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1 /*
2  * Copyright 2020 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/ganesh/effects/GrMatrixEffect.h"
9 
10 #include "src/gpu/ganesh/GrTexture.h"
11 #include "src/gpu/ganesh/effects/GrTextureEffect.h"
12 #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
13 #include "src/gpu/ganesh/glsl/GrGLSLProgramBuilder.h"
14 #include "src/sksl/SkSLUtil.h"
15 
Make(const SkMatrix & matrix,std::unique_ptr<GrFragmentProcessor> child)16 std::unique_ptr<GrFragmentProcessor> GrMatrixEffect::Make(
17         const SkMatrix& matrix, std::unique_ptr<GrFragmentProcessor> child) {
18     if (child->classID() == kGrMatrixEffect_ClassID) {
19         auto me = static_cast<GrMatrixEffect*>(child.get());
20         // registerChild's sample usage records whether the matrix used has perspective or not,
21         // so we can't add perspective to 'me' if it doesn't already have it.
22         if (me->fMatrix.hasPerspective() || !matrix.hasPerspective()) {
23             me->fMatrix.preConcat(matrix);
24             return child;
25         }
26     }
27     return std::unique_ptr<GrFragmentProcessor>(new GrMatrixEffect(matrix, std::move(child)));
28 }
29 
onMakeProgramImpl() const30 std::unique_ptr<GrFragmentProcessor::ProgramImpl> GrMatrixEffect::onMakeProgramImpl() const {
31     class Impl : public ProgramImpl {
32     public:
33         void emitCode(EmitArgs& args) override {
34             fMatrixVar = args.fUniformHandler->addUniform(&args.fFp,
35                                                           kFragment_GrShaderFlag,
36                                                           SkSLType::kFloat3x3,
37                                                           SkSL::SampleUsage::MatrixUniformName());
38             args.fFragBuilder->codeAppendf("return %s;\n",
39                                            this->invokeChildWithMatrix(0, args).c_str());
40         }
41 
42     private:
43         void onSetData(const GrGLSLProgramDataManager& pdman,
44                        const GrFragmentProcessor& proc) override {
45             const GrMatrixEffect& mtx = proc.cast<GrMatrixEffect>();
46             if (auto te = mtx.childProcessor(0)->asTextureEffect()) {
47                 SkMatrix m = te->coordAdjustmentMatrix();
48                 m.preConcat(mtx.fMatrix);
49                 pdman.setSkMatrix(fMatrixVar, m);
50             } else {
51                 pdman.setSkMatrix(fMatrixVar, mtx.fMatrix);
52             }
53         }
54 
55         UniformHandle fMatrixVar;
56     };
57 
58     return std::make_unique<Impl>();
59 }
60 
onAddToKey(const GrShaderCaps & caps,skgpu::KeyBuilder * b) const61 void GrMatrixEffect::onAddToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const {}
62 
onIsEqual(const GrFragmentProcessor & other) const63 bool GrMatrixEffect::onIsEqual(const GrFragmentProcessor& other) const {
64     const GrMatrixEffect& that = other.cast<GrMatrixEffect>();
65     if (fMatrix != that.fMatrix) return false;
66     return true;
67 }
68 
GrMatrixEffect(const GrMatrixEffect & src)69 GrMatrixEffect::GrMatrixEffect(const GrMatrixEffect& src)
70         : INHERITED(src)
71         , fMatrix(src.fMatrix) {}
72 
clone() const73 std::unique_ptr<GrFragmentProcessor> GrMatrixEffect::clone() const {
74     return std::unique_ptr<GrFragmentProcessor>(new GrMatrixEffect(*this));
75 }
76