1<html><body> 2<style> 3 4body, h1, h2, h3, div, span, p, pre, a { 5 margin: 0; 6 padding: 0; 7 border: 0; 8 font-weight: inherit; 9 font-style: inherit; 10 font-size: 100%; 11 font-family: inherit; 12 vertical-align: baseline; 13} 14 15body { 16 font-size: 13px; 17 padding: 1em; 18} 19 20h1 { 21 font-size: 26px; 22 margin-bottom: 1em; 23} 24 25h2 { 26 font-size: 24px; 27 margin-bottom: 1em; 28} 29 30h3 { 31 font-size: 20px; 32 margin-bottom: 1em; 33 margin-top: 1em; 34} 35 36pre, code { 37 line-height: 1.5; 38 font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace; 39} 40 41pre { 42 margin-top: 0.5em; 43} 44 45h1, h2, h3, p { 46 font-family: Arial, sans serif; 47} 48 49h1, h2, h3 { 50 border-bottom: solid #CCC 1px; 51} 52 53.toc_element { 54 margin-top: 0.5em; 55} 56 57.firstline { 58 margin-left: 2 em; 59} 60 61.method { 62 margin-top: 1em; 63 border: solid 1px #CCC; 64 padding: 1em; 65 background: #EEE; 66} 67 68.details { 69 font-weight: bold; 70 font-size: 14px; 71} 72 73</style> 74 75<h1><a href="gamesManagement_v1management.html">Google Play Game Management</a> . <a href="gamesManagement_v1management.scores.html">scores</a></h1> 76<h2>Instance Methods</h2> 77<p class="toc_element"> 78 <code><a href="#close">close()</a></code></p> 79<p class="firstline">Close httplib2 connections.</p> 80<p class="toc_element"> 81 <code><a href="#reset">reset(leaderboardId, x__xgafv=None)</a></code></p> 82<p class="firstline">Resets scores for the leaderboard with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p> 83<p class="toc_element"> 84 <code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p> 85<p class="firstline">Resets all scores for all leaderboards for the currently authenticated players. This method is only accessible to whitelisted tester accounts for your application.</p> 86<p class="toc_element"> 87 <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p> 88<p class="firstline">Resets scores for all draft leaderboards for all players. This method is only available to user accounts for your developer console.</p> 89<p class="toc_element"> 90 <code><a href="#resetForAllPlayers">resetForAllPlayers(leaderboardId, x__xgafv=None)</a></code></p> 91<p class="firstline">Resets scores for the leaderboard with the given ID for all players. This method is only available to user accounts for your developer console. Only draft leaderboards can be reset.</p> 92<p class="toc_element"> 93 <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p> 94<p class="firstline">Resets scores for the leaderboards with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft leaderboards may be reset.</p> 95<h3>Method Details</h3> 96<div class="method"> 97 <code class="details" id="close">close()</code> 98 <pre>Close httplib2 connections.</pre> 99</div> 100 101<div class="method"> 102 <code class="details" id="reset">reset(leaderboardId, x__xgafv=None)</code> 103 <pre>Resets scores for the leaderboard with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. 104 105Args: 106 leaderboardId: string, The ID of the leaderboard. (required) 107 x__xgafv: string, V1 error format. 108 Allowed values 109 1 - v1 error format 110 2 - v2 error format 111 112Returns: 113 An object of the form: 114 115 { # A list of reset leaderboard entry resources. 116 "definitionId": "A String", # The ID of an leaderboard for which player state has been updated. 117 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#playerScoreResetResponse`. 118 "resetScoreTimeSpans": [ # The time spans of the updated score. Possible values are: - "`ALL_TIME`" - The score is an all-time score. - "`WEEKLY`" - The score is a weekly score. - "`DAILY`" - The score is a daily score. 119 "A String", 120 ], 121}</pre> 122</div> 123 124<div class="method"> 125 <code class="details" id="resetAll">resetAll(x__xgafv=None)</code> 126 <pre>Resets all scores for all leaderboards for the currently authenticated players. This method is only accessible to whitelisted tester accounts for your application. 127 128Args: 129 x__xgafv: string, V1 error format. 130 Allowed values 131 1 - v1 error format 132 2 - v2 error format 133 134Returns: 135 An object of the form: 136 137 { # A list of leaderboard reset resources. 138 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#playerScoreResetAllResponse`. 139 "results": [ # The leaderboard reset results. 140 { # A list of reset leaderboard entry resources. 141 "definitionId": "A String", # The ID of an leaderboard for which player state has been updated. 142 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#playerScoreResetResponse`. 143 "resetScoreTimeSpans": [ # The time spans of the updated score. Possible values are: - "`ALL_TIME`" - The score is an all-time score. - "`WEEKLY`" - The score is a weekly score. - "`DAILY`" - The score is a daily score. 144 "A String", 145 ], 146 }, 147 ], 148}</pre> 149</div> 150 151<div class="method"> 152 <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code> 153 <pre>Resets scores for all draft leaderboards for all players. This method is only available to user accounts for your developer console. 154 155Args: 156 x__xgafv: string, V1 error format. 157 Allowed values 158 1 - v1 error format 159 2 - v2 error format 160</pre> 161</div> 162 163<div class="method"> 164 <code class="details" id="resetForAllPlayers">resetForAllPlayers(leaderboardId, x__xgafv=None)</code> 165 <pre>Resets scores for the leaderboard with the given ID for all players. This method is only available to user accounts for your developer console. Only draft leaderboards can be reset. 166 167Args: 168 leaderboardId: string, The ID of the leaderboard. (required) 169 x__xgafv: string, V1 error format. 170 Allowed values 171 1 - v1 error format 172 2 - v2 error format 173</pre> 174</div> 175 176<div class="method"> 177 <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code> 178 <pre>Resets scores for the leaderboards with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft leaderboards may be reset. 179 180Args: 181 body: object, The request body. 182 The object takes the form of: 183 184{ 185 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#scoresResetMultipleForAllRequest`. 186 "leaderboard_ids": [ # The IDs of leaderboards to reset. 187 "A String", 188 ], 189} 190 191 x__xgafv: string, V1 error format. 192 Allowed values 193 1 - v1 error format 194 2 - v2 error format 195</pre> 196</div> 197 198</body></html>