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1 /*
2  * Copyright 2007 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkBitmapProcState_DEFINED
9 #define SkBitmapProcState_DEFINED
10 
11 #include "include/core/SkBitmap.h"
12 #include "include/core/SkPaint.h"
13 #include "include/core/SkShader.h"
14 #include "include/private/base/SkFixed.h"
15 #include "include/private/base/SkFloatBits.h"
16 #include "include/private/base/SkTemplates.h"
17 #include "src/base/SkArenaAlloc.h"
18 #include "src/core/SkMatrixPriv.h"
19 #include "src/core/SkMipmapAccessor.h"
20 
21 typedef SkFixed3232    SkFractionalInt;
22 #define SkScalarToFractionalInt(x)  SkScalarToFixed3232(x)
23 #define SkFractionalIntToFixed(x)   SkFixed3232ToFixed(x)
24 #define SkFixedToFractionalInt(x)   SkFixedToFixed3232(x)
25 #define SkFractionalIntToInt(x)     SkFixed3232ToInt(x)
26 
27 class SkPaint;
28 
29 struct SkBitmapProcState {
30     SkBitmapProcState(const SkImage_Base* image, SkTileMode tmx, SkTileMode tmy);
31 
setupSkBitmapProcState32     bool setup(const SkMatrix& inv, SkColor color, const SkSamplingOptions& sampling) {
33         return this->init(inv, color, sampling)
34             && this->chooseProcs();
35     }
36 
37     typedef void (*ShaderProc32)(const void* ctx, int x, int y, SkPMColor[], int count);
38 
39     typedef void (*MatrixProc)(const SkBitmapProcState&,
40                                uint32_t bitmapXY[],
41                                int count,
42                                int x, int y);
43 
44     typedef void (*SampleProc32)(const SkBitmapProcState&,
45                                  const uint32_t[],
46                                  int count,
47                                  SkPMColor colors[]);
48 
49     const SkImage_Base*     fImage;
50 
51     SkPixmap                fPixmap;
52     SkMatrix                fInvMatrix;         // This changes based on tile mode.
53     SkAlpha                 fPaintAlpha;
54     SkTileMode              fTileModeX;
55     SkTileMode              fTileModeY;
56     bool                    fBilerp;
57 
58     SkMatrixPriv::MapXYProc fInvProc;           // chooseProcs
59     SkFractionalInt     fInvSxFractionalInt;
60     SkFractionalInt     fInvKyFractionalInt;
61 
62     SkFixed             fFilterOneX;
63     SkFixed             fFilterOneY;
64 
65     uint16_t            fAlphaScale;        // chooseProcs
66 
67     /** Given the byte size of the index buffer to be passed to the matrix proc,
68         return the maximum number of resulting pixels that can be computed
69         (i.e. the number of SkPMColor values to be written by the sample proc).
70         This routine takes into account that filtering and scale-vs-affine
71         affect the amount of buffer space needed.
72 
73         Only valid to call after chooseProcs (setContext) has been called. It is
74         safe to call this inside the shader's shadeSpan() method.
75      */
76     int maxCountForBufferSize(size_t bufferSize) const;
77 
78     // If a shader proc is present, then the corresponding matrix/sample procs
79     // are ignored
getShaderProc32SkBitmapProcState80     ShaderProc32 getShaderProc32() const { return fShaderProc32; }
81 
82 #ifdef SK_DEBUG
83     MatrixProc getMatrixProc() const;
84 #else
getMatrixProcSkBitmapProcState85     MatrixProc getMatrixProc() const { return fMatrixProc; }
86 #endif
getSampleProc32SkBitmapProcState87     SampleProc32 getSampleProc32() const { return fSampleProc32; }
88 
89 private:
90     enum {
91         kBMStateSize = 136  // found by inspection. if too small, we will call new/delete
92     };
93     SkSTArenaAlloc<kBMStateSize> fAlloc;
94 
95     ShaderProc32        fShaderProc32;      // chooseProcs
96     // These are used if the shaderproc is nullptr
97     MatrixProc          fMatrixProc;        // chooseProcs
98     SampleProc32        fSampleProc32;      // chooseProcs
99 
100     bool init(const SkMatrix& inverse, SkAlpha, const SkSamplingOptions&);
101     bool chooseProcs();
102     MatrixProc chooseMatrixProc(bool trivial_matrix);
103     ShaderProc32 chooseShaderProc32();
104 
105     // Return false if we failed to setup for fast translate (e.g. overflow)
106     bool setupForTranslate();
107 
108 #ifdef SK_DEBUG
109     static void DebugMatrixProc(const SkBitmapProcState&,
110                                 uint32_t[], int count, int x, int y);
111 #endif
112 };
113 
114 /*  Macros for packing and unpacking pairs of 16bit values in a 32bit uint.
115     Used to allow access to a stream of uint16_t either one at a time, or
116     2 at a time by unpacking a uint32_t
117  */
118 #ifdef SK_CPU_BENDIAN
119     #define PACK_TWO_SHORTS(pri, sec) ((pri) << 16 | (sec))
120     #define UNPACK_PRIMARY_SHORT(packed)    ((uint32_t)(packed) >> 16)
121     #define UNPACK_SECONDARY_SHORT(packed)  ((packed) & 0xFFFF)
122 #else
123     #define PACK_TWO_SHORTS(pri, sec) ((pri) | ((sec) << 16))
124     #define UNPACK_PRIMARY_SHORT(packed)    ((packed) & 0xFFFF)
125     #define UNPACK_SECONDARY_SHORT(packed)  ((uint32_t)(packed) >> 16)
126 #endif
127 
128 #ifdef SK_DEBUG
pack_two_shorts(U16CPU pri,U16CPU sec)129     static inline uint32_t pack_two_shorts(U16CPU pri, U16CPU sec) {
130         SkASSERT((uint16_t)pri == pri);
131         SkASSERT((uint16_t)sec == sec);
132         return PACK_TWO_SHORTS(pri, sec);
133     }
134 #else
135     #define pack_two_shorts(pri, sec)   PACK_TWO_SHORTS(pri, sec)
136 #endif
137 
138 // Helper class for mapping the middle of pixel (x, y) into SkFractionalInt bitmap space.
139 // Discussion:
140 // Overall, this code takes a point in destination space, and uses the center of the pixel
141 // at (x, y) to determine the sample point in source space. It then adjusts the pixel by different
142 // amounts based in filtering and tiling.
143 // This code can be broken into two main cases based on filtering:
144 // * no filtering (nearest neighbor) - when using nearest neighbor filtering all tile modes reduce
145 // the sampled by one ulp. If a simple point pt lies precisely on XXX.1/2 then it forced down
146 // when positive making 1/2 + 1/2 = .999999 instead of 1.0.
147 // * filtering - in the filtering case, the code calculates the -1/2 shift for starting the
148 // bilerp kernel. There is a twist; there is a big difference between clamp and the other tile
149 // modes. In tile and repeat the matrix has been reduced by an additional 1/width and 1/height
150 // factor. This maps from destination space to [0, 1) (instead of source space) to allow easy
151 // modulo arithmetic. This means that the -1/2 needed by bilerp is actually 1/2 * 1/width for x
152 // and 1/2 * 1/height for y. This is what happens when the poorly named fFilterOne{X|Y} is
153 // divided by two.
154 class SkBitmapProcStateAutoMapper {
155 public:
156     SkBitmapProcStateAutoMapper(const SkBitmapProcState& s, int x, int y,
157                                 SkPoint* scalarPoint = nullptr) {
158         SkPoint pt;
159         s.fInvProc(s.fInvMatrix,
160                    SkIntToScalar(x) + SK_ScalarHalf,
161                    SkIntToScalar(y) + SK_ScalarHalf, &pt);
162 
163         SkFixed biasX = 0, biasY = 0;
164         if (s.fBilerp) {
165             biasX = s.fFilterOneX >> 1;
166             biasY = s.fFilterOneY >> 1;
167         } else {
168             // Our rasterizer biases upward. That is a rect from 0.5...1.5 fills pixel 1 and not
169             // pixel 0. To make an image that is mapped 1:1 with device pixels but at a half pixel
170             // offset select every pixel from the src image once we make exact integer pixel sample
171             // values round down not up. Note that a mirror mapping will not have this property.
172             biasX = 1;
173             biasY = 1;
174         }
175 
176         // punt to unsigned for defined underflow behavior
177         fX = (SkFractionalInt)((uint64_t)SkScalarToFractionalInt(pt.x()) -
178                                (uint64_t)SkFixedToFractionalInt(biasX));
179         fY = (SkFractionalInt)((uint64_t)SkScalarToFractionalInt(pt.y()) -
180                                (uint64_t)SkFixedToFractionalInt(biasY));
181 
182         if (scalarPoint) {
183             scalarPoint->set(pt.x() - SkFixedToScalar(biasX),
184                              pt.y() - SkFixedToScalar(biasY));
185         }
186     }
187 
fractionalIntX()188     SkFractionalInt fractionalIntX() const { return fX; }
fractionalIntY()189     SkFractionalInt fractionalIntY() const { return fY; }
190 
fixedX()191     SkFixed fixedX() const { return SkFractionalIntToFixed(fX); }
fixedY()192     SkFixed fixedY() const { return SkFractionalIntToFixed(fY); }
193 
intX()194     int intX() const { return SkFractionalIntToInt(fX); }
intY()195     int intY() const { return SkFractionalIntToInt(fY); }
196 
197 private:
198     SkFractionalInt fX, fY;
199 };
200 
201 namespace sktests {
202     // f is the value to pack, max is the largest the value can be.
203     uint32_t pack_clamp(SkFixed f, unsigned max);
204     // As above, but width is the width of the pretend bitmap.
205     uint32_t pack_repeat(SkFixed f, unsigned max, size_t width);
206     uint32_t pack_mirror(SkFixed f, unsigned max, size_t width);
207 }
208 
209 #endif
210