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1# Copyright 2022 The PDFium Authors
2# Use of this source code is governed by a BSD-style license that can be
3# found in the LICENSE file.
4
5# =============================================================================
6# WHAT IS THIS FILE?
7# =============================================================================
8#
9# This is a copy of //build/config/BUILDCONFIG.gn. The difference is it adds an
10# extra default_compiler_configs to use PDFium's desired default compiler
11# config. See "PDFIUM MODIFICATIONS" below.
12#
13# This is the main GN build configuration. This file is loaded after the
14# build args (args.gn) for the build directory and after the toplevel ".gn"
15# file (which points to this file as the build configuration).
16#
17# This file will be executed and the resulting context will be used to execute
18# every other file in the build. So variables declared here (that don't start
19# with an underscore) will be implicitly global.
20
21# =============================================================================
22# PLATFORM SELECTION
23# =============================================================================
24#
25# There are two main things to set: "os" and "cpu". The "toolchain" is the name
26# of the GN thing that encodes combinations of these things.
27#
28# Users typically only set the variables "target_os" and "target_cpu" in "gn
29# args", the rest are set up by our build and internal to GN.
30#
31# There are three different types of each of these things: The "host"
32# represents the computer doing the compile and never changes. The "target"
33# represents the main thing we're trying to build. The "current" represents
34# which configuration is currently being defined, which can be either the
35# host, the target, or something completely different (like nacl). GN will
36# run the same build file multiple times for the different required
37# configuration in the same build.
38#
39# This gives the following variables:
40#  - host_os, host_cpu, host_toolchain
41#  - target_os, target_cpu, default_toolchain
42#  - current_os, current_cpu, current_toolchain.
43#
44# Note the default_toolchain isn't symmetrical (you would expect
45# target_toolchain). This is because the "default" toolchain is a GN built-in
46# concept, and "target" is something our build sets up that's symmetrical with
47# its GYP counterpart. Potentially the built-in default_toolchain variable
48# could be renamed in the future.
49#
50# When writing build files, to do something only for the host:
51#   if (current_toolchain == host_toolchain) { ...
52
53if (target_os == "") {
54  target_os = host_os
55}
56
57if (target_cpu == "") {
58  if (target_os == "android") {
59    # If we're building for Android, we should assume that we want to
60    # build for ARM by default, not the host_cpu (which is likely x64).
61    # This allows us to not have to specify both target_os and target_cpu
62    # on the command line.
63    target_cpu = "arm"
64  } else {
65    target_cpu = host_cpu
66  }
67}
68
69if (current_cpu == "") {
70  current_cpu = target_cpu
71}
72if (current_os == "") {
73  current_os = target_os
74}
75
76# =============================================================================
77# BUILD FLAGS
78# =============================================================================
79#
80# This block lists input arguments to the build, along with their default
81# values.
82#
83# If a value is specified on the command line, it will overwrite the defaults
84# given in a declare_args block, otherwise the default will be used.
85#
86# YOU SHOULD ALMOST NEVER NEED TO ADD FLAGS TO THIS FILE. GN allows any file in
87# the build to declare build flags. If you need a flag for a single component,
88# you can just declare it in the corresponding BUILD.gn file.
89#
90# - If your feature is a single target, say //components/foo, you can put
91#   a declare_args() block in //components/foo/BUILD.gn and use it there.
92#   Nobody else in the build needs to see the flag.
93#
94# - Defines based on build variables should be implemented via the generated
95#   build flag header system. See //build/buildflag_header.gni. You can put
96#   the buildflag_header target in the same file as the build flag itself. You
97#   should almost never set "defines" directly.
98#
99# - If your flag toggles a target on and off or toggles between different
100#   versions of similar things, write a "group" target that forwards to the
101#   right target (or no target) depending on the value of the build flag. This
102#   group can be in the same BUILD.gn file as the build flag, and targets can
103#   depend unconditionally on the group rather than duplicating flag checks
104#   across many targets.
105#
106# - If a semi-random set of build files REALLY needs to know about a define and
107#   the above pattern for isolating the build logic in a forwarding group
108#   doesn't work, you can put the argument in a .gni file. This should be put
109#   in the lowest level of the build that knows about this feature (which should
110#   almost always be outside of the //build directory!).
111#
112# Other flag advice:
113#
114# - Use boolean values when possible. If you need a default value that expands
115#   to some complex thing in the default case (like the location of the
116#   compiler which would be computed by a script), use a default value of -1 or
117#   the empty string. Outside of the declare_args block, conditionally expand
118#   the default value as necessary.
119#
120# - Use a name like "use_foo" or "is_foo" (whatever is more appropriate for
121#   your feature) rather than just "foo".
122#
123# - Write good comments directly above the declaration with no blank line.
124#   These comments will appear as documentation in "gn args --list".
125#
126# - Don't call exec_script inside declare_args. This will execute the script
127#   even if the value is overridden, which is wasteful. See first bullet.
128
129declare_args() {
130  # Set to enable the official build level of optimization. This has nothing
131  # to do with branding, but enables an additional level of optimization above
132  # release (!is_debug). This might be better expressed as a tri-state
133  # (debug, release, official) but for historical reasons there are two
134  # separate flags.
135  #
136  # IMPORTANT NOTE: (!is_debug) is *not* sufficient to get satisfying
137  # performance. In particular, DCHECK()s are still enabled for release builds,
138  # which can halve overall performance, and do increase memory usage. Always
139  # set "is_official_build" to true for any build intended to ship to end-users.
140  is_official_build = false
141
142  # Set to true when compiling with the Clang compiler.
143  is_clang = current_os != "linux" ||
144             (current_cpu != "s390x" && current_cpu != "s390" &&
145              current_cpu != "ppc64" && current_cpu != "ppc" &&
146              current_cpu != "mips" && current_cpu != "mips64" &&
147              current_cpu != "riscv64")
148
149  # Allows the path to a custom target toolchain to be injected as a single
150  # argument, and set as the default toolchain.
151  custom_toolchain = ""
152
153  # This should not normally be set as a build argument.  It's here so that
154  # every toolchain can pass through the "global" value via toolchain_args().
155  host_toolchain = ""
156
157  # Do not set this directly.
158  # It should be set only by //build/toolchains/android:robolectric_x64.
159  # True when compiling native code for use with robolectric_binary().
160  is_robolectric = false
161
162  # DON'T ADD MORE FLAGS HERE. Read the comment above.
163}
164
165declare_args() {
166  # Debug build. Enabling official builds automatically sets is_debug to false.
167  is_debug = !is_official_build
168}
169
170declare_args() {
171  # Component build. Setting to true compiles targets declared as "components"
172  # as shared libraries loaded dynamically. This speeds up development time.
173  # When false, components will be linked statically.
174  #
175  # For more information see
176  # https://chromium.googlesource.com/chromium/src/+/main/docs/component_build.md
177  is_component_build = is_debug && current_os != "ios"
178}
179
180assert(!(is_debug && is_official_build), "Can't do official debug builds")
181assert(!(current_os == "ios" && is_component_build),
182       "Can't use component build on iOS")
183
184# ==============================================================================
185# TOOLCHAIN SETUP
186# ==============================================================================
187#
188# Here we set the default toolchain, as well as the variable host_toolchain
189# which will identify the toolchain corresponding to the local system when
190# doing cross-compiles. When not cross-compiling, this will be the same as the
191# default toolchain.
192#
193# We do this before anything else to make sure we complain about any
194# unsupported os/cpu combinations as early as possible.
195
196if (host_toolchain == "") {
197  # This should only happen in the top-level context.
198  # In a specific toolchain context, the toolchain_args()
199  # block should have propagated a value down.
200  # TODO(dpranke): Add some sort of assert here that verifies that
201  # no toolchain omitted host_toolchain from its toolchain_args().
202
203  if (host_os == "linux") {
204    if (target_os != "linux") {
205      host_toolchain = "//build/toolchain/linux:clang_$host_cpu"
206    } else if (is_clang) {
207      host_toolchain = "//build/toolchain/linux:clang_$host_cpu"
208    } else {
209      host_toolchain = "//build/toolchain/linux:$host_cpu"
210    }
211  } else if (host_os == "mac") {
212    host_toolchain = "//build/toolchain/mac:clang_$host_cpu"
213  } else if (host_os == "win") {
214    # On Windows always use the target CPU for host builds for x86/x64. On the
215    # configurations we support this will always work and it saves build steps.
216    # Windows ARM64 targets require an x64 host for cross build.
217    if (target_cpu == "x86" || target_cpu == "x64") {
218      if (is_clang) {
219        host_toolchain = "//build/toolchain/win:win_clang_$target_cpu"
220      } else {
221        host_toolchain = "//build/toolchain/win:$target_cpu"
222      }
223    } else if (is_clang) {
224      host_toolchain = "//build/toolchain/win:win_clang_$host_cpu"
225    } else {
226      host_toolchain = "//build/toolchain/win:$host_cpu"
227    }
228  } else if (host_os == "aix") {
229    host_toolchain = "//build/toolchain/aix:$host_cpu"
230  } else if (host_os == "zos") {
231    host_toolchain = "//build/toolchain/zos:$host_cpu"
232  } else {
233    assert(false, "Unsupported host_os: $host_os")
234  }
235}
236
237_default_toolchain = ""
238
239if (target_os == "android") {
240  assert(host_os == "linux", "Android builds are only supported on Linux.")
241  _default_toolchain = "//build/toolchain/android:android_clang_$target_cpu"
242} else if (target_os == "chromeos" || target_os == "linux") {
243  # See comments in build/toolchain/cros/BUILD.gn about board compiles.
244  if (is_clang) {
245    _default_toolchain = "//build/toolchain/linux:clang_$target_cpu"
246  } else {
247    _default_toolchain = "//build/toolchain/linux:$target_cpu"
248  }
249} else if (target_os == "fuchsia") {
250  _default_toolchain = "//build/toolchain/fuchsia:$target_cpu"
251} else if (target_os == "ios") {
252  _default_toolchain = "//build/toolchain/ios:ios_clang_$target_cpu"
253} else if (target_os == "mac") {
254  assert(host_os == "mac" || host_os == "linux",
255         "Mac cross-compiles are unsupported.")
256  _default_toolchain = "//build/toolchain/mac:clang_$target_cpu"
257} else if (target_os == "win") {
258  # On Windows, we use the same toolchain for host and target by default.
259  # Beware, win cross builds have some caveats, see docs/win_cross.md
260  if (is_clang) {
261    _default_toolchain = "//build/toolchain/win:win_clang_$target_cpu"
262  } else {
263    _default_toolchain = "//build/toolchain/win:$target_cpu"
264  }
265} else if (target_os == "winuwp") {
266  # Only target WinUWP on for a Windows store application and only
267  # x86, x64 and arm are supported target CPUs.
268  assert(target_cpu == "x86" || target_cpu == "x64" || target_cpu == "arm" ||
269         target_cpu == "arm64")
270  _default_toolchain = "//build/toolchain/win:uwp_$target_cpu"
271} else if (target_os == "aix") {
272  _default_toolchain = "//build/toolchain/aix:$target_cpu"
273} else if (target_os == "zos") {
274  _default_toolchain = "//build/toolchain/zos:$target_cpu"
275} else {
276  assert(false, "Unsupported target_os: $target_os")
277}
278
279# If a custom toolchain has been set in the args, set it as default. Otherwise,
280# set the default toolchain for the platform (if any).
281if (custom_toolchain != "") {
282  set_default_toolchain(custom_toolchain)
283} else if (_default_toolchain != "") {
284  set_default_toolchain(_default_toolchain)
285}
286
287# =============================================================================
288# OS DEFINITIONS
289# =============================================================================
290#
291# We set these various is_FOO booleans for convenience in writing OS-based
292# conditions.
293#
294# - is_android, is_chromeos, is_ios, and is_win should be obvious.
295# - is_mac is set only for desktop Mac. It is not set on iOS.
296# - is_posix is true for mac and any Unix-like system (basically everything
297#   except Fuchsia and Windows).
298# - is_linux is true for desktop Linux, but not for ChromeOS nor Android (which
299#   is generally too different despite being based on the Linux kernel).
300#
301# Do not add more is_* variants here for random lesser-used Unix systems like
302# aix or one of the BSDs. If you need to check these, just check the
303# current_os value directly.
304
305is_android = current_os == "android"
306is_chromeos = current_os == "chromeos"
307is_fuchsia = current_os == "fuchsia"
308is_ios = current_os == "ios"
309is_linux = current_os == "linux"
310is_mac = current_os == "mac"
311is_nacl = current_os == "nacl"
312is_win = current_os == "win" || current_os == "winuwp"
313
314is_apple = is_ios || is_mac
315is_posix = !is_win && !is_fuchsia
316
317# =============================================================================
318# TARGET DEFAULTS
319# =============================================================================
320#
321# Set up the default configuration for every build target of the given type.
322# The values configured here will be automatically set on the scope of the
323# corresponding target. Target definitions can add or remove to the settings
324# here as needed.
325#
326# WHAT GOES HERE?
327#
328# Other than the main compiler and linker configs, the only reason for a config
329# to be in this list is if some targets need to explicitly override that config
330# by removing it. This is how targets opt-out of flags. If you don't have that
331# requirement and just need to add a config everywhere, reference it as a
332# sub-config of an existing one, most commonly the main "compiler" one.
333
334# Holds all configs used for running the compiler.
335default_compiler_configs = [
336  "//build/config:feature_flags",
337  "//build/config/compiler:afdo",
338  "//build/config/compiler:afdo_optimize_size",
339  "//build/config/compiler:cet_shadow_stack",
340  "//build/config/compiler:chromium_code",
341  "//build/config/compiler:compiler",
342  "//build/config/compiler:compiler_arm_fpu",
343  "//build/config/compiler:compiler_arm_thumb",
344  "//build/config/compiler:default_include_dirs",
345  "//build/config/compiler:default_init_stack_vars",
346  "//build/config/compiler:default_optimization",
347  "//build/config/compiler:default_stack_frames",
348  "//build/config/compiler:default_symbols",
349  "//build/config/compiler:export_dynamic",
350  "//build/config/compiler:no_exceptions",
351  "//build/config/compiler:no_rtti",
352  "//build/config/compiler:no_unresolved_symbols",
353  "//build/config/compiler:runtime_library",
354  "//build/config/compiler:thin_archive",
355  "//build/config/compiler:thinlto_optimize_default",
356  "//build/config/compiler/pgo:default_pgo_flags",
357  "//build/config/coverage:default_coverage",
358  "//build/config/sanitizers:default_sanitizer_flags",
359]
360
361if (is_win) {
362  default_compiler_configs += [
363    "//build/config/win:default_cfg_compiler",
364    "//build/config/win:default_crt",
365    "//build/config/win:lean_and_mean",
366    "//build/config/win:nominmax",
367    "//build/config/win:unicode",
368    "//build/config/win:winver",
369  ]
370}
371
372if (is_posix) {
373  if (current_os != "aix") {
374    default_compiler_configs +=
375        [ "//build/config/gcc:symbol_visibility_hidden" ]
376  }
377}
378
379if (is_fuchsia) {
380  default_compiler_configs += [ "//build/config/gcc:symbol_visibility_hidden" ]
381}
382
383if (is_android) {
384  default_compiler_configs +=
385      [ "//build/config/android:default_orderfile_instrumentation" ]
386}
387
388if (is_clang && !is_nacl) {
389  default_compiler_configs += [
390    "//build/config/clang:find_bad_constructs",
391    "//build/config/clang:extra_warnings",
392  ]
393}
394
395# Debug/release-related defines.
396if (is_debug) {
397  default_compiler_configs += [ "//build/config:debug" ]
398} else {
399  default_compiler_configs += [ "//build/config:release" ]
400}
401
402# =============================================================================
403# Begin PDFIUM MODIFICATIONS
404# =============================================================================
405import("//pdfium.gni")
406if (!pdf_use_cxx20) {
407  if (is_win && !is_clang) {
408    msvc_use_cxx17 = true
409  } else {
410    default_compiler_configs += [ "//build_overrides/compiler:force_cxx17" ]
411  }
412}
413
414# =============================================================================
415# End PDFIUM MODIFICATIONS
416# =============================================================================
417
418# Static libraries and source sets use only the compiler ones.
419set_defaults("static_library") {
420  configs = default_compiler_configs
421}
422set_defaults("source_set") {
423  configs = default_compiler_configs
424}
425set_defaults("rust_library") {
426  configs = default_compiler_configs
427}
428set_defaults("rust_proc_macro") {
429  configs = default_compiler_configs
430}
431
432# Compute the set of configs common to all linked targets (shared libraries,
433# loadable modules, executables) to avoid duplication below.
434if (is_win) {
435  # Many targets remove these configs, so they are not contained within
436  # //build/config:executable_config for easy removal.
437  _linker_configs = [
438    "//build/config/win:default_incremental_linking",
439
440    # Default to console-mode apps. Most of our targets are tests and such
441    # that shouldn't use the windows subsystem.
442    "//build/config/win:console",
443  ]
444} else if (is_mac) {
445  _linker_configs = [ "//build/config/apple:strip_all" ]
446} else {
447  _linker_configs = []
448}
449
450# Executable defaults.
451default_executable_configs = default_compiler_configs + [
452                               "//build/config:default_libs",
453                               "//build/config:executable_config",
454                             ] + _linker_configs
455
456if (is_win) {
457  # Turn on linker CFI for executables, and position it so it can be removed
458  # if needed.
459  default_executable_configs += [ "//build/config/win:cfi_linker" ]
460}
461
462set_defaults("executable") {
463  configs = default_executable_configs
464}
465
466# Shared library and loadable module defaults (also for components in component
467# mode).
468default_shared_library_configs = default_compiler_configs + [
469                                   "//build/config:default_libs",
470                                   "//build/config:shared_library_config",
471                                 ] + _linker_configs
472if (is_win) {
473  # Turn on linker CFI for DLLs, and position it so it can be removed if needed.
474  default_shared_library_configs += [ "//build/config/win:cfi_linker" ]
475}
476
477if (is_android) {
478  # Strip native JNI exports from shared libraries by default. Binaries that
479  # want this can remove this config.
480  default_shared_library_configs +=
481      [ "//build/config/android:hide_all_but_jni_onload" ]
482}
483set_defaults("shared_library") {
484  configs = default_shared_library_configs
485}
486set_defaults("loadable_module") {
487  configs = default_shared_library_configs
488
489  # loadable_modules are generally used by other libs, not just via JNI.
490  if (is_android) {
491    configs -= [ "//build/config/android:hide_all_but_jni_onload" ]
492  }
493}
494
495# A helper for forwarding testonly and visibility.
496# Forwarding "*" does not include variables from outer scopes (to avoid copying
497# all globals into each template invocation), so it will not pick up
498# file-scoped or outer-template-scoped variables. Normally this behavior is
499# desired, but "visibility" and "testonly" are commonly defined in outer scopes.
500# Explicitly forwarding them in forward_variables_from() works around this
501# nuance. See //build/docs/writing_gn_templates.md#using-forward_variables_from
502TESTONLY_AND_VISIBILITY = [
503  "testonly",
504  "visibility",
505]
506
507# Sets default dependencies for executable and shared_library targets.
508#
509# Variables
510#   no_default_deps: If true, no standard dependencies will be added.
511#       Targets that set this usually also want to remove
512#       "//build/config/compiler:runtime_library" from configs (to remove
513#       its subconfig "//build/config/c++:runtime_library").
514foreach(_target_type,
515        [
516          "executable",
517          "loadable_module",
518          "shared_library",
519        ]) {
520  template(_target_type) {
521    # Alias "target_name" because it is clobbered by forward_variables_from().
522    _target_name = target_name
523    target(_target_type, _target_name) {
524      forward_variables_from(invoker,
525                             "*",
526                             TESTONLY_AND_VISIBILITY + [ "no_default_deps" ])
527      forward_variables_from(invoker, TESTONLY_AND_VISIBILITY)
528      if (!defined(deps)) {
529        deps = []
530      }
531      if (!defined(invoker.no_default_deps) || !invoker.no_default_deps) {
532        # This pulls in one of:
533        # //build/config:executable_deps
534        # //build/config:loadable_module_deps
535        # //build/config:shared_library_deps
536        # (This explicit list is so that grepping for these configs finds where
537        # they are used.)
538        deps += [ "//build/config:${_target_type}_deps" ]
539      }
540
541      # On Android, write shared library output file to metadata. We will use
542      # this information to, for instance, collect all shared libraries that
543      # should be packaged into an APK.
544      if (!defined(invoker.metadata) && (is_android || is_robolectric) &&
545          (_target_type == "shared_library" ||
546           _target_type == "loadable_module")) {
547        _output_name = _target_name
548        if (defined(invoker.output_name)) {
549          _output_name = invoker.output_name
550        }
551
552        # Remove 'lib' prefix from output name if it exists.
553        _magic_prefix = "$0x01$0x01"
554        _output_name = string_replace("${_magic_prefix}${_output_name}",
555                                      "${_magic_prefix}lib",
556                                      _magic_prefix,
557                                      1)
558        _output_name = string_replace(_output_name, _magic_prefix, "", 1)
559
560        if (defined(output_extension)) {
561          _shlib_extension = ".$output_extension"
562        } else if (is_component_build && _target_type != "loadable_module") {
563          _shlib_extension = ".cr.so"
564        } else {
565          _shlib_extension = ".so"
566        }
567
568        metadata = {
569          shared_libraries =
570              [ "$root_out_dir/lib${_output_name}${_shlib_extension}" ]
571        }
572      }
573    }
574  }
575}
576
577# ==============================================================================
578# COMPONENT SETUP
579# ==============================================================================
580
581# Defines a component, which equates to a shared_library when
582# is_component_build == true and a static_library otherwise.
583#
584# Use static libraries for the static build rather than source sets because
585# many of of our test binaries link many large dependencies but often don't
586# use large portions of them. The static libraries are much more efficient to
587# link in this situation since only the necessary object files are linked.
588#
589# The invoker can override the type of the target in the non-component-build
590# case by setting static_component_type to either "source_set" or
591# "static_library". If unset, the default will be used.
592template("component") {
593  if (is_component_build) {
594    _component_mode = "shared_library"
595  } else if (defined(invoker.static_component_type)) {
596    assert(invoker.static_component_type == "static_library" ||
597           invoker.static_component_type == "source_set")
598    _component_mode = invoker.static_component_type
599  } else if (!defined(invoker.sources) || invoker.sources == []) {
600    # When there are no sources defined, use a source set to avoid creating
601    # an empty static library (which generally don't work).
602    _component_mode = "source_set"
603  } else {
604    _component_mode = "static_library"
605  }
606  target(_component_mode, target_name) {
607    forward_variables_from(invoker, TESTONLY_AND_VISIBILITY)
608    forward_variables_from(invoker, "*", TESTONLY_AND_VISIBILITY)
609  }
610}
611
612# Component defaults
613# Set a variable since we also want to make this available
614# to mixed_component.gni
615if (is_component_build) {
616  default_component_configs = default_shared_library_configs
617  if (is_android) {
618    default_component_configs -=
619        [ "//build/config/android:hide_all_but_jni_onload" ]
620  }
621} else {
622  default_component_configs = default_compiler_configs
623}
624
625set_defaults("component") {
626  configs = default_component_configs
627}
628