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1 // Copyright 2019 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 // HASH=53da0295972a418cbc9607bbb17feaa8
5 REG_FIDDLE(Paint_refShader, 256, 256, true, 0) {
draw(SkCanvas * canvas)6 void draw(SkCanvas* canvas) {
7    SkPaint paint1, paint2;
8    paint1.setShader(SkShaders::Empty());
9    SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false");
10    paint2.setShader(paint1.refShader());
11    SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false");
12 }
13 }  // END FIDDLE
14