1 // Copyright 2020 Google LLC. 2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 3 #include "tools/fiddle/examples.h" 4 REG_FIDDLE(skpaint_perlin, 256, 256, false, 0) { draw(SkCanvas * canvas)5void draw(SkCanvas* canvas) { 6 canvas->clear(SK_ColorWHITE); 7 SkPaint paint; 8 paint.setShader(SkPerlinNoiseShader::MakeFractalNoise(0.05f, 0.05f, 4, 0.0f, nullptr)); 9 canvas->drawPaint(paint); 10 } 11 } // END FIDDLE 12