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1 /*
2 Copyright (C) The Weather Channel, Inc.  2002.  All Rights Reserved.
3 
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7 
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15 
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19 
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 */
28 
29 /*
30  * Authors:
31  *   Keith Whitwell <keithw@vmware.com>
32  */
33 
34 #include "main/glheader.h"
35 
36 #include "main/context.h"
37 #include "main/enums.h"
38 #include "main/image.h"
39 #include "main/teximage.h"
40 #include "main/texobj.h"
41 #include "main/samplerobj.h"
42 
43 #include "radeon_mipmap_tree.h"
44 #include "r200_context.h"
45 #include "r200_ioctl.h"
46 #include "r200_tex.h"
47 
48 #include "util/u_memory.h"
49 #include "util/driconf.h"
50 
51 
52 
53 /**
54  * Set the texture wrap modes.
55  *
56  * \param t Texture object whose wrap modes are to be set
57  * \param swrap Wrap mode for the \a s texture coordinate
58  * \param twrap Wrap mode for the \a t texture coordinate
59  */
60 
r200SetTexWrap(radeonTexObjPtr t,GLenum swrap,GLenum twrap,GLenum rwrap)61 static void r200SetTexWrap( radeonTexObjPtr t, GLenum swrap, GLenum twrap, GLenum rwrap )
62 {
63    GLboolean  is_clamp = GL_FALSE;
64    GLboolean  is_clamp_to_border = GL_FALSE;
65    struct gl_texture_object *tObj = &t->base;
66 
67    radeon_print(RADEON_TEXTURE, RADEON_TRACE,
68 		"%s(tex %p) sw %s, tw %s, rw %s\n",
69 		__func__, t,
70 		_mesa_enum_to_string(swrap),
71 		_mesa_enum_to_string(twrap),
72 		_mesa_enum_to_string(rwrap));
73 
74    t->pp_txfilter &= ~(R200_CLAMP_S_MASK | R200_CLAMP_T_MASK | R200_BORDER_MODE_D3D);
75 
76    switch ( swrap ) {
77    case GL_REPEAT:
78       t->pp_txfilter |= R200_CLAMP_S_WRAP;
79       break;
80    case GL_CLAMP:
81       t->pp_txfilter |= R200_CLAMP_S_CLAMP_GL;
82       is_clamp = GL_TRUE;
83       break;
84    case GL_CLAMP_TO_EDGE:
85       t->pp_txfilter |= R200_CLAMP_S_CLAMP_LAST;
86       break;
87    case GL_CLAMP_TO_BORDER:
88       t->pp_txfilter |= R200_CLAMP_S_CLAMP_GL;
89       is_clamp_to_border = GL_TRUE;
90       break;
91    case GL_MIRRORED_REPEAT:
92       t->pp_txfilter |= R200_CLAMP_S_MIRROR;
93       break;
94    case GL_MIRROR_CLAMP_EXT:
95       t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_GL;
96       is_clamp = GL_TRUE;
97       break;
98    case GL_MIRROR_CLAMP_TO_EDGE_EXT:
99       t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_LAST;
100       break;
101    case GL_MIRROR_CLAMP_TO_BORDER_EXT:
102       t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_GL;
103       is_clamp_to_border = GL_TRUE;
104       break;
105    default:
106       _mesa_problem(NULL, "bad S wrap mode in %s", __func__);
107    }
108 
109    if (tObj->Target != GL_TEXTURE_1D) {
110       switch ( twrap ) {
111       case GL_REPEAT:
112          t->pp_txfilter |= R200_CLAMP_T_WRAP;
113          break;
114       case GL_CLAMP:
115          t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL;
116          is_clamp = GL_TRUE;
117          break;
118       case GL_CLAMP_TO_EDGE:
119          t->pp_txfilter |= R200_CLAMP_T_CLAMP_LAST;
120          break;
121       case GL_CLAMP_TO_BORDER:
122          t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL;
123          is_clamp_to_border = GL_TRUE;
124          break;
125       case GL_MIRRORED_REPEAT:
126          t->pp_txfilter |= R200_CLAMP_T_MIRROR;
127          break;
128       case GL_MIRROR_CLAMP_EXT:
129          t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL;
130          is_clamp = GL_TRUE;
131          break;
132       case GL_MIRROR_CLAMP_TO_EDGE_EXT:
133          t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_LAST;
134          break;
135       case GL_MIRROR_CLAMP_TO_BORDER_EXT:
136          t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL;
137          is_clamp_to_border = GL_TRUE;
138          break;
139       default:
140          _mesa_problem(NULL, "bad T wrap mode in %s", __func__);
141       }
142    }
143 
144    t->pp_txformat_x &= ~R200_CLAMP_Q_MASK;
145 
146    switch ( rwrap ) {
147    case GL_REPEAT:
148       t->pp_txformat_x |= R200_CLAMP_Q_WRAP;
149       break;
150    case GL_CLAMP:
151       t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_GL;
152       is_clamp = GL_TRUE;
153       break;
154    case GL_CLAMP_TO_EDGE:
155       t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_LAST;
156       break;
157    case GL_CLAMP_TO_BORDER:
158       t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_GL;
159       is_clamp_to_border = GL_TRUE;
160       break;
161    case GL_MIRRORED_REPEAT:
162       t->pp_txformat_x |= R200_CLAMP_Q_MIRROR;
163       break;
164    case GL_MIRROR_CLAMP_EXT:
165       t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_GL;
166       is_clamp = GL_TRUE;
167       break;
168    case GL_MIRROR_CLAMP_TO_EDGE_EXT:
169       t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_LAST;
170       break;
171    case GL_MIRROR_CLAMP_TO_BORDER_EXT:
172       t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_GL;
173       is_clamp_to_border = GL_TRUE;
174       break;
175    default:
176       _mesa_problem(NULL, "bad R wrap mode in %s", __func__);
177    }
178 
179    if ( is_clamp_to_border ) {
180       t->pp_txfilter |= R200_BORDER_MODE_D3D;
181    }
182 
183    t->border_fallback = (is_clamp && is_clamp_to_border);
184 }
185 
r200SetTexMaxAnisotropy(radeonTexObjPtr t,GLfloat max)186 static void r200SetTexMaxAnisotropy( radeonTexObjPtr t, GLfloat max )
187 {
188    t->pp_txfilter &= ~R200_MAX_ANISO_MASK;
189    radeon_print(RADEON_TEXTURE, RADEON_TRACE,
190 	"%s(tex %p) max %f.\n",
191 	__func__, t, max);
192 
193    if ( max <= 1.0 ) {
194       t->pp_txfilter |= R200_MAX_ANISO_1_TO_1;
195    } else if ( max <= 2.0 ) {
196       t->pp_txfilter |= R200_MAX_ANISO_2_TO_1;
197    } else if ( max <= 4.0 ) {
198       t->pp_txfilter |= R200_MAX_ANISO_4_TO_1;
199    } else if ( max <= 8.0 ) {
200       t->pp_txfilter |= R200_MAX_ANISO_8_TO_1;
201    } else {
202       t->pp_txfilter |= R200_MAX_ANISO_16_TO_1;
203    }
204 }
205 
206 /**
207  * Set the texture magnification and minification modes.
208  *
209  * \param t Texture whose filter modes are to be set
210  * \param minf Texture minification mode
211  * \param magf Texture magnification mode
212  */
213 
r200SetTexFilter(radeonTexObjPtr t,GLenum minf,GLenum magf)214 static void r200SetTexFilter( radeonTexObjPtr t, GLenum minf, GLenum magf )
215 {
216    GLuint anisotropy = (t->pp_txfilter & R200_MAX_ANISO_MASK);
217 
218    /* Force revalidation to account for switches from/to mipmapping. */
219    t->validated = GL_FALSE;
220 
221    t->pp_txfilter &= ~(R200_MIN_FILTER_MASK | R200_MAG_FILTER_MASK);
222    t->pp_txformat_x &= ~R200_VOLUME_FILTER_MASK;
223 
224    radeon_print(RADEON_TEXTURE, RADEON_TRACE,
225 	"%s(tex %p) minf %s, maxf %s, anisotropy %d.\n",
226 	__func__, t,
227 	_mesa_enum_to_string(minf),
228 	_mesa_enum_to_string(magf),
229 	anisotropy);
230 
231    if ( anisotropy == R200_MAX_ANISO_1_TO_1 ) {
232       switch ( minf ) {
233       case GL_NEAREST:
234 	 t->pp_txfilter |= R200_MIN_FILTER_NEAREST;
235 	 break;
236       case GL_LINEAR:
237 	 t->pp_txfilter |= R200_MIN_FILTER_LINEAR;
238 	 break;
239       case GL_NEAREST_MIPMAP_NEAREST:
240 	 t->pp_txfilter |= R200_MIN_FILTER_NEAREST_MIP_NEAREST;
241 	 break;
242       case GL_NEAREST_MIPMAP_LINEAR:
243 	 t->pp_txfilter |= R200_MIN_FILTER_LINEAR_MIP_NEAREST;
244 	 break;
245       case GL_LINEAR_MIPMAP_NEAREST:
246 	 t->pp_txfilter |= R200_MIN_FILTER_NEAREST_MIP_LINEAR;
247 	 break;
248       case GL_LINEAR_MIPMAP_LINEAR:
249 	 t->pp_txfilter |= R200_MIN_FILTER_LINEAR_MIP_LINEAR;
250 	 break;
251       }
252    } else {
253       switch ( minf ) {
254       case GL_NEAREST:
255 	 t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST;
256 	 break;
257       case GL_LINEAR:
258 	 t->pp_txfilter |= R200_MIN_FILTER_ANISO_LINEAR;
259 	 break;
260       case GL_NEAREST_MIPMAP_NEAREST:
261       case GL_LINEAR_MIPMAP_NEAREST:
262 	 t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST;
263 	 break;
264       case GL_NEAREST_MIPMAP_LINEAR:
265       case GL_LINEAR_MIPMAP_LINEAR:
266 	 t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR;
267 	 break;
268       }
269    }
270 
271    /* Note we don't have 3D mipmaps so only use the mag filter setting
272     * to set the 3D texture filter mode.
273     */
274    switch ( magf ) {
275    case GL_NEAREST:
276       t->pp_txfilter |= R200_MAG_FILTER_NEAREST;
277       t->pp_txformat_x |= R200_VOLUME_FILTER_NEAREST;
278       break;
279    case GL_LINEAR:
280       t->pp_txfilter |= R200_MAG_FILTER_LINEAR;
281       t->pp_txformat_x |= R200_VOLUME_FILTER_LINEAR;
282       break;
283    }
284 }
285 
r200SetTexBorderColor(radeonTexObjPtr t,const GLfloat color[4])286 static void r200SetTexBorderColor( radeonTexObjPtr t, const GLfloat color[4] )
287 {
288    GLubyte c[4];
289    CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
290    CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
291    CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
292    CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
293    t->pp_border_color = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
294 }
295 
r200TexEnv(struct gl_context * ctx,GLenum target,GLenum pname,const GLfloat * param)296 static void r200TexEnv( struct gl_context *ctx, GLenum target,
297 			  GLenum pname, const GLfloat *param )
298 {
299    r200ContextPtr rmesa = R200_CONTEXT(ctx);
300    GLuint unit = ctx->Texture.CurrentUnit;
301    struct gl_fixedfunc_texture_unit *texUnit =
302       &ctx->Texture.FixedFuncUnit[unit];
303 
304    radeon_print(RADEON_TEXTURE | RADEON_STATE, RADEON_VERBOSE, "%s( %s )\n",
305 	       __func__, _mesa_enum_to_string( pname ) );
306 
307    /* This is incorrect: Need to maintain this data for each of
308     * GL_TEXTURE_{123}D, GL_TEXTURE_RECTANGLE_NV, etc, and switch
309     * between them according to _Current->Target.
310     */
311    switch ( pname ) {
312    case GL_TEXTURE_ENV_COLOR: {
313       GLubyte c[4];
314       GLuint envColor;
315       _mesa_unclamped_float_rgba_to_ubyte(c, texUnit->EnvColor);
316       envColor = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
317       if ( rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] != envColor ) {
318 	 R200_STATECHANGE( rmesa, tf );
319 	 rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] = envColor;
320       }
321       break;
322    }
323 
324    case GL_TEXTURE_LOD_BIAS_EXT: {
325       GLfloat bias, min;
326       GLuint b;
327       const int fixed_one = R200_LOD_BIAS_FIXED_ONE;
328 
329       /* The R200's LOD bias is a signed 2's complement value with a
330        * range of -16.0 <= bias < 16.0.
331        *
332        * NOTE: Add a small bias to the bias for conform mipsel.c test.
333        */
334       bias = *param;
335       min = driQueryOptionb (&rmesa->radeon.optionCache, "no_neg_lod_bias") ?
336 	  0.0 : -16.0;
337       bias = CLAMP( bias, min, 16.0 );
338       b = ((int)(bias * fixed_one)
339 		+ R200_LOD_BIAS_CORRECTION) & R200_LOD_BIAS_MASK;
340 
341       if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] & R200_LOD_BIAS_MASK) != b ) {
342 	 R200_STATECHANGE( rmesa, tex[unit] );
343 	 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] &= ~R200_LOD_BIAS_MASK;
344 	 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] |= b;
345       }
346       break;
347    }
348    case GL_COORD_REPLACE_ARB:
349       if (ctx->Point.PointSprite) {
350 	 R200_STATECHANGE( rmesa, spr );
351 	 if ((GLenum)param[0]) {
352 	    rmesa->hw.spr.cmd[SPR_POINT_SPRITE_CNTL] |= R200_PS_GEN_TEX_0 << unit;
353 	 } else {
354 	    rmesa->hw.spr.cmd[SPR_POINT_SPRITE_CNTL] &= ~(R200_PS_GEN_TEX_0 << unit);
355 	 }
356       }
357       break;
358    default:
359       return;
360    }
361 }
362 
r200TexUpdateParameters(struct gl_context * ctx,GLuint unit)363 void r200TexUpdateParameters(struct gl_context *ctx, GLuint unit)
364 {
365    struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit);
366    radeonTexObj* t = radeon_tex_obj(ctx->Texture.Unit[unit]._Current);
367 
368    r200SetTexMaxAnisotropy(t , samp->MaxAnisotropy);
369    r200SetTexFilter(t, samp->MinFilter, samp->MagFilter);
370    r200SetTexWrap(t, samp->WrapS, samp->WrapT, samp->WrapR);
371    r200SetTexBorderColor(t, samp->BorderColor.f);
372 }
373 
374 /**
375  * Changes variables and flags for a state update, which will happen at the
376  * next UpdateTextureState
377  */
r200TexParameter(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum pname)378 static void r200TexParameter(struct gl_context *ctx,
379                              struct gl_texture_object *texObj,
380                              GLenum pname)
381 {
382    radeonTexObj* t = radeon_tex_obj(texObj);
383 
384    radeon_print(RADEON_TEXTURE | RADEON_STATE, RADEON_VERBOSE,
385 		"%s(%p, tex %p)  pname %s\n",
386 		__func__, ctx, texObj,
387 	       _mesa_enum_to_string( pname ) );
388 
389    switch ( pname ) {
390    case GL_TEXTURE_MIN_FILTER:
391    case GL_TEXTURE_MAG_FILTER:
392    case GL_TEXTURE_MAX_ANISOTROPY_EXT:
393    case GL_TEXTURE_WRAP_S:
394    case GL_TEXTURE_WRAP_T:
395    case GL_TEXTURE_WRAP_R:
396    case GL_TEXTURE_BORDER_COLOR:
397    case GL_TEXTURE_BASE_LEVEL:
398    case GL_TEXTURE_MAX_LEVEL:
399    case GL_TEXTURE_MIN_LOD:
400    case GL_TEXTURE_MAX_LOD:
401       t->validated = GL_FALSE;
402       break;
403 
404    default:
405       return;
406    }
407 }
408 
409 
r200DeleteTexture(struct gl_context * ctx,struct gl_texture_object * texObj)410 static void r200DeleteTexture(struct gl_context * ctx, struct gl_texture_object *texObj)
411 {
412    r200ContextPtr rmesa = R200_CONTEXT(ctx);
413    radeonTexObj* t = radeon_tex_obj(texObj);
414 
415    radeon_print(RADEON_TEXTURE | RADEON_STATE, RADEON_NORMAL,
416            "%s( %p (target = %s) )\n", __func__,
417 	   (void *)texObj,
418 	   _mesa_enum_to_string(texObj->Target));
419 
420    if (rmesa) {
421       int i;
422       radeon_firevertices(&rmesa->radeon);
423       for ( i = 0 ; i < rmesa->radeon.glCtx.Const.MaxTextureUnits ; i++ ) {
424 	 if ( t == rmesa->state.texture.unit[i].texobj ) {
425 	    rmesa->state.texture.unit[i].texobj = NULL;
426 	    rmesa->hw.tex[i].dirty = GL_FALSE;
427 	    rmesa->hw.cube[i].dirty = GL_FALSE;
428 	 }
429       }
430    }
431 
432    radeon_miptree_unreference(&t->mt);
433 
434    _mesa_delete_texture_object(ctx, texObj);
435 }
436 
437 /* Need:
438  *  - Same GEN_MODE for all active bits
439  *  - Same EyePlane/ObjPlane for all active bits when using Eye/Obj
440  *  - STRQ presumably all supported (matrix means incoming R values
441  *    can end up in STQ, this has implications for vertex support,
442  *    presumably ok if maos is used, though?)
443  *
444  * Basically impossible to do this on the fly - just collect some
445  * basic info & do the checks from ValidateState().
446  */
r200TexGen(struct gl_context * ctx,GLenum coord,GLenum pname,const GLfloat * params)447 static void r200TexGen( struct gl_context *ctx,
448 			  GLenum coord,
449 			  GLenum pname,
450 			  const GLfloat *params )
451 {
452    r200ContextPtr rmesa = R200_CONTEXT(ctx);
453    GLuint unit = ctx->Texture.CurrentUnit;
454    rmesa->recheck_texgen[unit] = GL_TRUE;
455 }
456 
457 
458 /**
459  * Allocate a new texture object.
460  * Called via ctx->Driver.NewTextureObject.
461  * Note: this function will be called during context creation to
462  * allocate the default texture objects.
463  * Fixup MaxAnisotropy according to user preference.
464  */
r200NewTextureObject(struct gl_context * ctx,GLuint name,GLenum target)465 static struct gl_texture_object *r200NewTextureObject(struct gl_context * ctx,
466 						      GLuint name,
467 						      GLenum target)
468 {
469    r200ContextPtr rmesa = R200_CONTEXT(ctx);
470    radeonTexObj* t = CALLOC_STRUCT(radeon_tex_obj);
471 
472 
473    radeon_print(RADEON_STATE | RADEON_TEXTURE, RADEON_NORMAL,
474            "%s(%p) target %s, new texture %p.\n",
475 	   __func__, ctx,
476 	   _mesa_enum_to_string(target), t);
477 
478    _mesa_initialize_texture_object(ctx, &t->base, name, target);
479    t->base.Sampler.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
480 
481    /* Initialize hardware state */
482    r200SetTexWrap( t, t->base.Sampler.WrapS, t->base.Sampler.WrapT, t->base.Sampler.WrapR );
483    r200SetTexMaxAnisotropy( t, t->base.Sampler.MaxAnisotropy );
484    r200SetTexFilter(t, t->base.Sampler.MinFilter, t->base.Sampler.MagFilter);
485    r200SetTexBorderColor(t, t->base.Sampler.BorderColor.f);
486 
487    return &t->base;
488 }
489 
490 static struct gl_sampler_object *
r200NewSamplerObject(struct gl_context * ctx,GLuint name)491 r200NewSamplerObject(struct gl_context *ctx, GLuint name)
492 {
493    r200ContextPtr rmesa = R200_CONTEXT(ctx);
494    struct gl_sampler_object *samp = _mesa_new_sampler_object(ctx, name);
495    if (samp)
496       samp->MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
497    return samp;
498 }
499 
500 
501 
r200InitTextureFuncs(radeonContextPtr radeon,struct dd_function_table * functions)502 void r200InitTextureFuncs( radeonContextPtr radeon, struct dd_function_table *functions )
503 {
504    /* Note: we only plug in the functions we implement in the driver
505     * since _mesa_init_driver_functions() was already called.
506     */
507 
508    radeon_init_common_texture_funcs(radeon, functions);
509 
510    functions->NewTextureObject		= r200NewTextureObject;
511    //   functions->BindTexture		= r200BindTexture;
512    functions->DeleteTexture		= r200DeleteTexture;
513 
514    functions->TexEnv			= r200TexEnv;
515    functions->TexParameter		= r200TexParameter;
516    functions->TexGen			= r200TexGen;
517    functions->NewSamplerObject		= r200NewSamplerObject;
518 }
519