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1layout(metal, spirv, wgsl, gl, binding = 0) uniform ubo { float f; };  // multiple backends
2layout(texture=0, sampler=0) uniform sampler2D s;  // invalid (requires backend)
3
4/*%%*
5only one backend qualifier can be used
6layout qualifier 'texture' is not permitted here
7layout qualifier 'sampler' is not permitted here
8*%%*/
9