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1 /*
2 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
3                      VA Linux Systems Inc., Fremont, California.
4 
5 All Rights Reserved.
6 
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14 
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 */
27 
28 /*
29  * Authors:
30  *    Gareth Hughes <gareth@valinux.com>
31  *    Brian Paul <brianp@valinux.com>
32  */
33 
34 #include "main/glheader.h"
35 #include "main/context.h"
36 #include "main/enums.h"
37 #include "main/image.h"
38 #include "main/teximage.h"
39 #include "main/texobj.h"
40 
41 #include "radeon_context.h"
42 #include "radeon_mipmap_tree.h"
43 #include "radeon_ioctl.h"
44 #include "radeon_tex.h"
45 
46 #include "util/u_memory.h"
47 #include "util/driconf.h"
48 
49 
50 
51 /**
52  * Set the texture wrap modes.
53  *
54  * \param t Texture object whose wrap modes are to be set
55  * \param swrap Wrap mode for the \a s texture coordinate
56  * \param twrap Wrap mode for the \a t texture coordinate
57  */
58 
radeonSetTexWrap(radeonTexObjPtr t,GLenum swrap,GLenum twrap)59 static void radeonSetTexWrap( radeonTexObjPtr t, GLenum swrap, GLenum twrap )
60 {
61    GLboolean  is_clamp = GL_FALSE;
62    GLboolean  is_clamp_to_border = GL_FALSE;
63 
64    t->pp_txfilter &= ~(RADEON_CLAMP_S_MASK | RADEON_CLAMP_T_MASK | RADEON_BORDER_MODE_D3D);
65 
66    switch ( swrap ) {
67    case GL_REPEAT:
68       t->pp_txfilter |= RADEON_CLAMP_S_WRAP;
69       break;
70    case GL_CLAMP:
71       t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_GL;
72       is_clamp = GL_TRUE;
73       break;
74    case GL_CLAMP_TO_EDGE:
75       t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_LAST;
76       break;
77    case GL_CLAMP_TO_BORDER:
78       t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_GL;
79       is_clamp_to_border = GL_TRUE;
80       break;
81    case GL_MIRRORED_REPEAT:
82       t->pp_txfilter |= RADEON_CLAMP_S_MIRROR;
83       break;
84    case GL_MIRROR_CLAMP_EXT:
85       t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_GL;
86       is_clamp = GL_TRUE;
87       break;
88    case GL_MIRROR_CLAMP_TO_EDGE_EXT:
89       t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_LAST;
90       break;
91    case GL_MIRROR_CLAMP_TO_BORDER_EXT:
92       t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_GL;
93       is_clamp_to_border = GL_TRUE;
94       break;
95    default:
96       _mesa_problem(NULL, "bad S wrap mode in %s", __func__);
97    }
98 
99    if (t->base.Target != GL_TEXTURE_1D) {
100       switch ( twrap ) {
101       case GL_REPEAT:
102 	 t->pp_txfilter |= RADEON_CLAMP_T_WRAP;
103 	 break;
104       case GL_CLAMP:
105 	 t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_GL;
106 	 is_clamp = GL_TRUE;
107 	 break;
108       case GL_CLAMP_TO_EDGE:
109 	 t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_LAST;
110 	 break;
111       case GL_CLAMP_TO_BORDER:
112 	 t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_GL;
113 	 is_clamp_to_border = GL_TRUE;
114 	 break;
115       case GL_MIRRORED_REPEAT:
116 	 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR;
117 	 break;
118       case GL_MIRROR_CLAMP_EXT:
119 	 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_GL;
120 	 is_clamp = GL_TRUE;
121 	 break;
122       case GL_MIRROR_CLAMP_TO_EDGE_EXT:
123 	 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_LAST;
124 	 break;
125       case GL_MIRROR_CLAMP_TO_BORDER_EXT:
126 	 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_GL;
127 	 is_clamp_to_border = GL_TRUE;
128 	 break;
129       default:
130 	 _mesa_problem(NULL, "bad T wrap mode in %s", __func__);
131       }
132    }
133 
134    if ( is_clamp_to_border ) {
135       t->pp_txfilter |= RADEON_BORDER_MODE_D3D;
136    }
137 
138    t->border_fallback = (is_clamp && is_clamp_to_border);
139 }
140 
radeonSetTexMaxAnisotropy(radeonTexObjPtr t,GLfloat max)141 static void radeonSetTexMaxAnisotropy( radeonTexObjPtr t, GLfloat max )
142 {
143    t->pp_txfilter &= ~RADEON_MAX_ANISO_MASK;
144 
145    if ( max == 1.0 ) {
146       t->pp_txfilter |= RADEON_MAX_ANISO_1_TO_1;
147    } else if ( max <= 2.0 ) {
148       t->pp_txfilter |= RADEON_MAX_ANISO_2_TO_1;
149    } else if ( max <= 4.0 ) {
150       t->pp_txfilter |= RADEON_MAX_ANISO_4_TO_1;
151    } else if ( max <= 8.0 ) {
152       t->pp_txfilter |= RADEON_MAX_ANISO_8_TO_1;
153    } else {
154       t->pp_txfilter |= RADEON_MAX_ANISO_16_TO_1;
155    }
156 }
157 
158 /**
159  * Set the texture magnification and minification modes.
160  *
161  * \param t Texture whose filter modes are to be set
162  * \param minf Texture minification mode
163  * \param magf Texture magnification mode
164  */
165 
radeonSetTexFilter(radeonTexObjPtr t,GLenum minf,GLenum magf)166 static void radeonSetTexFilter( radeonTexObjPtr t, GLenum minf, GLenum magf )
167 {
168    GLuint anisotropy = (t->pp_txfilter & RADEON_MAX_ANISO_MASK);
169 
170    /* Force revalidation to account for switches from/to mipmapping. */
171    t->validated = GL_FALSE;
172 
173    t->pp_txfilter &= ~(RADEON_MIN_FILTER_MASK | RADEON_MAG_FILTER_MASK);
174 
175    /* r100 chips can't handle mipmaps/aniso for cubemap/volume textures */
176    if ( t->base.Target == GL_TEXTURE_CUBE_MAP ) {
177       switch ( minf ) {
178       case GL_NEAREST:
179       case GL_NEAREST_MIPMAP_NEAREST:
180       case GL_NEAREST_MIPMAP_LINEAR:
181 	 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST;
182 	 break;
183       case GL_LINEAR:
184       case GL_LINEAR_MIPMAP_NEAREST:
185       case GL_LINEAR_MIPMAP_LINEAR:
186 	 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR;
187 	 break;
188       default:
189 	 break;
190       }
191    }
192    else if ( anisotropy == RADEON_MAX_ANISO_1_TO_1 ) {
193       switch ( minf ) {
194       case GL_NEAREST:
195 	 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST;
196 	 break;
197       case GL_LINEAR:
198 	 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR;
199 	 break;
200       case GL_NEAREST_MIPMAP_NEAREST:
201 	 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST_MIP_NEAREST;
202 	 break;
203       case GL_NEAREST_MIPMAP_LINEAR:
204 	 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR_MIP_NEAREST;
205 	 break;
206       case GL_LINEAR_MIPMAP_NEAREST:
207 	 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST_MIP_LINEAR;
208 	 break;
209       case GL_LINEAR_MIPMAP_LINEAR:
210 	 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR_MIP_LINEAR;
211 	 break;
212       }
213    } else {
214       switch ( minf ) {
215       case GL_NEAREST:
216 	 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST;
217 	 break;
218       case GL_LINEAR:
219 	 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_LINEAR;
220 	 break;
221       case GL_NEAREST_MIPMAP_NEAREST:
222       case GL_LINEAR_MIPMAP_NEAREST:
223 	 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST;
224 	 break;
225       case GL_NEAREST_MIPMAP_LINEAR:
226       case GL_LINEAR_MIPMAP_LINEAR:
227 	 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR;
228 	 break;
229       }
230    }
231 
232    switch ( magf ) {
233    case GL_NEAREST:
234       t->pp_txfilter |= RADEON_MAG_FILTER_NEAREST;
235       break;
236    case GL_LINEAR:
237       t->pp_txfilter |= RADEON_MAG_FILTER_LINEAR;
238       break;
239    }
240 }
241 
radeonSetTexBorderColor(radeonTexObjPtr t,const GLfloat color[4])242 static void radeonSetTexBorderColor( radeonTexObjPtr t, const GLfloat color[4] )
243 {
244    GLubyte c[4];
245    CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
246    CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
247    CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
248    CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
249    t->pp_border_color = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
250 }
251 
252 #define SCALED_FLOAT_TO_BYTE( x, scale ) \
253 		(((GLuint)((255.0F / scale) * (x))) / 2)
254 
radeonTexEnv(struct gl_context * ctx,GLenum target,GLenum pname,const GLfloat * param)255 static void radeonTexEnv( struct gl_context *ctx, GLenum target,
256 			  GLenum pname, const GLfloat *param )
257 {
258    r100ContextPtr rmesa = R100_CONTEXT(ctx);
259    GLuint unit = ctx->Texture.CurrentUnit;
260    struct gl_fixedfunc_texture_unit *texUnit =
261       &ctx->Texture.FixedFuncUnit[unit];
262 
263    if ( RADEON_DEBUG & RADEON_STATE ) {
264       fprintf( stderr, "%s( %s )\n",
265 	       __func__, _mesa_enum_to_string( pname ) );
266    }
267 
268    switch ( pname ) {
269    case GL_TEXTURE_ENV_COLOR: {
270       GLubyte c[4];
271       GLuint envColor;
272       _mesa_unclamped_float_rgba_to_ubyte(c, texUnit->EnvColor);
273       envColor = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
274       if ( rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] != envColor ) {
275 	 RADEON_STATECHANGE( rmesa, tex[unit] );
276 	 rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] = envColor;
277       }
278       break;
279    }
280 
281    case GL_TEXTURE_LOD_BIAS_EXT: {
282       GLfloat bias, min;
283       GLuint b;
284 
285       /* The Radeon's LOD bias is a signed 2's complement value with a
286        * range of -1.0 <= bias < 4.0.  We break this into two linear
287        * functions, one mapping [-1.0,0.0] to [-128,0] and one mapping
288        * [0.0,4.0] to [0,127].
289        */
290       min = driQueryOptionb (&rmesa->radeon.optionCache, "no_neg_lod_bias") ?
291 	  0.0 : -1.0;
292       bias = CLAMP( *param, min, 4.0 );
293       if ( bias == 0 ) {
294 	 b = 0;
295       } else if ( bias > 0 ) {
296 	 b = ((GLuint)SCALED_FLOAT_TO_BYTE( bias, 4.0 )) << RADEON_LOD_BIAS_SHIFT;
297       } else {
298 	 b = ((GLuint)SCALED_FLOAT_TO_BYTE( bias, 1.0 )) << RADEON_LOD_BIAS_SHIFT;
299       }
300       if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] & RADEON_LOD_BIAS_MASK) != b ) {
301 	 RADEON_STATECHANGE( rmesa, tex[unit] );
302 	 rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] &= ~RADEON_LOD_BIAS_MASK;
303 	 rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] |= (b & RADEON_LOD_BIAS_MASK);
304       }
305       break;
306    }
307 
308    default:
309       return;
310    }
311 }
312 
radeonTexUpdateParameters(struct gl_context * ctx,GLuint unit)313 void radeonTexUpdateParameters(struct gl_context *ctx, GLuint unit)
314 {
315    struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit);
316    radeonTexObj* t = radeon_tex_obj(ctx->Texture.Unit[unit]._Current);
317 
318    radeonSetTexMaxAnisotropy(t , samp->MaxAnisotropy);
319    radeonSetTexFilter(t, samp->MinFilter, samp->MagFilter);
320    radeonSetTexWrap(t, samp->WrapS, samp->WrapT);
321    radeonSetTexBorderColor(t, samp->BorderColor.f);
322 }
323 
324 
325 /**
326  * Changes variables and flags for a state update, which will happen at the
327  * next UpdateTextureState
328  */
329 
radeonTexParameter(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum pname)330 static void radeonTexParameter( struct gl_context *ctx,
331 				struct gl_texture_object *texObj,
332 				GLenum pname )
333 {
334    radeonTexObj* t = radeon_tex_obj(texObj);
335 
336    radeon_print(RADEON_TEXTURE, RADEON_VERBOSE, "%s( %s )\n", __func__,
337 	       _mesa_enum_to_string( pname ) );
338 
339    switch ( pname ) {
340    case GL_TEXTURE_BASE_LEVEL:
341    case GL_TEXTURE_MAX_LEVEL:
342    case GL_TEXTURE_MIN_LOD:
343    case GL_TEXTURE_MAX_LOD:
344       t->validated = GL_FALSE;
345       break;
346 
347    default:
348       return;
349    }
350 }
351 
radeonDeleteTexture(struct gl_context * ctx,struct gl_texture_object * texObj)352 static void radeonDeleteTexture( struct gl_context *ctx,
353 				 struct gl_texture_object *texObj )
354 {
355    r100ContextPtr rmesa = R100_CONTEXT(ctx);
356    radeonTexObj* t = radeon_tex_obj(texObj);
357    int i;
358 
359    radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
360 	 "%s( %p (target = %s) )\n", __func__, (void *)texObj,
361 	       _mesa_enum_to_string( texObj->Target ) );
362 
363    if ( rmesa ) {
364      radeon_firevertices(&rmesa->radeon);
365      for ( i = 0 ; i < rmesa->radeon.glCtx.Const.MaxTextureUnits ; i++ ) {
366        if ( t == rmesa->state.texture.unit[i].texobj ) {
367 	 rmesa->state.texture.unit[i].texobj = NULL;
368 	 rmesa->hw.tex[i].dirty = GL_FALSE;
369 	 rmesa->hw.cube[i].dirty = GL_FALSE;
370        }
371      }
372    }
373 
374    radeon_miptree_unreference(&t->mt);
375 
376    /* Free mipmap images and the texture object itself */
377    _mesa_delete_texture_object(ctx, texObj);
378 }
379 
380 /* Need:
381  *  - Same GEN_MODE for all active bits
382  *  - Same EyePlane/ObjPlane for all active bits when using Eye/Obj
383  *  - STRQ presumably all supported (matrix means incoming R values
384  *    can end up in STQ, this has implications for vertex support,
385  *    presumably ok if maos is used, though?)
386  *
387  * Basically impossible to do this on the fly - just collect some
388  * basic info & do the checks from ValidateState().
389  */
radeonTexGen(struct gl_context * ctx,GLenum coord,GLenum pname,const GLfloat * params)390 static void radeonTexGen( struct gl_context *ctx,
391 			  GLenum coord,
392 			  GLenum pname,
393 			  const GLfloat *params )
394 {
395    r100ContextPtr rmesa = R100_CONTEXT(ctx);
396    GLuint unit = ctx->Texture.CurrentUnit;
397    rmesa->recheck_texgen[unit] = GL_TRUE;
398 }
399 
400 /**
401  * Allocate a new texture object.
402  * Called via ctx->Driver.NewTextureObject.
403  * Note: we could use containment here to 'derive' the driver-specific
404  * texture object from the core mesa gl_texture_object.  Not done at this time.
405  */
406 static struct gl_texture_object *
radeonNewTextureObject(struct gl_context * ctx,GLuint name,GLenum target)407 radeonNewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
408 {
409    r100ContextPtr rmesa = R100_CONTEXT(ctx);
410    radeonTexObj* t = CALLOC_STRUCT(radeon_tex_obj);
411 
412    _mesa_initialize_texture_object(ctx, &t->base, name, target);
413    t->base.Sampler.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
414 
415    t->border_fallback = GL_FALSE;
416 
417    t->pp_txfilter = RADEON_BORDER_MODE_OGL;
418    t->pp_txformat = (RADEON_TXFORMAT_ENDIAN_NO_SWAP |
419 		     RADEON_TXFORMAT_PERSPECTIVE_ENABLE);
420 
421    radeonSetTexWrap( t, t->base.Sampler.WrapS, t->base.Sampler.WrapT );
422    radeonSetTexMaxAnisotropy( t, t->base.Sampler.MaxAnisotropy );
423    radeonSetTexFilter( t, t->base.Sampler.MinFilter, t->base.Sampler.MagFilter );
424    radeonSetTexBorderColor( t, t->base.Sampler.BorderColor.f );
425    return &t->base;
426 }
427 
428 
429 static struct gl_sampler_object *
radeonNewSamplerObject(struct gl_context * ctx,GLuint name)430 radeonNewSamplerObject(struct gl_context *ctx, GLuint name)
431 {
432    r100ContextPtr rmesa = R100_CONTEXT(ctx);
433    struct gl_sampler_object *samp = _mesa_new_sampler_object(ctx, name);
434    if (samp)
435       samp->MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
436    return samp;
437 }
438 
439 
radeonInitTextureFuncs(radeonContextPtr radeon,struct dd_function_table * functions)440 void radeonInitTextureFuncs( radeonContextPtr radeon, struct dd_function_table *functions )
441 {
442    radeon_init_common_texture_funcs(radeon, functions);
443 
444    functions->NewTextureObject		= radeonNewTextureObject;
445    //   functions->BindTexture		= radeonBindTexture;
446    functions->DeleteTexture		= radeonDeleteTexture;
447 
448    functions->TexEnv			= radeonTexEnv;
449    functions->TexParameter		= radeonTexParameter;
450    functions->TexGen			= radeonTexGen;
451    functions->NewSamplerObject		= radeonNewSamplerObject;
452 }
453