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1 /*
2  * Copyright © 2012 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "ir.h"
25 #include "linker.h"
26 #include "ir_uniform.h"
27 #include "string_to_uint_map.h"
28 #include "main/mtypes.h"
29 
30 /* These functions are put in a "private" namespace instead of being marked
31  * static so that the unit tests can access them.  See
32  * http://code.google.com/p/googletest/wiki/AdvancedGuide#Testing_Private_Code
33  */
34 namespace linker {
35 
36 static gl_uniform_storage *
get_storage(struct gl_shader_program * prog,const char * name)37 get_storage(struct gl_shader_program *prog, const char *name)
38 {
39    unsigned id;
40    if (prog->UniformHash->get(id, name))
41       return &prog->data->UniformStorage[id];
42 
43    assert(!"No uniform storage found!");
44    return NULL;
45 }
46 
47 void
copy_constant_to_storage(union gl_constant_value * storage,const ir_constant * val,const enum glsl_base_type base_type,const unsigned int elements,unsigned int boolean_true)48 copy_constant_to_storage(union gl_constant_value *storage,
49                          const ir_constant *val,
50                          const enum glsl_base_type base_type,
51                          const unsigned int elements,
52                          unsigned int boolean_true)
53 {
54    for (unsigned int i = 0; i < elements; i++) {
55       switch (base_type) {
56       case GLSL_TYPE_UINT:
57          storage[i].u = val->value.u[i];
58          break;
59       case GLSL_TYPE_INT:
60       case GLSL_TYPE_SAMPLER:
61          storage[i].i = val->value.i[i];
62          break;
63       case GLSL_TYPE_FLOAT:
64          storage[i].f = val->value.f[i];
65          break;
66       case GLSL_TYPE_DOUBLE:
67       case GLSL_TYPE_UINT64:
68       case GLSL_TYPE_INT64:
69          /* XXX need to check on big-endian */
70          memcpy(&storage[i * 2].u, &val->value.d[i], sizeof(double));
71          break;
72       case GLSL_TYPE_BOOL:
73          storage[i].b = val->value.b[i] ? boolean_true : 0;
74          break;
75       case GLSL_TYPE_ARRAY:
76       case GLSL_TYPE_STRUCT:
77       case GLSL_TYPE_IMAGE:
78       case GLSL_TYPE_ATOMIC_UINT:
79       case GLSL_TYPE_INTERFACE:
80       case GLSL_TYPE_VOID:
81       case GLSL_TYPE_SUBROUTINE:
82       case GLSL_TYPE_FUNCTION:
83       case GLSL_TYPE_ERROR:
84       case GLSL_TYPE_UINT16:
85       case GLSL_TYPE_INT16:
86       case GLSL_TYPE_UINT8:
87       case GLSL_TYPE_INT8:
88       case GLSL_TYPE_FLOAT16:
89          /* All other types should have already been filtered by other
90           * paths in the caller.
91           */
92          assert(!"Should not get here.");
93          break;
94       }
95    }
96 }
97 
98 /**
99  * Initialize an opaque uniform from the value of an explicit binding
100  * qualifier specified in the shader.  Atomic counters are different because
101  * they have no storage and should be handled elsewhere.
102  */
103 static void
set_opaque_binding(void * mem_ctx,gl_shader_program * prog,const ir_variable * var,const glsl_type * type,const char * name,int * binding)104 set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
105                    const ir_variable *var, const glsl_type *type,
106                    const char *name, int *binding)
107 {
108 
109    if (type->is_array() && type->fields.array->is_array()) {
110       const glsl_type *const element_type = type->fields.array;
111 
112       for (unsigned int i = 0; i < type->length; i++) {
113          const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
114 
115          set_opaque_binding(mem_ctx, prog, var, element_type,
116                             element_name, binding);
117       }
118    } else {
119       struct gl_uniform_storage *const storage = get_storage(prog, name);
120 
121       if (!storage)
122          return;
123 
124       const unsigned elements = MAX2(storage->array_elements, 1);
125 
126       /* Section 4.4.6 (Opaque-Uniform Layout Qualifiers) of the GLSL 4.50 spec
127        * says:
128        *
129        *     "If the binding identifier is used with an array, the first element
130        *     of the array takes the specified unit and each subsequent element
131        *     takes the next consecutive unit."
132        */
133       for (unsigned int i = 0; i < elements; i++) {
134          storage->storage[i].i = (*binding)++;
135       }
136 
137       for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
138          gl_linked_shader *shader = prog->_LinkedShaders[sh];
139 
140          if (!shader)
141             continue;
142          if (!storage->opaque[sh].active)
143             continue;
144 
145          if (storage->type->is_sampler()) {
146             for (unsigned i = 0; i < elements; i++) {
147                const unsigned index = storage->opaque[sh].index + i;
148 
149                if (var->data.bindless) {
150                   if (index >= shader->Program->sh.NumBindlessSamplers)
151                      break;
152                   shader->Program->sh.BindlessSamplers[index].unit =
153                      storage->storage[i].i;
154                   shader->Program->sh.BindlessSamplers[index].bound = true;
155                   shader->Program->sh.HasBoundBindlessSampler = true;
156                } else {
157                   if (index >= ARRAY_SIZE(shader->Program->SamplerUnits))
158                      break;
159                   shader->Program->SamplerUnits[index] =
160                      storage->storage[i].i;
161                }
162             }
163          } else if (storage->type->is_image()) {
164             for (unsigned i = 0; i < elements; i++) {
165                const unsigned index = storage->opaque[sh].index + i;
166 
167 
168                if (var->data.bindless) {
169                   if (index >= shader->Program->sh.NumBindlessImages)
170                      break;
171                   shader->Program->sh.BindlessImages[index].unit =
172                      storage->storage[i].i;
173                   shader->Program->sh.BindlessImages[index].bound = true;
174                   shader->Program->sh.HasBoundBindlessImage = true;
175                } else {
176                   if (index >= ARRAY_SIZE(shader->Program->sh.ImageUnits))
177                      break;
178                   shader->Program->sh.ImageUnits[index] =
179                      storage->storage[i].i;
180                }
181             }
182          }
183       }
184    }
185 }
186 
187 void
set_uniform_initializer(void * mem_ctx,gl_shader_program * prog,const char * name,const glsl_type * type,ir_constant * val,unsigned int boolean_true)188 set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
189                         const char *name, const glsl_type *type,
190                         ir_constant *val, unsigned int boolean_true)
191 {
192    const glsl_type *t_without_array = type->without_array();
193    if (type->is_struct()) {
194       for (unsigned int i = 0; i < type->length; i++) {
195          const glsl_type *field_type = type->fields.structure[i].type;
196          const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
197                                             type->fields.structure[i].name);
198          set_uniform_initializer(mem_ctx, prog, field_name,
199                                  field_type, val->get_record_field(i),
200                                  boolean_true);
201       }
202       return;
203    } else if (t_without_array->is_struct() ||
204               (type->is_array() && type->fields.array->is_array())) {
205       const glsl_type *const element_type = type->fields.array;
206 
207       for (unsigned int i = 0; i < type->length; i++) {
208          const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
209 
210          set_uniform_initializer(mem_ctx, prog, element_name,
211                                  element_type, val->const_elements[i],
212                                  boolean_true);
213       }
214       return;
215    }
216 
217    struct gl_uniform_storage *const storage = get_storage(prog, name);
218 
219    if (!storage)
220       return;
221 
222    if (val->type->is_array()) {
223       const enum glsl_base_type base_type =
224          val->const_elements[0]->type->base_type;
225       const unsigned int elements = val->const_elements[0]->type->components();
226       unsigned int idx = 0;
227       unsigned dmul = glsl_base_type_is_64bit(base_type) ? 2 : 1;
228 
229       assert(val->type->length >= storage->array_elements);
230       for (unsigned int i = 0; i < storage->array_elements; i++) {
231          copy_constant_to_storage(& storage->storage[idx],
232                                   val->const_elements[i],
233                                   base_type,
234                                   elements,
235                                   boolean_true);
236 
237          idx += elements * dmul;
238       }
239    } else {
240       copy_constant_to_storage(storage->storage,
241                                val,
242                                val->type->base_type,
243                                val->type->components(),
244                                boolean_true);
245 
246       if (storage->type->is_sampler()) {
247          for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
248             gl_linked_shader *shader = prog->_LinkedShaders[sh];
249 
250             if (shader && storage->opaque[sh].active) {
251                unsigned index = storage->opaque[sh].index;
252 
253                shader->Program->SamplerUnits[index] = storage->storage[0].i;
254             }
255          }
256       }
257    }
258 }
259 }
260 
261 void
link_set_uniform_initializers(struct gl_shader_program * prog,unsigned int boolean_true)262 link_set_uniform_initializers(struct gl_shader_program *prog,
263                               unsigned int boolean_true)
264 {
265    void *mem_ctx = NULL;
266 
267    for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
268       struct gl_linked_shader *shader = prog->_LinkedShaders[i];
269 
270       if (shader == NULL)
271          continue;
272 
273       foreach_in_list(ir_instruction, node, shader->ir) {
274          ir_variable *const var = node->as_variable();
275 
276          if (!var || (var->data.mode != ir_var_uniform &&
277              var->data.mode != ir_var_shader_storage))
278             continue;
279 
280          if (!mem_ctx)
281             mem_ctx = ralloc_context(NULL);
282 
283          if (var->data.explicit_binding) {
284             const glsl_type *const type = var->type;
285 
286             if (var->is_in_buffer_block()) {
287                /* This case is handled by link_uniform_blocks (at
288                 * process_block_array_leaf)
289                 */
290             } else if (type->without_array()->is_sampler() ||
291                 type->without_array()->is_image()) {
292                int binding = var->data.binding;
293                linker::set_opaque_binding(mem_ctx, prog, var, var->type,
294                                           var->name, &binding);
295             } else if (type->contains_atomic()) {
296                /* we don't actually need to do anything. */
297             } else {
298                assert(!"Explicit binding not on a sampler, UBO or atomic.");
299             }
300          } else if (var->constant_initializer) {
301             linker::set_uniform_initializer(mem_ctx, prog, var->name,
302                                             var->type, var->constant_initializer,
303                                             boolean_true);
304          }
305       }
306    }
307 
308    memcpy(prog->data->UniformDataDefaults, prog->data->UniformDataSlots,
309           sizeof(union gl_constant_value) * prog->data->NumUniformDataSlots);
310    ralloc_free(mem_ctx);
311 }
312