1// These definitions already exist verbatim in sksl_frag. 2 3layout(builtin=15) in float4 sk_FragCoord; 4layout(builtin=17) in bool sk_Clockwise; // Similar to gl_FrontFacing, but defined in device space. 5 6layout(location=0,index=0,builtin=10001) out half4 sk_FragColor; 7layout(builtin=10008) half4 sk_LastFragColor; 8layout(builtin=10012) out half4 sk_SecondaryFragColor; 9 10/*%%* 11symbol 'sk_FragCoord' was already defined 12symbol 'sk_Clockwise' was already defined 13symbol 'sk_FragColor' was already defined 14symbol 'sk_LastFragColor' was already defined 15symbol 'sk_SecondaryFragColor' was already defined 16*%%*/ 17