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1// These definitions already exist verbatim in sksl_frag.
2
3layout(builtin=15) in float4 sk_FragCoord;
4layout(builtin=17) in bool sk_Clockwise;  // Similar to gl_FrontFacing, but defined in device space.
5
6layout(location=0,index=0,builtin=10001) out half4 sk_FragColor;
7layout(builtin=10008) half4 sk_LastFragColor;
8layout(builtin=10012) out half4 sk_SecondaryFragColor;
9
10/*%%*
11symbol 'sk_FragCoord' was already defined
12symbol 'sk_Clockwise' was already defined
13symbol 'sk_FragColor' was already defined
14symbol 'sk_LastFragColor' was already defined
15symbol 'sk_SecondaryFragColor' was already defined
16*%%*/
17