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1 // Copyright 2019 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 // HASH=9cf5c62a3d2243e6577ae563f360ea9d
5 REG_FIDDLE(Image_isTextureBacked, 256, 256, false, 5) {
draw(SkCanvas * canvas)6 void draw(SkCanvas* canvas) {
7     auto dContext = GrAsDirectContext(canvas->recordingContext());
8     if (!dContext) {
9         return;
10     }
11 
12     auto drawImage = [=](sk_sp<SkImage> image, const char* label) -> void {
13         if (nullptr == image) {
14             return;
15         }
16         SkPaint paint;
17         paint.setAntiAlias(true);
18         SkFont font;
19         canvas->drawImage(image, 0, 0);
20         canvas->drawString(label, 30, image->height() / 4, font, paint);
21         canvas->drawString(image->isTextureBacked() ? "is GPU texture" : "not GPU texture",
22                            20, image->height() * 3 / 4, font, paint);
23     };
24     sk_sp<SkImage> bitmapImage(source.asImage());
25     sk_sp<SkImage> textureImage(SkImage::MakeFromTexture(dContext, backEndTexture,
26                                                          kTopLeft_GrSurfaceOrigin,
27                                                          kRGBA_8888_SkColorType,
28                                                          kOpaque_SkAlphaType, nullptr));
29     drawImage(image, "image");
30     canvas->translate(image->width(), 0);
31     drawImage(bitmapImage, "source");
32     canvas->translate(-image->width(), image->height());
33     drawImage(textureImage, "backEndTexture");
34 }
35 }  // END FIDDLE
36