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1# Notes on Implementation
2
3## Latency from Resampling
4
5There are two components of the latency. The resampler itself, and a buffer that
6is used to adapt the block sizes.
7
81) The resampler is an FIR running at the target sample rate. So its latency is the number of taps.
9From MultiChannelResampler.cpp, numTaps is
10
11    Fastest: 2
12    Low: 4
13    Medium: 8
14    High: 16
15    Best: 32
16
17For output, the device sampling rate is used, which is typically 48000.For input, the app sampling rate is used.
18
192) There is a block size adapter that collects odd sized blocks into larger blocks of the correct size.
20
21The adapter contains one burst of frames, from getFramesPerBurst(). But if the app specifies a
22particular size using setFramesPerCallback() then that size will be used.
23Here is some pseudo-code to calculate the latency.
24
25    latencyMillis = 0
26    targetRate = isOutput ? deviceRate : applicationRate
27    // Add latency from FIR
28    latencyMillis += numTaps * 1000.0 / targetRate
29    // Add latency from block size adaptation
30    adapterSize = (callbackSize > 0) ? callbackSize : burstSize
31    if (isOutput && isCallbackUsed) latencyMillis += adapterSize * 1000.0 / deviceRate
32    else if (isInput && isCallbackUsed) latencyMillis += adapterSize * 1000.0 / applicationRate
33    else if (isInput && !isCallbackUsed) latencyMillis += adapterSize * 1000.0 / deviceRate
34