1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkDrawable_DEFINED 9 #define SkDrawable_DEFINED 10 11 #include "include/core/SkFlattenable.h" 12 #include "include/core/SkImageInfo.h" 13 #include "include/core/SkScalar.h" 14 15 #include <memory> 16 17 class GrBackendDrawableInfo; 18 class SkCanvas; 19 class SkMatrix; 20 class SkPicture; 21 enum class GrBackendApi : unsigned; 22 struct SkRect; 23 24 /** 25 * Base-class for objects that draw into SkCanvas. 26 * 27 * The object has a generation ID, which is guaranteed to be unique across all drawables. To 28 * allow for clients of the drawable that may want to cache the results, the drawable must 29 * change its generation ID whenever its internal state changes such that it will draw differently. 30 */ 31 class SK_API SkDrawable : public SkFlattenable { 32 public: 33 /** 34 * Draws into the specified content. The drawing sequence will be balanced upon return 35 * (i.e. the saveLevel() on the canvas will match what it was when draw() was called, 36 * and the current matrix and clip settings will not be changed. 37 */ 38 void draw(SkCanvas*, const SkMatrix* = nullptr); 39 void draw(SkCanvas*, SkScalar x, SkScalar y); 40 41 /** 42 * When using the GPU backend it is possible for a drawable to execute using the underlying 3D 43 * API rather than the SkCanvas API. It does so by creating a GpuDrawHandler. The GPU backend 44 * is deferred so the handler will be given access to the 3D API at the correct point in the 45 * drawing stream as the GPU backend flushes. Since the drawable may mutate, each time it is 46 * drawn to a GPU-backed canvas a new handler is snapped, representing the drawable's state at 47 * the time of the snap. 48 * 49 * When the GPU backend flushes to the 3D API it will call the draw method on the 50 * GpuDrawHandler. At this time the drawable may add commands to the stream of GPU commands for 51 * the unerlying 3D API. The draw function takes a GrBackendDrawableInfo which contains 52 * information about the current state of 3D API which the caller must respect. See 53 * GrBackendDrawableInfo for more specific details on what information is sent and the 54 * requirements for different 3D APIs. 55 * 56 * Additionaly there may be a slight delay from when the drawable adds its commands to when 57 * those commands are actually submitted to the GPU. Thus the drawable or GpuDrawHandler is 58 * required to keep any resources that are used by its added commands alive and valid until 59 * those commands are submitted to the GPU. The GpuDrawHandler will be kept alive and then 60 * deleted once the commands are submitted to the GPU. The dtor of the GpuDrawHandler is the 61 * signal to the drawable that the commands have all been submitted. Different 3D APIs may have 62 * additional requirements for certain resources which require waiting for the GPU to finish 63 * all work on those resources before reusing or deleting them. In this case, the drawable can 64 * use the dtor call of the GpuDrawHandler to add a fence to the GPU to track when the GPU work 65 * has completed. 66 * 67 * Currently this is only supported for the GPU Vulkan backend. 68 */ 69 70 class GpuDrawHandler { 71 public: ~GpuDrawHandler()72 virtual ~GpuDrawHandler() {} 73 draw(const GrBackendDrawableInfo &)74 virtual void draw(const GrBackendDrawableInfo&) {} 75 }; 76 77 /** 78 * Snaps off a GpuDrawHandler to represent the state of the SkDrawable at the time the snap is 79 * called. This is used for executing GPU backend specific draws intermixed with normal Skia GPU 80 * draws. The GPU API, which will be used for the draw, as well as the full matrix, device clip 81 * bounds and imageInfo of the target buffer are passed in as inputs. 82 */ snapGpuDrawHandler(GrBackendApi backendApi,const SkMatrix & matrix,const SkIRect & clipBounds,const SkImageInfo & bufferInfo)83 std::unique_ptr<GpuDrawHandler> snapGpuDrawHandler(GrBackendApi backendApi, 84 const SkMatrix& matrix, 85 const SkIRect& clipBounds, 86 const SkImageInfo& bufferInfo) { 87 return this->onSnapGpuDrawHandler(backendApi, matrix, clipBounds, bufferInfo); 88 } 89 90 SkPicture* newPictureSnapshot(); 91 92 /** 93 * Return a unique value for this instance. If two calls to this return the same value, 94 * it is presumed that calling the draw() method will render the same thing as well. 95 * 96 * Subclasses that change their state should call notifyDrawingChanged() to ensure that 97 * a new value will be returned the next time it is called. 98 */ 99 uint32_t getGenerationID(); 100 101 /** 102 * Return the (conservative) bounds of what the drawable will draw. If the drawable can 103 * change what it draws (e.g. animation or in response to some external change), then this 104 * must return a bounds that is always valid for all possible states. 105 */ 106 SkRect getBounds(); 107 108 /** 109 * Return approximately how many bytes would be freed if this drawable is destroyed. 110 * The base implementation returns 0 to indicate that this is unknown. 111 */ 112 size_t approximateBytesUsed(); 113 114 /** 115 * Calling this invalidates the previous generation ID, and causes a new one to be computed 116 * the next time getGenerationID() is called. Typically this is called by the object itself, 117 * in response to its internal state changing. 118 */ 119 void notifyDrawingChanged(); 120 GetFlattenableType()121 static SkFlattenable::Type GetFlattenableType() { 122 return kSkDrawable_Type; 123 } 124 getFlattenableType()125 SkFlattenable::Type getFlattenableType() const override { 126 return kSkDrawable_Type; 127 } 128 129 static sk_sp<SkDrawable> Deserialize(const void* data, size_t size, 130 const SkDeserialProcs* procs = nullptr) { 131 return sk_sp<SkDrawable>(static_cast<SkDrawable*>( 132 SkFlattenable::Deserialize( 133 kSkDrawable_Type, data, size, procs).release())); 134 } 135 getFactory()136 Factory getFactory() const override { return nullptr; } getTypeName()137 const char* getTypeName() const override { return nullptr; } 138 139 protected: 140 SkDrawable(); 141 142 virtual SkRect onGetBounds() = 0; 143 virtual size_t onApproximateBytesUsed(); 144 virtual void onDraw(SkCanvas*) = 0; 145 onSnapGpuDrawHandler(GrBackendApi,const SkMatrix &,const SkIRect &,const SkImageInfo &)146 virtual std::unique_ptr<GpuDrawHandler> onSnapGpuDrawHandler(GrBackendApi, const SkMatrix&, 147 const SkIRect& /*clipBounds*/, 148 const SkImageInfo&) { 149 return nullptr; 150 } 151 152 // TODO: Delete this once Android gets updated to take the clipBounds version above. onSnapGpuDrawHandler(GrBackendApi,const SkMatrix &)153 virtual std::unique_ptr<GpuDrawHandler> onSnapGpuDrawHandler(GrBackendApi, const SkMatrix&) { 154 return nullptr; 155 } 156 157 /** 158 * Default implementation calls onDraw() with a canvas that records into a picture. Subclasses 159 * may override if they have a more efficient way to return a picture for the current state 160 * of their drawable. Note: this picture must draw the same as what would be drawn from 161 * onDraw(). 162 */ 163 virtual SkPicture* onNewPictureSnapshot(); 164 165 private: 166 int32_t fGenerationID; 167 }; 168 169 #endif 170