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1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_graphite_GraphicsPipelineDesc_DEFINED
9 #define skgpu_graphite_GraphicsPipelineDesc_DEFINED
10 
11 #include "src/gpu/graphite/Renderer.h"
12 #include "src/gpu/graphite/UniquePaintParamsID.h"
13 
14 namespace skgpu::graphite {
15 
16 /**
17  * GraphicsPipelineDesc represents the state needed to create a backend specific GraphicsPipeline,
18  * minus the target-specific properties that can be inferred from the DrawPass and RenderPassTask.
19  */
20 class GraphicsPipelineDesc {
21 public:
GraphicsPipelineDesc(const RenderStep * renderStep,UniquePaintParamsID paintID)22     GraphicsPipelineDesc(const RenderStep* renderStep, UniquePaintParamsID paintID)
23         : fRenderStepID(renderStep->uniqueID())
24         , fPaintID(paintID) {}
25 
26     bool operator==(const GraphicsPipelineDesc& that) const {
27         return fRenderStepID == that.fRenderStepID && fPaintID == that.fPaintID;
28     }
29 
30     bool operator!=(const GraphicsPipelineDesc& other) const {
31         return !(*this == other);
32     }
33 
34     // Describes the geometric portion of the pipeline's program and the pipeline's fixed state
35     // (except for renderpass-level state that will never change between draws).
renderStepID()36     uint32_t renderStepID() const { return fRenderStepID; }
37     // UniqueID of the required PaintParams
paintParamsID()38     UniquePaintParamsID paintParamsID() const { return fPaintID; }
39 
40 private:
41     // Each RenderStep defines a fixed set of attributes and rasterization state, as well as the
42     // shader fragments that control the geometry and coverage calculations. The RenderStep's shader
43     // is combined with the rest of the shader generated from the PaintParams. Because each
44     // RenderStep is fixed, its pointer can be used as a proxy for everything that it specifies in
45     // the GraphicsPipeline.
46     uint32_t fRenderStepID;
47     UniquePaintParamsID fPaintID;
48 };
49 
50 } // namespace skgpu::graphite
51 
52 #endif // skgpu_graphite_GraphicsPipelineDesc_DEFINED
53