1uniform half4 colorGreen; 2 3// GLSL 4.1 and below enforce that qualifiers must occur in a strict order. (See "Order of 4// Qualifiers" in the GLSL documentation.) GLSL 4.2 and above no longer enforce order; SkSL also 5// does not. However, SkSL will always emit qualifiers in the order expected by GLSL 4.1. 6 7// These qualifiers are reversed from the expected order, but SkSL should compile and run anyway. 8noinline void const_after_in(in const vec2 x) {} 9noinline void inout_after_high_precision(highp inout vec2 x) {} 10noinline void out_after_high_precision(highp out vec2 x) { x = vec2(0); } 11 12vec4 main(vec2 coords) { 13 const_after_in(coords); 14 inout_after_high_precision(coords); 15 out_after_high_precision(coords); 16 17 return colorGreen; 18} 19