• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkSGMaskEffect_DEFINED
9 #define SkSGMaskEffect_DEFINED
10 
11 #include "modules/sksg/include/SkSGEffectNode.h"
12 
13 namespace sksg {
14 
15 /**
16  * Concrete Effect node, applying a mask to its descendants.
17  *
18  */
19 class MaskEffect final : public EffectNode {
20 public:
21     enum class Mode : uint32_t {
22         kAlphaNormal,
23         kAlphaInvert,
24         kLumaNormal,
25         kLumaInvert,
26     };
27 
28     static sk_sp<MaskEffect> Make(sk_sp<RenderNode> child, sk_sp<RenderNode> mask,
29                                   Mode mode = Mode::kAlphaNormal) {
30         return (child && mask)
31             ? sk_sp<MaskEffect>(new MaskEffect(std::move(child), std::move(mask), mode))
32             : nullptr;
33     }
34 
35     ~MaskEffect() override;
36 
37 protected:
38     MaskEffect(sk_sp<RenderNode>, sk_sp<RenderNode> mask, Mode);
39 
40     void onRender(SkCanvas*, const RenderContext*) const override;
41     const RenderNode* onNodeAt(const SkPoint&)     const override;
42 
43     SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
44 
45 private:
46     const sk_sp<RenderNode> fMaskNode;
47     const Mode              fMaskMode;
48 
49     using INHERITED = EffectNode;
50 };
51 
52 } // namespace sksg
53 
54 #endif // SkSGMaskEffect_DEFINED
55