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74
75<h1><a href="gamesManagement_v1management.html">Google Play Game Management</a> . <a href="gamesManagement_v1management.scores.html">scores</a></h1>
76<h2>Instance Methods</h2>
77<p class="toc_element">
78  <code><a href="#close">close()</a></code></p>
79<p class="firstline">Close httplib2 connections.</p>
80<p class="toc_element">
81  <code><a href="#reset">reset(leaderboardId, x__xgafv=None)</a></code></p>
82<p class="firstline">Resets scores for the leaderboard with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
83<p class="toc_element">
84  <code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p>
85<p class="firstline">Resets all scores for all leaderboards for the currently authenticated players. This method is only accessible to whitelisted tester accounts for your application.</p>
86<p class="toc_element">
87  <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p>
88<p class="firstline">Resets scores for all draft leaderboards for all players. This method is only available to user accounts for your developer console.</p>
89<p class="toc_element">
90  <code><a href="#resetForAllPlayers">resetForAllPlayers(leaderboardId, x__xgafv=None)</a></code></p>
91<p class="firstline">Resets scores for the leaderboard with the given ID for all players. This method is only available to user accounts for your developer console. Only draft leaderboards can be reset.</p>
92<p class="toc_element">
93  <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p>
94<p class="firstline">Resets scores for the leaderboards with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft leaderboards may be reset.</p>
95<h3>Method Details</h3>
96<div class="method">
97    <code class="details" id="close">close()</code>
98  <pre>Close httplib2 connections.</pre>
99</div>
100
101<div class="method">
102    <code class="details" id="reset">reset(leaderboardId, x__xgafv=None)</code>
103  <pre>Resets scores for the leaderboard with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
104
105Args:
106  leaderboardId: string, The ID of the leaderboard. (required)
107  x__xgafv: string, V1 error format.
108    Allowed values
109      1 - v1 error format
110      2 - v2 error format
111
112Returns:
113  An object of the form:
114
115    { # A list of reset leaderboard entry resources.
116  &quot;definitionId&quot;: &quot;A String&quot;, # The ID of an leaderboard for which player state has been updated.
117  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#playerScoreResetResponse`.
118  &quot;resetScoreTimeSpans&quot;: [ # The time spans of the updated score. Possible values are: - &quot;`ALL_TIME`&quot; - The score is an all-time score. - &quot;`WEEKLY`&quot; - The score is a weekly score. - &quot;`DAILY`&quot; - The score is a daily score.
119    &quot;A String&quot;,
120  ],
121}</pre>
122</div>
123
124<div class="method">
125    <code class="details" id="resetAll">resetAll(x__xgafv=None)</code>
126  <pre>Resets all scores for all leaderboards for the currently authenticated players. This method is only accessible to whitelisted tester accounts for your application.
127
128Args:
129  x__xgafv: string, V1 error format.
130    Allowed values
131      1 - v1 error format
132      2 - v2 error format
133
134Returns:
135  An object of the form:
136
137    { # A list of leaderboard reset resources.
138  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#playerScoreResetAllResponse`.
139  &quot;results&quot;: [ # The leaderboard reset results.
140    { # A list of reset leaderboard entry resources.
141      &quot;definitionId&quot;: &quot;A String&quot;, # The ID of an leaderboard for which player state has been updated.
142      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#playerScoreResetResponse`.
143      &quot;resetScoreTimeSpans&quot;: [ # The time spans of the updated score. Possible values are: - &quot;`ALL_TIME`&quot; - The score is an all-time score. - &quot;`WEEKLY`&quot; - The score is a weekly score. - &quot;`DAILY`&quot; - The score is a daily score.
144        &quot;A String&quot;,
145      ],
146    },
147  ],
148}</pre>
149</div>
150
151<div class="method">
152    <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code>
153  <pre>Resets scores for all draft leaderboards for all players. This method is only available to user accounts for your developer console.
154
155Args:
156  x__xgafv: string, V1 error format.
157    Allowed values
158      1 - v1 error format
159      2 - v2 error format
160</pre>
161</div>
162
163<div class="method">
164    <code class="details" id="resetForAllPlayers">resetForAllPlayers(leaderboardId, x__xgafv=None)</code>
165  <pre>Resets scores for the leaderboard with the given ID for all players. This method is only available to user accounts for your developer console. Only draft leaderboards can be reset.
166
167Args:
168  leaderboardId: string, The ID of the leaderboard. (required)
169  x__xgafv: string, V1 error format.
170    Allowed values
171      1 - v1 error format
172      2 - v2 error format
173</pre>
174</div>
175
176<div class="method">
177    <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code>
178  <pre>Resets scores for the leaderboards with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft leaderboards may be reset.
179
180Args:
181  body: object, The request body.
182    The object takes the form of:
183
184{
185  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#scoresResetMultipleForAllRequest`.
186  &quot;leaderboard_ids&quot;: [ # The IDs of leaderboards to reset.
187    &quot;A String&quot;,
188  ],
189}
190
191  x__xgafv: string, V1 error format.
192    Allowed values
193      1 - v1 error format
194      2 - v2 error format
195</pre>
196</div>
197
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