34367>`__. 51 52- `Bug 34370 <https://bugs.freedesktop.org/show_bug.cgi?id=34370>`__ - 53 [GLSL] "i<5 && i<4" in for loop fails 54- `Bug 34374 <https://bugs.freedesktop.org/show_bug.cgi?id=34374>`__ - 55 [GLSL] fail to redeclare an array using initializer 56- `Bug 35073 <https://bugs.freedesktop.org/show_bug.cgi?id=35073>`__ - 57 [GM45] Alpha test is broken when rendering to FBO with no color 58 attachment 59- `Bug 35483 <https://bugs.freedesktop.org/show_bug.cgi?id=35483>`__ - 60 util_blit_pixels_writemask: crash in line 322 of 61 src/gallium/auxiliary/util/u_blit.c 62 63Changes 64------- 65 66The full set of changes can be viewed by using the following GIT 67command: 68 69:: 70 71 git log mesa-7.10.1..mesa-7.10.2 72 73.. note:: Reverted commits and the reverts are not included in this list. 74 75Alex Deucher (2): 76 77- r600c: add new ontario pci ids 78- r600g: add some additional ontario pci ids 79 80Benjamin Franzke (1): 81 82- st/dri: Fix surfaceless gl using contexts with previous bound 83 surfaces 84 85Brian Paul (9): 86 87- docs: pull 7.9.2 release notes into 7.10 branch 88- docs: update news.html with 7.10.1 and 7.9.2 releases 89- docs: fill in 7.10.1 release data 90- docs: add, fix release notes links 91- docs: update info about Mesa packaging/contents 92- docs: update prerequisites, remove old demo info 93- mesa: Guard against null pointer deref in fbo validation 94- st/mesa: Apply LOD bias from correct texture unit 95- glsl: silence warning in printf() with a cast 96 97Chad Versace (1): 98 99- i965: Fix tex_swizzle when depth mode is GL_RED 100 101Dave Airlie (1): 102 103- r600: don't close fd on failed load 104 105Eric Anholt (2): 106 107- i965: Apply a workaround for the Ironlake "vertex flashing". 108- i965: Fix alpha testing when there is no color buffer in the FBO. 109 110Fabian Bieler (1): 111 112- st/mesa: Apply LOD from texture object 113 114Henri Verbeet (1): 115 116- st/mesa: Validate state before doing blits. 117 118Ian Romanick (13): 119 120- docs: Add 7.10.1 md5sums 121- glsl: Refactor AST-to-HIR code handling variable initializers 122- glsl: Refactor AST-to-HIR code handling variable redeclarations 123- glsl: Process redeclarations before initializers 124- glsl: Function signatures cannot have NULL return type 125- glsl: Add several function / call related validations 126- linker: Add imported functions to the linked IR 127- glsl: Use insert_before for lists instead of open coding it 128- glsl: Only allow unsized array assignment in an initializer 129- glcpp: Refresh autogenerated lexer files 130- docs: Initial bits of 7.10.2 release notes 131- mesa: set version string to 7.10.2 132- mesa: Remove nonexistant files from \_FILES lists 133 134Jerome Glisse (1): 135 136- r600g: move user fence into base radeon structure 137 138José Fonseca (2): 139 140- mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*). 141- mesa: More glGet\* fixes. 142 143Kenneth Graunke (4): 144 145- glcpp: Rework lexer to use a SKIP state rather than REJECT. 146- glcpp: Remove trailing contexts from #if rules. 147- i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware. 148- glsl: Accept precision qualifiers on sampler types, but only in ES. 149 150Marek Olšák (15): 151 152- st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL 153- st/mesa: fail to alloc a renderbuffer if 154 st_choose_renderbuffer_format fails 155- r300/compiler: fix the saturate modifier when applied to TEX 156 instructions 157- r300/compiler: fix translating the src negate bits in pair_translate 158- r300/compiler: Abs doesn't cancel Negate (in the conversion to native 159 swizzles) 160- r300/compiler: TEX instructions don't support negation on source 161 arguments 162- r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500 163- r300/compiler: saturate Z before the shadow comparison 164- r300/compiler: fix equal and notequal shadow compare functions 165- r300/compiler: remove unused variables 166- st/mesa: fix crash when using both user and vbo buffers with the same 167 stride 168- r300g: fix alpha-test with no colorbuffer 169- r300g: tell the GLSL compiler to lower the continue opcode 170- r300/compiler: propagate SaturateMode down to the result of shadow 171 comparison 172- r300/compiler: apply the texture swizzle to shadow pass and fail 173 values too 174 175Michel Dänzer (1): 176 177- Use proper source row stride when getting depth/stencil texels. 178 179Tom Stellard (4): 180 181- r300/compiler: Use a 4-bit writemask in pair instructions 182- prog_optimize: Fix reallocating registers for shaders with loops 183- r300/compiler: Fix vertex shader MAD instructions with constant 184 swizzles 185- r300/compiler: Don't try to convert RGB to Alpha in full instructions 186