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1 // Copyright 2016 The PDFium Authors
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 
7 #include "xfa/fgas/graphics/cfgas_gepath.h"
8 
9 #include <math.h>
10 
11 #include "core/fxcrt/fx_system.h"
12 #include "core/fxge/cfx_path.h"
13 
14 CFGAS_GEPath::CFGAS_GEPath() = default;
15 
16 CFGAS_GEPath::~CFGAS_GEPath() = default;
17 
Clear()18 void CFGAS_GEPath::Clear() {
19   path_.Clear();
20 }
21 
Close()22 void CFGAS_GEPath::Close() {
23   path_.ClosePath();
24 }
25 
MoveTo(const CFX_PointF & point)26 void CFGAS_GEPath::MoveTo(const CFX_PointF& point) {
27   path_.AppendPoint(point, CFX_Path::Point::Type::kMove);
28 }
29 
LineTo(const CFX_PointF & point)30 void CFGAS_GEPath::LineTo(const CFX_PointF& point) {
31   path_.AppendPoint(point, CFX_Path::Point::Type::kLine);
32 }
33 
BezierTo(const CFX_PointF & c1,const CFX_PointF & c2,const CFX_PointF & to)34 void CFGAS_GEPath::BezierTo(const CFX_PointF& c1,
35                             const CFX_PointF& c2,
36                             const CFX_PointF& to) {
37   path_.AppendPoint(c1, CFX_Path::Point::Type::kBezier);
38   path_.AppendPoint(c2, CFX_Path::Point::Type::kBezier);
39   path_.AppendPoint(to, CFX_Path::Point::Type::kBezier);
40 }
41 
ArcTo(const CFX_PointF & pos,const CFX_SizeF & size,float start_angle,float sweep_angle)42 void CFGAS_GEPath::ArcTo(const CFX_PointF& pos,
43                          const CFX_SizeF& size,
44                          float start_angle,
45                          float sweep_angle) {
46   CFX_SizeF new_size = size / 2.0f;
47   ArcToInternal(CFX_PointF(pos.x + new_size.width, pos.y + new_size.height),
48                 new_size, start_angle, sweep_angle);
49 }
50 
ArcToInternal(const CFX_PointF & pos,const CFX_SizeF & size,float start_angle,float sweep_angle)51 void CFGAS_GEPath::ArcToInternal(const CFX_PointF& pos,
52                                  const CFX_SizeF& size,
53                                  float start_angle,
54                                  float sweep_angle) {
55   float x0 = cos(sweep_angle / 2);
56   float y0 = sin(sweep_angle / 2);
57   float tx = ((1.0f - x0) * 4) / (3 * 1.0f);
58   float ty = y0 - ((tx * x0) / y0);
59 
60   CFX_PointF points[] = {CFX_PointF(x0 + tx, -ty), CFX_PointF(x0 + tx, ty)};
61   float sn = sin(start_angle + sweep_angle / 2);
62   float cs = cos(start_angle + sweep_angle / 2);
63 
64   CFX_PointF bezier;
65   bezier.x = pos.x + (size.width * ((points[0].x * cs) - (points[0].y * sn)));
66   bezier.y = pos.y + (size.height * ((points[0].x * sn) + (points[0].y * cs)));
67   path_.AppendPoint(bezier, CFX_Path::Point::Type::kBezier);
68 
69   bezier.x = pos.x + (size.width * ((points[1].x * cs) - (points[1].y * sn)));
70   bezier.y = pos.y + (size.height * ((points[1].x * sn) + (points[1].y * cs)));
71   path_.AppendPoint(bezier, CFX_Path::Point::Type::kBezier);
72 
73   bezier.x = pos.x + (size.width * cos(start_angle + sweep_angle));
74   bezier.y = pos.y + (size.height * sin(start_angle + sweep_angle));
75   path_.AppendPoint(bezier, CFX_Path::Point::Type::kBezier);
76 }
77 
AddLine(const CFX_PointF & p1,const CFX_PointF & p2)78 void CFGAS_GEPath::AddLine(const CFX_PointF& p1, const CFX_PointF& p2) {
79   path_.AppendPoint(p1, CFX_Path::Point::Type::kMove);
80   path_.AppendPoint(p2, CFX_Path::Point::Type::kLine);
81 }
82 
AddRectangle(float left,float top,float width,float height)83 void CFGAS_GEPath::AddRectangle(float left,
84                                 float top,
85                                 float width,
86                                 float height) {
87   path_.AppendRect(left, top, left + width, top + height);
88 }
89 
AddEllipse(const CFX_RectF & rect)90 void CFGAS_GEPath::AddEllipse(const CFX_RectF& rect) {
91   AddArc(rect.TopLeft(), rect.Size(), 0, FXSYS_PI * 2);
92 }
93 
AddArc(const CFX_PointF & original_pos,const CFX_SizeF & original_size,float start_angle,float sweep_angle)94 void CFGAS_GEPath::AddArc(const CFX_PointF& original_pos,
95                           const CFX_SizeF& original_size,
96                           float start_angle,
97                           float sweep_angle) {
98   if (sweep_angle == 0)
99     return;
100 
101   const float bezier_arc_angle_epsilon = 0.01f;
102   while (start_angle > FXSYS_PI * 2)
103     start_angle -= FXSYS_PI * 2;
104   while (start_angle < 0)
105     start_angle += FXSYS_PI * 2;
106   if (sweep_angle >= FXSYS_PI * 2)
107     sweep_angle = FXSYS_PI * 2;
108   if (sweep_angle <= -FXSYS_PI * 2)
109     sweep_angle = -FXSYS_PI * 2;
110 
111   CFX_SizeF size = original_size / 2;
112   CFX_PointF pos(original_pos.x + size.width, original_pos.y + size.height);
113   path_.AppendPoint(pos + CFX_PointF(size.width * cos(start_angle),
114                                      size.height * sin(start_angle)),
115                     CFX_Path::Point::Type::kMove);
116 
117   float total_sweep = 0;
118   float local_sweep = 0;
119   float prev_sweep = 0;
120   bool done = false;
121   do {
122     if (sweep_angle < 0) {
123       prev_sweep = total_sweep;
124       local_sweep = -FXSYS_PI / 2;
125       total_sweep -= FXSYS_PI / 2;
126       if (total_sweep <= sweep_angle + bezier_arc_angle_epsilon) {
127         local_sweep = sweep_angle - prev_sweep;
128         done = true;
129       }
130     } else {
131       prev_sweep = total_sweep;
132       local_sweep = FXSYS_PI / 2;
133       total_sweep += FXSYS_PI / 2;
134       if (total_sweep >= sweep_angle - bezier_arc_angle_epsilon) {
135         local_sweep = sweep_angle - prev_sweep;
136         done = true;
137       }
138     }
139 
140     ArcToInternal(pos, size, start_angle, local_sweep);
141     start_angle += local_sweep;
142   } while (!done);
143 }
144 
AddSubpath(const CFGAS_GEPath & path)145 void CFGAS_GEPath::AddSubpath(const CFGAS_GEPath& path) {
146   path_.Append(path.path_, nullptr);
147 }
148 
TransformBy(const CFX_Matrix & mt)149 void CFGAS_GEPath::TransformBy(const CFX_Matrix& mt) {
150   path_.Transform(mt);
151 }
152